extends Control onready var tree = get_tree() onready var title = $TitleScreen onready var start = $StartGame onready var options = $Options func _on_Start_pressed(): start.visible = true title.visible = false func _on_Options_pressed(): options.prev_menu = title options.visible = true title.visible = false func _on_Exit_pressed(): tree.quit() func _on_RandomBlocks_pressed(): Settings.world_type = 0 tree.change_scene("res://world/world.tscn") func _on_FlatGrass_pressed(): Settings.world_type = 1 tree.change_scene("res://world/world.tscn") func _on_BackToTitle_pressed(): title.visible = true start.visible = false