extends Node2D const LIMIT_LEFT = -315 const LIMIT_TOP = -250 const LIMIT_RIGHT = 955 const LIMIT_BOTTOM = 690 func _ready(): for child in get_children(): if child is Player: var camera = child.get_node(@"Camera2D") camera.limit_left = LIMIT_LEFT camera.limit_top = LIMIT_TOP camera.limit_right = LIMIT_RIGHT camera.limit_bottom = LIMIT_BOTTOM