[gd_scene load_steps=2 format=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 800, 50 ) [node name="StaticSceneFlat" type="Node2D"] [node name="StaticBodyPolygon" type="StaticBody2D" parent="."] position = Vector2( 512, 550 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBodyPolygon"] shape = SubResource( 1 )