[gd_scene load_steps=5 format=2] [ext_resource path="res://Game.gd" type="Script" id=1] [ext_resource path="res://combat/Combat.tscn" type="PackedScene" id=2] [ext_resource path="res://grid_movement/Exploration.tscn" type="PackedScene" id=3] [sub_resource type="Animation" id=1] length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Transition/ColorRect:color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 0.0703125, 0.0703125, 0.0703125, 0 ), Color( 0.0703125, 0.0703125, 0.0703125, 1 ) ] } [node name="Game" type="Node"] script = ExtResource( 1 ) combat_screen = NodePath("Combat") exploration_screen = NodePath("Exploration") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/fade = SubResource( 1 ) [node name="Transition" type="CanvasLayer" parent="."] [node name="ColorRect" type="ColorRect" parent="Transition"] anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 1 color = Color( 0.0703125, 0.0703125, 0.0703125, 0 ) __meta__ = { "_edit_use_anchors_": false } [node name="Combat" parent="." instance=ExtResource( 2 )] visible = false [node name="Exploration" parent="." instance=ExtResource( 3 )] [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 640, 360 )