extends KinematicBody2D const MOTION_SPEED = 90.0 puppet var puppet_pos = Vector2() puppet var puppet_motion = Vector2() export var stunned = false # Use sync because it will be called everywhere remotesync func setup_bomb(bomb_name, pos, by_who): var bomb = preload("res://bomb.tscn").instance() bomb.set_name(bomb_name) # Ensure unique name for the bomb bomb.position = pos bomb.from_player = by_who # No need to set network master to bomb, will be owned by server by default get_node("../..").add_child(bomb) var current_anim = "" var prev_bombing = false var bomb_index = 0 func _physics_process(_delta): var motion = Vector2() if is_network_master(): if Input.is_action_pressed("move_left"): motion += Vector2(-1, 0) if Input.is_action_pressed("move_right"): motion += Vector2(1, 0) if Input.is_action_pressed("move_up"): motion += Vector2(0, -1) if Input.is_action_pressed("move_down"): motion += Vector2(0, 1) var bombing = Input.is_action_pressed("set_bomb") if stunned: bombing = false motion = Vector2() if bombing and not prev_bombing: var bomb_name = String(get_name()) + str(bomb_index) var bomb_pos = position rpc("setup_bomb", bomb_name, bomb_pos, get_tree().get_network_unique_id()) prev_bombing = bombing rset("puppet_motion", motion) rset("puppet_pos", position) else: position = puppet_pos motion = puppet_motion var new_anim = "standing" if motion.y < 0: new_anim = "walk_up" elif motion.y > 0: new_anim = "walk_down" elif motion.x < 0: new_anim = "walk_left" elif motion.x > 0: new_anim = "walk_right" if stunned: new_anim = "stunned" if new_anim != current_anim: current_anim = new_anim get_node("anim").play(current_anim) # FIXME: Use move_and_slide move_and_slide(motion * MOTION_SPEED) if not is_network_master(): puppet_pos = position # To avoid jitter puppet func stun(): stunned = true master func exploded(_by_who): if stunned: return rpc("stun") # Stun puppets stun() # Stun master - could use sync to do both at once func set_player_name(new_name): get_node("label").set_text(new_name) func _ready(): stunned = false puppet_pos = position