[gd_scene load_steps=11 format=2] [ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1] [ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=2] [ext_resource path="res://model/battle_bot_color.tres" type="Material" id=3] [ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=4] [ext_resource path="res://target_from_mousepos.gd" type="Script" id=5] [ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6] [ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7] [ext_resource path="res://button_change_scene.gd" type="Script" id=8] [sub_resource type="PlaneMesh" id=1] size = Vector2( 40, 40 ) [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 1 ) roughness = 0.2 uv1_scale = Vector3( 0.25, 0.25, 0.25 ) uv1_triplanar = true [node name="LookAtIK" type="Spatial"] [node name="Floor" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 ) [node name="GodotBattleBot" parent="." instance=ExtResource( 2 )] [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"] material/0 = ExtResource( 3 ) material/1 = ExtResource( 4 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11 ) fov = 74.0 script = ExtResource( 5 ) MOVEMENT_SPEED = -3.0 flip_axis = true [node name="Targets" type="Spatial" parent="Camera"] [node name="IK_LookAt_Head" type="Spatial" parent="Camera/Targets"] script = ExtResource( 6 ) __meta__ = { "_editor_icon": ExtResource( 7 ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton") bone_name = "Head" additional_rotation = Vector3( 90, 0, 0 ) [node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/Targets"] script = ExtResource( 6 ) __meta__ = { "_editor_icon": ExtResource( 7 ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton") bone_name = "Left_UpperArm" [node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/Targets"] script = ExtResource( 6 ) __meta__ = { "_editor_icon": ExtResource( 7 ) } skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton") bone_name = "Right_UpperArm" additional_rotation = Vector3( 0, 0, 180 ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 __meta__ = { "_edit_use_anchors_": false } [node name="Panel" type="Panel" parent="Control"] modulate = Color( 1, 1, 1, 0.784314 ) anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -2.0 margin_top = -70.0 margin_right = 4.0 __meta__ = { "_edit_use_anchors_": false } [node name="Label" type="Label" parent="Control/Panel"] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 12.0 margin_top = 10.0 margin_right = -18.0 margin_bottom = -29.0 text = "LookAt IK Move mouse to move IK targets" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="ButtonNext" type="Button" parent="Control"] anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 margin_left = -124.0 margin_top = -60.0 margin_right = -5.0 margin_bottom = -10.0 text = "Next scene" script = ExtResource( 8 ) __meta__ = { "_edit_use_anchors_": false } scene_to_change_to = "res://fabrik_ik.tscn" [editable path="GodotBattleBot"]