[gd_scene load_steps=32 format=2] [ext_resource path="res://player/player.gd" type="Script" id=1] [ext_resource path="res://player/follow_camera.gd" type="Script" id=2] [ext_resource path="res://player/controls/osb_up.png" type="Texture" id=3] [ext_resource path="res://player/controls/osb_down.png" type="Texture" id=4] [ext_resource path="res://player/controls/osb_left.png" type="Texture" id=5] [ext_resource path="res://player/controls/osb_right.png" type="Texture" id=6] [ext_resource path="res://player/sound_shoot.wav" type="AudioStream" id=7] [ext_resource path="res://player/sound_jump.wav" type="AudioStream" id=8] [sub_resource type="CapsuleShape" id=1] radius = 0.4 height = 1.31114 [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.670157, 0.654471, 0.701569, 1 ) metallic = 0.62 roughness = 0.0 [sub_resource type="SpatialMaterial" id=3] albedo_color = Color( 0.642118, 0.820078, 1, 1 ) metallic = 0.1 roughness = 0.0 emission_enabled = true emission = Color( 0.220492, 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2, 99, 2, 212, 1, 92, 2, 104, 2, 91, 2, 92, 2, 105, 2, 104, 2, 91, 2, 106, 2, 94, 2, 91, 2, 104, 2, 106, 2, 94, 2, 219, 1, 211, 1, 94, 2, 106, 2, 219, 1, 98, 2, 90, 2, 97, 2, 98, 2, 89, 2, 90, 2, 97, 2, 93, 2, 100, 2, 97, 2, 90, 2, 93, 2, 100, 2, 208, 1, 215, 1, 100, 2, 93, 2, 208, 1, 105, 2, 107, 2, 104, 2, 105, 2, 108, 2, 107, 2, 104, 2, 109, 2, 106, 2, 104, 2, 107, 2, 109, 2, 106, 2, 232, 1, 219, 1, 106, 2, 109, 2, 232, 1, 110, 2, 102, 2, 111, 2, 110, 2, 101, 2, 102, 2, 111, 2, 103, 2, 112, 2, 111, 2, 102, 2, 103, 2, 112, 2, 216, 1, 233, 1, 112, 2, 103, 2, 216, 1, 108, 2, 111, 2, 107, 2, 108, 2, 110, 2, 111, 2, 107, 2, 112, 2, 109, 2, 107, 2, 111, 2, 112, 2, 109, 2, 233, 1, 232, 1, 109, 2, 112, 2, 233, 1 ), "blend_shape_data": [ ], "format": 98243, "index_count": 2502, "material": SubResource( 3 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 625 } [sub_resource type="Animation" id=5] resource_name = "default" length = 0.001 [sub_resource type="Animation" id=6] resource_name = "falling-cycle" length = 1.25 loop = true tracks/0/type = "position_3d" tracks/0/path = NodePath("Armature/Skeleton:hip") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = true tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 2.6199, 0.0666667, 1, -0.0109153, 0.0310085, 2.62549, 0.133333, 1, -0.0304007, 0.0863505, 2.63546, 0.2, 1, -0.042721, 0.121339, 2.64177, 0.266667, 1, -0.018036, 0.0889227, 2.58744, 0.333333, 1, -0.00189667, 0.038214, 2.57791, 0.4, 1, -5.9e-05, 0.004015, 2.61398, 0.466667, 1, 0, 0, 2.6199, 0.533333, 1, 0, 0, 2.6199, 0.6, 1, 0, 0, 2.6199, 0.666667, 1, 0, 0, 2.6199, 0.733333, 1, 0, 0, 2.6199, 0.8, 1, 0, 0, 2.6199, 0.866667, 1, 0, 0, 2.6199, 0.933333, 1, 0, 0, 2.6199, 1, 1, 0, 0, 2.6199, 1.06667, 1, 0, 0, 2.6199, 1.13333, 1, 0, 0, 2.6199, 1.2, 1, 0, 0, 2.6199, 1.25, 1, 0, 0, 2.6199 ) tracks/1/type = "rotation_3d" tracks/1/path = NodePath("Armature/Skeleton:hip") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = true tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0.997668, 0, 0, 0.068257, 0.0666667, 1, 0.997668, 0, 0, 0.068257, 0.133333, 1, 0.997668, 0, 0, 0.068257, 0.2, 1, 0.997668, 0, 0, 0.068257, 0.266667, 1, 0.997668, 0, 0, 0.068257, 0.333333, 1, 0.997668, 0, 0, 0.068257, 0.4, 1, 0.997668, 0, 0, 0.068257, 0.466667, 1, 0.997668, 0, 0, 0.068257, 0.533333, 1, 0.997668, 0, 0, 0.068257, 0.6, 1, 0.997668, 0, 0, 0.068257, 0.666667, 1, 0.997668, 0, 0, 0.068257, 0.733333, 1, 0.997668, 0, 0, 0.068257, 0.8, 1, 0.997668, 0, 0, 0.068257, 0.866667, 1, 0.997668, 0, 0, 0.068257, 0.933333, 1, 0.997668, 0, 0, 0.068257, 1, 1, 0.997668, 0, 0, 0.068257, 1.06667, 1, 0.997668, 0, 0, 0.068257, 1.13333, 1, 0.997668, 0, 0, 0.068257, 1.2, 1, 0.997668, 0, 0, 0.068257, 1.25, 1, 0.997668, 0, 0, 0.068257 ) tracks/2/type = "rotation_3d" tracks/2/path = NodePath("Armature/Skeleton:waist") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = true tracks/2/enabled = true tracks/2/keys = PoolRealArray( 0, 1, 0.090409, 0, 0, 0.995905, 0.0666667, 1, 0.0934535, 0, 0, 0.995624, 0.133333, 1, 0.0988855, 0, 0, 0.995099, 0.2, 1, 0.102318, 0, 0, 0.994752, 0.266667, 1, 0.100099, 0, 0, 0.994978, 0.333333, 1, 0.0946681, 0, 0, 0.995509, 0.4, 1, 0.090841, 0, 0, 0.995865, 0.466667, 1, 0.090409, 0, 0, 0.995905, 0.533333, 1, 0.090409, 0, 0, 0.995905, 0.6, 1, 0.090409, 0, 0, 0.995905, 0.666667, 1, 0.090409, 0, 0, 0.995905, 0.733333, 1, 0.090409, 0, 0, 0.995905, 0.8, 1, 0.090409, 0, 0, 0.995905, 0.866667, 1, 0.090409, 0, 0, 0.995905, 0.933333, 1, 0.090409, 0, 0, 0.995905, 1, 1, 0.090409, 0, 0, 0.995905, 1.06667, 1, 0.090409, 0, 0, 0.995905, 1.13333, 1, 0.090409, 0, 0, 0.995905, 1.2, 1, 0.090409, 0, 0, 0.995905, 1.25, 1, 0.090409, 0, 0, 0.995905 ) tracks/3/type = "rotation_3d" tracks/3/path = NodePath("Armature/Skeleton:chest") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = true tracks/3/enabled = true tracks/3/keys = PoolRealArray( 0, 1, 0.036648, 0, 0, 0.999328, 0.0666667, 1, 0.0402627, -0.00512016, 0.000617186, 0.999176, 0.133333, 1, 0.04671, -0.0142602, 0.00171786, 0.998805, 0.2, 1, 0.050783, -0.020038, 0.002414, 0.998506, 0.266667, 1, 0.0481504, -0.0163033, 0.00196386, 0.998705, 0.333333, 1, 0.0417044, -0.0071632, 0.000863191, 0.999104, 0.4, 1, 0.03716, -0.000725, 8.7e-05, 0.999309, 0.466667, 1, 0.036648, 0, 0, 0.999328, 0.533333, 1, 0.036648, 0, 0, 0.999328, 0.6, 1, 0.036648, 0, 0, 0.999328, 0.666667, 1, 0.036648, 0, 0, 0.999328, 0.733333, 1, 0.036648, 0, 0, 0.999328, 0.8, 1, 0.036648, 0, 0, 0.999328, 0.866667, 1, 0.036648, 0, 0, 0.999328, 0.933333, 1, 0.036648, 0, 0, 0.999328, 1, 1, 0.036648, 0, 0, 0.999328, 1.06667, 1, 0.036648, 0, 0, 0.999328, 1.13333, 1, 0.036648, 0, 0, 0.999328, 1.2, 1, 0.036648, 0, 0, 0.999328, 1.25, 1, 0.036648, 0, 0, 0.999328 ) tracks/4/type = "rotation_3d" tracks/4/path = NodePath("Armature/Skeleton:headtracker") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = true tracks/4/enabled = true tracks/4/keys = PoolRealArray( 0, 1, -0.831712, 0, 0, 0.555207, 0.0666667, 1, -0.833565, -0.00335893, -0.00394562, 0.552397, 0.133333, 1, -0.8366, -0.00928231, -0.0110717, 0.547624, 0.2, 1, -0.83835, -0.012979, -0.015632, 0.544754, 0.266667, 1, -0.835434, -0.0119814, -0.0119074, 0.549331, 0.333333, 1, -0.832366, -0.00581071, -0.00490604, 0.554174, 0.4, 1, -0.831711, -0.000588, -0.000473, 0.555209, 0.466667, 1, -0.831712, 0, 0, 0.555207, 0.533333, 1, -0.831712, 0, 0, 0.555207, 0.6, 1, -0.831712, 0, 0, 0.555207, 0.666667, 1, -0.831712, 0, 0, 0.555207, 0.733333, 1, -0.831712, 0, 0, 0.555207, 0.8, 1, -0.831712, 0, 0, 0.555207, 0.866667, 1, -0.831712, 0, 0, 0.555207, 0.933333, 1, -0.831712, 0, 0, 0.555207, 1, 1, -0.831712, 0, 0, 0.555207, 1.06667, 1, -0.831712, 0, 0, 0.555207, 1.13333, 1, -0.831712, 0, 0, 0.555207, 1.2, 1, -0.831712, 0, 0, 0.555207, 1.25, 1, -0.831712, 0, 0, 0.555207 ) tracks/5/type = "rotation_3d" tracks/5/path = NodePath("Armature/Skeleton:r-arm") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = true tracks/5/enabled = true tracks/5/keys = PoolRealArray( 0, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.0666667, 1, 0.667019, -0.414351, -0.350308, 0.510571, 0.133333, 1, 0.670536, -0.409922, -0.353733, 0.507167, 0.2, 1, 0.676658, -0.408436, -0.355446, 0.498972, 0.266667, 1, 0.671387, -0.405315, -0.360997, 0.504618, 0.333333, 1, 0.665725, -0.408468, -0.357942, 0.511705, 0.4, 1, 0.665681, -0.41583, -0.349512, 0.51166, 0.466667, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.533333, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.6, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.666667, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.733333, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.8, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.866667, 1, 0.665831, -0.416875, -0.348331, 0.51142, 0.933333, 1, 0.665831, -0.416875, -0.348331, 0.51142, 1, 1, 0.665831, -0.416875, -0.348331, 0.51142, 1.06667, 1, 0.665831, -0.416875, -0.348331, 0.51142, 1.13333, 1, 0.665831, -0.416875, -0.348331, 0.51142, 1.2, 1, 0.665831, -0.416875, -0.348331, 0.51142, 1.25, 1, 0.665831, -0.416875, -0.348331, 0.51142 ) tracks/6/type = "rotation_3d" tracks/6/path = NodePath("Armature/Skeleton:r-forearm") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = true tracks/6/enabled = true tracks/6/keys = PoolRealArray( 0, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.0666667, 1, 0.588689, 0.556156, 0.582272, -0.0713815, 0.133333, 1, 0.589058, 0.551724, 0.586808, -0.0653361, 0.2, 1, 0.592275, 0.547325, 0.588298, -0.059589, 0.266667, 1, 0.592233, 0.550491, 0.58501, -0.0631148, 0.333333, 1, 0.588808, 0.555018, 0.583406, -0.0699779, 0.4, 1, 0.588556, 0.557921, 0.580383, -0.074041, 0.466667, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.533333, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.6, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.666667, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.733333, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.8, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.866667, 1, 0.588714, 0.558273, 0.579827, -0.074482, 0.933333, 1, 0.588714, 0.558273, 0.579827, -0.074482, 1, 1, 0.588714, 0.558273, 0.579827, -0.074482, 1.06667, 1, 0.588714, 0.558273, 0.579827, -0.074482, 1.13333, 1, 0.588714, 0.558273, 0.579827, -0.074482, 1.2, 1, 0.588714, 0.558273, 0.579827, -0.074482, 1.25, 1, 0.588714, 0.558273, 0.579827, -0.074482 ) tracks/7/type = "rotation_3d" tracks/7/path = NodePath("Armature/Skeleton:l-arm") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = true tracks/7/enabled = true tracks/7/keys = PoolRealArray( 0, 1, 0.656059, 0.435228, 0.367923, 0.494769, 0.0666667, 1, 0.673817, 0.44333, 0.351796, 0.475046, 0.133333, 1, 0.697941, 0.452091, 0.325794, 0.449835, 0.2, 1, 0.705287, 0.453607, 0.311522, 0.446951, 0.266667, 1, 0.678215, 0.445611, 0.341976, 0.473823, 0.333333, 1, 0.657496, 0.435881, 0.365264, 0.494256, 0.4, 1, 0.655739, 0.434927, 0.368034, 0.495375, 0.466667, 1, 0.656059, 0.435228, 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0.2, 1, 0.598197, -0.543865, -0.586191, -0.052447, 0.266667, 1, 0.577304, -0.554207, -0.596154, -0.0646134, 0.333333, 1, -0.565947, 0.560544, 0.600085, 0.0734329, 0.4, 1, -0.569271, 0.562807, 0.594468, 0.076069, 0.466667, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.533333, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.6, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.666667, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.733333, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.8, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.866667, 1, -0.570208, 0.563085, 0.593288, 0.076202, 0.933333, 1, -0.570208, 0.563085, 0.593288, 0.076202, 1, 1, -0.570208, 0.563085, 0.593288, 0.076202, 1.06667, 1, -0.570208, 0.563085, 0.593288, 0.076202, 1.13333, 1, -0.570208, 0.563085, 0.593288, 0.076202, 1.2, 1, -0.570208, 0.563085, 0.593288, 0.076202, 1.25, 1, -0.570208, 0.563085, 0.593288, 0.076202 ) tracks/9/type = "rotation_3d" tracks/9/path = NodePath("Armature/Skeleton:r-thigh") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = true tracks/9/enabled = true tracks/9/keys = PoolRealArray( 0, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.0666667, 1, 0.991222, -0.0204587, -0.0361264, 0.125521, 0.133333, 1, 0.981684, -0.0178098, -0.0396265, 0.185495, 0.2, 1, 0.977333, -0.016883, -0.042765, 0.206657, 0.266667, 1, 0.978213, -0.0167568, -0.0352399, 0.203902, 0.333333, 1, 0.987283, -0.0189412, -0.0322009, 0.154518, 0.4, 1, 0.994922, -0.02168, -0.034204, 0.092143, 0.466667, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.533333, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.6, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.666667, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.733333, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.8, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.866667, 1, 0.995678, -0.022045, -0.034549, 0.08334, 0.933333, 1, 0.995678, -0.022045, -0.034549, 0.08334, 1, 1, 0.995678, -0.022045, -0.034549, 0.08334, 1.06667, 1, 0.995678, -0.022045, -0.034549, 0.08334, 1.13333, 1, 0.995678, -0.022045, -0.034549, 0.08334, 1.2, 1, 0.995678, -0.022045, -0.034549, 0.08334, 1.25, 1, 0.995678, -0.022045, -0.034549, 0.08334 ) tracks/10/type = "rotation_3d" tracks/10/path = NodePath("Armature/Skeleton:r-leg") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = true tracks/10/enabled = true tracks/10/keys = PoolRealArray( 0, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.0666667, 1, -0.0379756, -0.497609, 0.866444, 0.0147273, 0.133333, 1, -0.0437519, -0.554458, 0.83094, 0.0141873, 0.2, 1, -0.045201, -0.568008, 0.821661, 0.014044, 0.266667, 1, -0.0449008, -0.576927, 0.815441, 0.0139528, 0.333333, 1, -0.0408947, -0.536493, 0.842791, 0.0143752, 0.4, 1, -0.034686, -0.463244, 0.885424, 0.015019, 0.466667, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.533333, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.6, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.666667, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.733333, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.8, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.866667, 1, -0.033858, -0.452763, 0.89086, 0.015102, 0.933333, 1, -0.033858, -0.452763, 0.89086, 0.015102, 1, 1, -0.033858, -0.452763, 0.89086, 0.015102, 1.06667, 1, -0.033858, -0.452763, 0.89086, 0.015102, 1.13333, 1, -0.033858, -0.452763, 0.89086, 0.015102, 1.2, 1, -0.033858, -0.452763, 0.89086, 0.015102, 1.25, 1, -0.033858, -0.452763, 0.89086, 0.015102 ) tracks/11/type = "rotation_3d" tracks/11/path = NodePath("Armature/Skeleton:l-thigh") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = true tracks/11/enabled = true tracks/11/keys = PoolRealArray( 0, 1, 0.760849, -0.016455, -0.03777, 0.647619, 0.0666667, 1, 0.743054, -0.0165523, -0.044471, 0.667547, 0.133333, 1, 0.707982, -0.0168217, -0.0565074, 0.703765, 0.2, 1, 0.677039, -0.017784, -0.065683, 0.732795, 0.266667, 1, 0.65053, -0.0276144, -0.0655965, 0.756139, 0.333333, 1, 0.693559, -0.0260042, -0.0526097, 0.718006, 0.4, 1, 0.753507, -0.017537, 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-0.504201, 0.00883199, 0.133333, 1, -0.125223, 0.867396, -0.481531, 0.00846132, 0.2, 1, -0.129346, 0.880067, -0.456823, 0.008057, 0.266667, 1, -0.13819, 0.898284, -0.417052, 0.00748509, 0.333333, 1, -0.132476, 0.884755, -0.446761, 0.00796681, 0.4, 1, -0.120685, 0.853133, -0.507465, 0.00889401, 0.466667, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.533333, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.6, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.666667, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.733333, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.8, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.866667, 1, -0.119179, 0.848345, -0.515777, 0.00902, 0.933333, 1, -0.119179, 0.848345, -0.515777, 0.00902, 1, 1, -0.119179, 0.848345, -0.515777, 0.00902, 1.06667, 1, -0.119179, 0.848345, -0.515777, 0.00902, 1.13333, 1, -0.119179, 0.848345, -0.515777, 0.00902, 1.2, 1, -0.119179, 0.848345, -0.515777, 0.00902, 1.25, 1, -0.119179, 0.848345, -0.515777, 0.00902 ) tracks/13/type = "position_3d" tracks/13/path = NodePath("Armature/Skeleton:HEAD") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = true tracks/13/enabled = true tracks/13/keys = PoolRealArray( 0, 1, 0, -5.79659, 3.54092, 0.0666667, 1, 0, -5.79659, 3.41235, 0.133333, 1, 0, -5.79659, 3.18362, 0.2, 1, 0, -5.79659, 3.03917, 0.266667, 1, 0, -5.79659, 3.13256, 0.333333, 1, 0, -5.79659, 3.3611, 0.4, 1, 0, -5.79659, 3.52263, 0.466667, 1, 0, -5.79659, 3.54092, 0.533333, 1, 0, -5.79659, 3.54092, 0.6, 1, 0, -5.79659, 3.54092, 0.666667, 1, 0, -5.79659, 3.54092, 0.733333, 1, 0, -5.79659, 3.54092, 0.8, 1, 0, -5.79659, 3.54092, 0.866667, 1, 0, -5.79659, 3.54092, 0.933333, 1, 0, -5.79659, 3.54092, 1, 1, 0, -5.79659, 3.54092, 1.06667, 1, 0, -5.79659, 3.54092, 1.13333, 1, 0, -5.79659, 3.54092, 1.2, 1, 0, -5.79659, 3.54092, 1.25, 1, 0, -5.79659, 3.54092 ) tracks/14/type = "position_3d" tracks/14/path = NodePath("Armature/Skeleton:r-LEGCONTROL") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = true tracks/14/enabled = true tracks/14/keys = PoolRealArray( 0, 1, 0.518863, 0.623878, 1.03661, 0.0666667, 1, 0.518863, 0.623878, 1.07839, 0.133333, 1, 0.518863, 0.623878, 1.13592, 0.2, 1, 0.518863, 0.623878, 1.14837, 0.266667, 1, 0.518863, 0.623878, 1.11424, 0.333333, 1, 0.518863, 0.623878, 1.06809, 0.4, 1, 0.518863, 0.623878, 1.03951, 0.466667, 1, 0.518863, 0.623878, 1.03661, 0.533333, 1, 0.518863, 0.623878, 1.03661, 0.6, 1, 0.518863, 0.623878, 1.03661, 0.666667, 1, 0.518863, 0.623878, 1.03661, 0.733333, 1, 0.518863, 0.623878, 1.03661, 0.8, 1, 0.518863, 0.623878, 1.03661, 0.866667, 1, 0.518863, 0.623878, 1.03661, 0.933333, 1, 0.518863, 0.623878, 1.03661, 1, 1, 0.518863, 0.623878, 1.03661, 1.06667, 1, 0.518863, 0.623878, 1.03661, 1.13333, 1, 0.518863, 0.623878, 1.03661, 1.2, 1, 0.518863, 0.623878, 1.03661, 1.25, 1, 0.518863, 0.623878, 1.03661 ) tracks/15/type = "position_3d" tracks/15/path = NodePath("Armature/Skeleton:l-LEGCONTROL") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = true tracks/15/enabled = true tracks/15/keys = PoolRealArray( 0, 1, -0.518863, 0, 1.53816, 0.0666667, 1, -0.518863, 0, 1.55934, 0.133333, 1, -0.518863, 0, 1.60302, 0.2, 1, -0.518863, 0, 1.64424, 0.266667, 1, -0.518863, 0, 1.64747, 0.333333, 1, -0.518863, 0, 1.59695, 0.4, 1, -0.518863, 0, 1.54466, 0.466667, 1, -0.518863, 0, 1.53816, 0.533333, 1, -0.518863, 0, 1.53816, 0.6, 1, -0.518863, 0, 1.53816, 0.666667, 1, -0.518863, 0, 1.53816, 0.733333, 1, -0.518863, 0, 1.53816, 0.8, 1, -0.518863, 0, 1.53816, 0.866667, 1, -0.518863, 0, 1.53816, 0.933333, 1, -0.518863, 0, 1.53816, 1, 1, -0.518863, 0, 1.53816, 1.06667, 1, -0.518863, 0, 1.53816, 1.13333, 1, -0.518863, 0, 1.53816, 1.2, 1, -0.518863, 0, 1.53816, 1.25, 1, -0.518863, 0, 1.53816 ) tracks/16/type = "position_3d" tracks/16/path = NodePath("Armature/Skeleton:r-ARMCONTROL") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = true tracks/16/enabled = true tracks/16/keys = PoolRealArray( 0, 1, 1.22864, 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PoolRealArray( 0, 1, 2.16254, -0.226234, 3.44377, 0.0666667, 1, 2.16254, -0.226234, 3.44377, 0.133333, 1, 2.16254, -0.226234, 3.44377, 0.2, 1, 2.16254, -0.226234, 3.44377, 0.266667, 1, 2.16254, -0.226234, 3.44377, 0.333333, 1, 2.16254, -0.226234, 3.44377, 0.4, 1, 2.16254, -0.226234, 3.44377, 0.466667, 1, 2.16254, -0.226234, 3.44377, 0.533333, 1, 2.16254, -0.226234, 3.44377, 0.6, 1, 2.16254, -0.226234, 3.44377, 0.666667, 1, 2.16254, -0.226234, 3.44377, 0.733333, 1, 2.16254, -0.226234, 3.44377, 0.8, 1, 2.16254, -0.226234, 3.44377, 0.866667, 1, 2.16254, -0.226234, 3.44377, 0.933333, 1, 2.16254, -0.226234, 3.44377, 1, 1, 2.16254, -0.226234, 3.44377, 1.06667, 1, 2.16254, -0.226234, 3.44377, 1.13333, 1, 2.16254, -0.226234, 3.44377, 1.2, 1, 2.16254, -0.226234, 3.44377, 1.25, 1, 2.16254, -0.226234, 3.44377 ) tracks/19/type = "position_3d" tracks/19/path = NodePath("Armature/Skeleton:l-ARMORIENT") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = true tracks/19/enabled = true tracks/19/keys = PoolRealArray( 0, 1, -2.16254, -0.226234, 3.44377, 0.0666667, 1, -2.16254, -0.226234, 3.44377, 0.133333, 1, -2.16254, -0.226234, 3.44377, 0.2, 1, -2.16254, -0.226234, 3.44377, 0.266667, 1, -2.16254, -0.226234, 3.44377, 0.333333, 1, -2.16254, -0.226234, 3.44377, 0.4, 1, -2.16254, -0.226234, 3.44377, 0.466667, 1, -2.16254, -0.226234, 3.44377, 0.533333, 1, -2.16254, -0.226234, 3.44377, 0.6, 1, -2.16254, -0.226234, 3.44377, 0.666667, 1, -2.16254, -0.226234, 3.44377, 0.733333, 1, -2.16254, -0.226234, 3.44377, 0.8, 1, -2.16254, -0.226234, 3.44377, 0.866667, 1, -2.16254, -0.226234, 3.44377, 0.933333, 1, -2.16254, -0.226234, 3.44377, 1, 1, -2.16254, -0.226234, 3.44377, 1.06667, 1, -2.16254, -0.226234, 3.44377, 1.13333, 1, -2.16254, -0.226234, 3.44377, 1.2, 1, -2.16254, -0.226234, 3.44377, 1.25, 1, -2.16254, -0.226234, 3.44377 ) [sub_resource type="Animation" id=7] resource_name = "idle" length = 1.25 tracks/0/type = "position_3d" tracks/0/path = NodePath("Armature/Skeleton:MASTER") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = true tracks/0/enabled = true tracks/0/keys = PoolRealArray( 0, 1, 0, -0.011277, 0.322829, 0.0666667, 1, 0, -0.011277, 0.322829, 0.133333, 1, 0, -0.011277, 0.322829, 0.2, 1, 0, -0.011277, 0.322829, 0.266667, 1, 0, -0.011277, 0.322829, 0.333333, 1, 0, -0.011277, 0.322829, 0.4, 1, 0, -0.011277, 0.322829, 0.466667, 1, 0, -0.011277, 0.322829, 0.533333, 1, 0, -0.011277, 0.322829, 0.6, 1, 0, -0.011277, 0.322829, 0.666667, 1, 0, -0.011277, 0.322829, 0.733333, 1, 0, -0.011277, 0.322829, 0.8, 1, 0, -0.011277, 0.322829, 0.866667, 1, 0, -0.011277, 0.322829, 0.933333, 1, 0, -0.011277, 0.322829, 1, 1, 0, -0.011277, 0.322829, 1.06667, 1, 0, -0.011277, 0.322829, 1.13333, 1, 0, -0.011277, 0.322829, 1.2, 1, 0, -0.011277, 0.322829, 1.25, 1, 0, -0.011277, 0.322829 ) tracks/1/type = "position_3d" tracks/1/path = NodePath("Armature/Skeleton:hip") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = true tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0, -0.071386, 2.05503, 0.0666667, 1, 0, -0.071386, 2.05288, 0.133333, 1, 0, -0.071386, 2.0475, 0.2, 1, 0, -0.071386, 2.03793, 0.266667, 1, 0, -0.071386, 2.02738, 0.333333, 1, 0, -0.071386, 2.01684, 0.4, 1, 0, -0.071386, 2.00629, 0.466667, 1, 0, -0.071386, 1.99574, 0.533333, 1, 0, -0.071386, 1.98786, 0.6, 1, 0, -0.071386, 1.98459, 0.666667, 1, 0, -0.071386, 1.98525, 0.733333, 1, 0, -0.071386, 1.98917, 0.8, 1, 0, -0.071386, 1.99649, 0.866667, 1, 0, -0.071386, 2.00746, 0.933333, 1, 0, -0.071386, 2.01842, 1, 1, 0, -0.071386, 2.02939, 1.06667, 1, 0, -0.071386, 2.04035, 1.13333, 1, 0, -0.071386, 2.04917, 1.2, 1, 0, -0.071386, 2.05391, 1.25, 1, 0, -0.071386, 2.05503 ) tracks/2/type = "rotation_3d" tracks/2/path = NodePath("Armature/Skeleton:waist") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = true tracks/2/enabled = true tracks/2/keys = PoolRealArray( 0, 1, 0, 0, 0, 1, 0.0666667, 1, 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tracks/9/type = "rotation_3d" tracks/9/path = NodePath("Armature/Skeleton:l-arm") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = true tracks/9/enabled = true tracks/9/keys = PoolRealArray( 0, 1, 0.900228, 0.270129, 0.339875, 0.033245, 0.0666667, 1, 0.901164, 0.268088, 0.338816, 0.0351514, 0.133333, 1, 0.903344, 0.263193, 0.336335, 0.0397209, 0.2, 1, 0.906033, 0.256149, 0.333665, 0.0464701, 0.266667, 1, 0.908256, 0.249305, 0.331787, 0.0532455, 0.333333, 1, 0.908303, 0.245986, 0.333403, 0.0576041, 0.4, 1, 0.906101, 0.247345, 0.338215, 0.058419, 0.466667, 1, 0.903337, 0.254894, 0.340826, 0.0533773, 0.533333, 1, 0.900486, 0.262419, 0.343404, 0.0483304, 0.6, 1, 0.897547, 0.269918, 0.345949, 0.0432788, 0.666667, 1, 0.894522, 0.27739, 0.34846, 0.038223, 0.733333, 1, 0.89141, 0.284836, 0.350937, 0.0331635, 0.8, 1, 0.888211, 0.292255, 0.353381, 0.0281008, 0.866667, 1, 0.886009, 0.29794, 0.354468, 0.0239237, 0.933333, 1, 0.887872, 0.295985, 0.351433, 0.0238891, 1, 1, 0.891343, 0.289072, 0.348205, 0.0264208, 1.06667, 1, 0.894998, 0.281322, 0.344931, 0.0293129, 1.13333, 1, 0.898043, 0.274774, 0.342075, 0.0316648, 1.2, 1, 0.899817, 0.270987, 0.340306, 0.032961, 1.25, 1, 0.900228, 0.27013, 0.339875, 0.033245 ) tracks/10/type = "rotation_3d" tracks/10/path = NodePath("Armature/Skeleton:l-forearm") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = true tracks/10/enabled = true tracks/10/keys = PoolRealArray( 0, 1, -0.366459, -0.056052, 0.923287, -0.100538, 0.0666667, 1, -0.366726, -0.0567767, 0.923045, -0.101375, 0.133333, 1, -0.367545, -0.0584067, 0.922395, -0.103373, 0.2, 1, -0.369455, -0.06083, 0.921173, -0.106031, 0.266667, 1, -0.374208, -0.0633809, 0.918813, -0.10832, 0.333333, 1, -0.382296, -0.0636414, 0.915452, -0.108381, 0.4, 1, -0.391748, -0.0622872, 0.911721, -0.106856, 0.466667, 1, -0.401158, -0.0609263, 0.907892, -0.105319, 0.533333, 1, -0.410525, -0.0595588, 0.903965, -0.103772, 0.6, 1, -0.416598, -0.056515, 0.901677, -0.101145, 0.666667, 1, -0.418879, -0.0526127, 0.901169, -0.0983171, 0.733333, 1, -0.418347, -0.0487934, 0.901909, -0.0957318, 0.8, 1, -0.414676, -0.04542, 0.904016, -0.093466, 0.866667, 1, -0.407642, -0.0442544, 0.907354, -0.0926199, 0.933333, 1, -0.398952, -0.0467293, 0.910917, -0.0942575, 1, 1, -0.390223, -0.0491996, 0.914391, -0.0958861, 1.06667, 1, -0.381456, -0.0516651, 0.917777, -0.0975053, 1.13333, 1, -0.372653, -0.0541257, 0.921074, -0.099115, 1.2, 1, -0.367522, -0.055718, 0.922913, -0.100274, 1.25, 1, -0.366458, -0.056052, 0.923287, -0.100538 ) tracks/11/type = "rotation_3d" tracks/11/path = NodePath("Armature/Skeleton:r-thigh") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = true tracks/11/enabled = true tracks/11/keys = PoolRealArray( 0, 1, 0.989739, -0.048597, -0.112416, 0.073599, 0.0666667, 1, 0.98926, -0.0481493, -0.113317, 0.0787791, 0.133333, 1, 0.988026, -0.0471003, -0.115433, 0.0908912, 0.2, 1, 0.986018, -0.0457706, -0.11869, 0.107642, 0.266667, 1, 0.983594, -0.0444038, -0.12215, 0.125104, 0.333333, 1, 0.98085, -0.0430225, -0.125571, 0.142525, 0.4, 1, 0.977789, -0.0416273, -0.128951, 0.1599, 0.466667, 1, 0.974765, -0.0403846, -0.13201, 0.175428, 0.533333, 1, 0.973023, -0.0397778, -0.133819, 0.183675, 0.6, 1, 0.972159, -0.039492, -0.134701, 0.187624, 0.666667, 1, 0.972332, -0.0395487, -0.134525, 0.186839, 0.733333, 1, 0.973366, -0.0398934, -0.133464, 0.182082, 0.8, 1, 0.975284, -0.040572, -0.131459, 0.172897, 0.866667, 1, 0.9785, -0.0419634, -0.128245, 0.155983, 0.933333, 1, 0.981413, -0.0433418, -0.124991, 0.139021, 1, 1, 0.984024, -0.0447068, -0.121699, 0.122015, 1.06667, 1, 0.986331, -0.046058, -0.118369, 0.104973, 1.13333, 1, 0.988333, -0.047395, -0.115003, 0.0878973, 1.2, 1, 0.989488, -0.04836, -0.112896, 0.076356, 1.25, 1, 0.989739, -0.048597, -0.112416, 0.073599 ) tracks/12/type = "rotation_3d" tracks/12/path = NodePath("Armature/Skeleton:r-leg") tracks/12/interp = 1 tracks/12/loop_wrap = true tracks/12/imported = true tracks/12/enabled = true tracks/12/keys = PoolRealArray( 0, 1, 0.016532, -0.146967, 0.988902, 0.014123, 0.0666667, 1, 0.0174009, -0.154483, 0.987742, 0.0140978, 0.133333, 1, 0.0194232, -0.172027, 0.984801, 0.0140321, 0.2, 1, 0.0224188, -0.196147, 0.980219, 0.0139284, 0.266667, 1, 0.0255907, -0.221188, 0.974798, 0.0138102, 0.333333, 1, 0.0287455, -0.246082, 0.968726, 0.0136828, 0.4, 1, 0.0318811, -0.270812, 0.962009, 0.0135463, 0.466667, 1, 0.0347075, -0.292805, 0.955448, 0.0134145, 0.533333, 1, 0.0363085, -0.304394, 0.95176, 0.0133371, 0.6, 1, 0.037086, -0.309929, 0.949943, 0.013299, 0.666667, 1, 0.0369311, -0.308829, 0.950307, 0.0133067, 0.733333, 1, 0.0359959, -0.302158, 0.952484, 0.0133521, 0.8, 1, 0.034219, -0.289242, 0.95655, 0.013438, 0.866667, 1, 0.0314575, -0.268506, 0.962669, 0.0135656, 0.933333, 1, 0.0285039, -0.245339, 0.968921, 0.0136944, 1, 1, 0.025355, -0.219711, 0.975138, 0.0138219, 1.06667, 1, 0.0221882, -0.193927, 0.980666, 0.0139396, 1.13333, 1, 0.0190058, -0.168006, 0.985503, 0.0140476, 1.2, 1, 0.016997, -0.150969, 0.988292, 0.01411, 1.25, 1, 0.016532, -0.146967, 0.988902, 0.014123 ) tracks/13/type = "rotation_3d" tracks/13/path = NodePath("Armature/Skeleton:r-foot") tracks/13/interp = 1 tracks/13/loop_wrap = true tracks/13/imported = true tracks/13/enabled = true tracks/13/keys = PoolRealArray( 0, 1, 0.742578, -0.08849, 0.016523, 0.663683, 0.0666667, 1, 0.74373, -0.0884864, 0.0167207, 0.662387, 0.133333, 1, 0.746616, -0.0884765, 0.0172174, 0.659121, 0.2, 1, 0.751713, -0.0884541, 0.0181008, 0.653281, 0.266667, 1, 0.757275, -0.0884233, 0.0190728, 0.646802, 0.333333, 1, 0.762781, -0.088386, 0.0200433, 0.640275, 0.4, 1, 0.76823, -0.0883421, 0.0210124, 0.633701, 0.466667, 1, 0.773623, -0.0882917, 0.0219799, 0.62708, 0.533333, 1, 0.777618, -0.0882494, 0.0227024, 0.622099, 0.6, 1, 0.779263, -0.088231, 0.023001, 0.620029, 0.666667, 1, 0.778934, -0.0882347, 0.0229413, 0.620443, 0.733333, 1, 0.776958, -0.0882568, 0.0225827, 0.622926, 0.8, 1, 0.773243, -0.0882949, 0.021911, 0.627551, 0.866667, 1, 0.76763, -0.0883469, 0.0209049, 0.634431, 0.933333, 1, 0.761955, -0.0883917, 0.0198972, 0.64126, 1, 1, 0.756221, -0.0884295, 0.0188878, 0.648039, 1.06667, 1, 0.750425, -0.0884603, 0.017877, 0.654765, 1.13333, 1, 0.745725, -0.0884798, 0.0170637, 0.660132, 1.2, 1, 0.743178, -0.088488, 0.016626, 0.663008, 1.25, 1, 0.742578, -0.08849, 0.016523, 0.663683 ) tracks/14/type = "rotation_3d" tracks/14/path = NodePath("Armature/Skeleton:l-thigh") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = true tracks/14/enabled = true tracks/14/keys = PoolRealArray( 0, 1, 0.989739, 0.048599, 0.112417, 0.073604, 0.0666667, 1, 0.989259, 0.0481503, 0.113318, 0.0787832, 0.133333, 1, 0.988026, 0.0471013, 0.115434, 0.0908953, 0.2, 1, 0.986017, 0.0457716, 0.118691, 0.107646, 0.266667, 1, 0.983593, 0.0444048, 0.122151, 0.125107, 0.333333, 1, 0.98085, 0.0430235, 0.125572, 0.142527, 0.4, 1, 0.977789, 0.0416283, 0.128951, 0.159901, 0.466667, 1, 0.974765, 0.0403859, 0.13201, 0.17543, 0.533333, 1, 0.973022, 0.0397791, 0.133819, 0.183678, 0.6, 1, 0.972158, 0.039493, 0.134702, 0.187627, 0.666667, 1, 0.972332, 0.0395497, 0.134526, 0.186842, 0.733333, 1, 0.973366, 0.0398951, 0.133464, 0.182084, 0.8, 1, 0.975284, 0.040573, 0.131459, 0.172898, 0.866667, 1, 0.978499, 0.0419644, 0.128245, 0.155984, 0.933333, 1, 0.981413, 0.0433428, 0.124992, 0.139023, 1, 1, 0.984023, 0.0447078, 0.1217, 0.122018, 1.06667, 1, 0.98633, 0.046059, 0.11837, 0.104976, 1.13333, 1, 0.988333, 0.047396, 0.115004, 0.0879011, 1.2, 1, 0.989487, 0.048361, 0.112897, 0.07636, 1.25, 1, 0.989739, 0.048599, 0.112417, 0.073604 ) tracks/15/type = "rotation_3d" tracks/15/path = NodePath("Armature/Skeleton:l-leg") tracks/15/interp = 1 tracks/15/loop_wrap = true tracks/15/imported = true tracks/15/enabled = true tracks/15/keys = PoolRealArray( 0, 1, -0.016532, -0.146974, 0.988901, -0.014123, 0.0666667, 1, -0.0174016, -0.15449, 0.987741, -0.0140978, 0.133333, 1, -0.0194239, -0.172033, 0.9848, -0.0140321, 0.2, 1, -0.0224196, -0.196153, 0.980218, -0.0139284, 0.266667, 1, -0.0255913, -0.221194, 0.974796, -0.0138102, 0.333333, 1, -0.0287458, -0.246087, 0.968725, -0.0136828, 0.4, 1, -0.0318813, -0.270817, 0.962008, -0.0135463, 0.466667, 1, -0.0347075, -0.292809, 0.955447, -0.0134145, 0.533333, 1, -0.0363085, -0.304397, 0.951759, -0.0133371, 0.6, 1, -0.037086, -0.309932, 0.949942, -0.013299, 0.666667, 1, -0.0369311, -0.308832, 0.950306, -0.0133067, 0.733333, 1, -0.0359959, -0.302161, 0.952483, -0.0133521, 0.8, 1, -0.034219, -0.289246, 0.956549, -0.013438, 0.866667, 1, -0.0314575, -0.26851, 0.962668, -0.0135656, 0.933333, 1, -0.0285039, -0.245343, 0.968921, -0.0136944, 1, 1, -0.025355, -0.219715, 0.975137, -0.0138219, 1.06667, 1, -0.0221882, -0.193932, 0.980665, -0.0139396, 1.13333, 1, -0.0190058, -0.168012, 0.985502, -0.0140476, 1.2, 1, -0.016998, -0.150975, 0.988291, -0.01411, 1.25, 1, -0.016532, -0.146974, 0.988901, -0.014123 ) tracks/16/type = "rotation_3d" tracks/16/path = NodePath("Armature/Skeleton:l-foot") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = true tracks/16/enabled = true tracks/16/keys = PoolRealArray( 0, 1, 0.742578, 0.08849, -0.016523, 0.663683, 0.0666667, 1, 0.74373, 0.0884864, -0.0167207, 0.662387, 0.133333, 1, 0.746616, 0.0884765, -0.0172174, 0.659121, 0.2, 1, 0.751713, 0.0884541, -0.0181008, 0.653281, 0.266667, 1, 0.757275, 0.0884233, -0.0190728, 0.646802, 0.333333, 1, 0.762781, 0.088386, -0.0200433, 0.640275, 0.4, 1, 0.76823, 0.0883421, -0.0210124, 0.633701, 0.466667, 1, 0.773623, 0.0882917, -0.0219799, 0.62708, 0.533333, 1, 0.777617, 0.0882501, -0.0227024, 0.622099, 0.6, 1, 0.779263, 0.088231, -0.023001, 0.620029, 0.666667, 1, 0.778934, 0.088235, -0.0229413, 0.620443, 0.733333, 1, 0.776958, 0.0882571, -0.0225827, 0.622926, 0.8, 1, 0.773243, 0.088296, -0.021911, 0.627551, 0.866667, 1, 0.76763, 0.0883476, -0.0209049, 0.634431, 0.933333, 1, 0.761955, 0.0883923, -0.0198972, 0.64126, 1, 1, 0.75622, 0.0884299, -0.0188878, 0.648039, 1.06667, 1, 0.750425, 0.0884604, -0.017877, 0.654765, 1.13333, 1, 0.745725, 0.0884798, -0.0170637, 0.660132, 1.2, 1, 0.743178, 0.088488, -0.016626, 0.663008, 1.25, 1, 0.742578, 0.08849, -0.016523, 0.663683 ) tracks/17/type = "position_3d" tracks/17/path = NodePath("Armature/Skeleton:r-LEGCONTROL") tracks/17/interp = 1 tracks/17/loop_wrap = true tracks/17/imported = true tracks/17/enabled = true tracks/17/keys = PoolRealArray( 0, 1, 0.739151, 0, 0.204768, 0.0666667, 1, 0.739151, 0, 0.204768, 0.133333, 1, 0.739151, 0, 0.204768, 0.2, 1, 0.739151, 0, 0.204768, 0.266667, 1, 0.739151, 0, 0.204768, 0.333333, 1, 0.739151, 0, 0.204768, 0.4, 1, 0.739151, 0, 0.204768, 0.466667, 1, 0.739151, 0, 0.204768, 0.533333, 1, 0.739151, 0, 0.204768, 0.6, 1, 0.739151, 0, 0.204768, 0.666667, 1, 0.739151, 0, 0.204768, 0.733333, 1, 0.739151, 0, 0.204768, 0.8, 1, 0.739151, 0, 0.204768, 0.866667, 1, 0.739151, 0, 0.204768, 0.933333, 1, 0.739151, 0, 0.204768, 1, 1, 0.739151, 0, 0.204768, 1.06667, 1, 0.739151, 0, 0.204768, 1.13333, 1, 0.739151, 0, 0.204768, 1.2, 1, 0.739151, 0, 0.204768, 1.25, 1, 0.739151, 0, 0.204768 ) tracks/18/type = "position_3d" tracks/18/path = NodePath("Armature/Skeleton:l-LEGCONTROL") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = true tracks/18/enabled = true tracks/18/keys = PoolRealArray( 0, 1, -0.739151, 0, 0.204768, 0.0666667, 1, -0.739151, 0, 0.204768, 0.133333, 1, -0.739151, 0, 0.204768, 0.2, 1, -0.739151, 0, 0.204768, 0.266667, 1, -0.739151, 0, 0.204768, 0.333333, 1, -0.739151, 0, 0.204768, 0.4, 1, -0.739151, 0, 0.204768, 0.466667, 1, -0.739151, 0, 0.204768, 0.533333, 1, -0.739151, 0, 0.204768, 0.6, 1, -0.739151, 0, 0.204768, 0.666667, 1, -0.739151, 0, 0.204768, 0.733333, 1, -0.739151, 0, 0.204768, 0.8, 1, -0.739151, 0, 0.204768, 0.866667, 1, -0.739151, 0, 0.204768, 0.933333, 1, -0.739151, 0, 0.204768, 1, 1, -0.739151, 0, 0.204768, 1.06667, 1, -0.739151, 0, 0.204768, 1.13333, 1, -0.739151, 0, 0.204768, 1.2, 1, -0.739151, 0, 0.204768, 1.25, 1, -0.739151, 0, 0.204768 ) tracks/19/type = "position_3d" tracks/19/path = NodePath("Armature/Skeleton:r-LEGORIENT") tracks/19/interp = 1 tracks/19/loop_wrap = true tracks/19/imported = true tracks/19/enabled = true tracks/19/keys = PoolRealArray( 0, 1, 0.595241, -0.66395, 1.6594, 0.0666667, 1, 0.595241, -0.66395, 1.6594, 0.133333, 1, 0.595241, -0.66395, 1.6594, 0.2, 1, 0.595241, -0.66395, 1.6594, 0.266667, 1, 0.595241, -0.66395, 1.6594, 0.333333, 1, 0.595241, -0.66395, 1.6594, 0.4, 1, 0.595241, -0.66395, 1.6594, 0.466667, 1, 0.595241, -0.66395, 1.6594, 0.533333, 1, 0.595241, -0.66395, 1.6594, 0.6, 1, 0.595241, -0.66395, 1.6594, 0.666667, 1, 0.595241, -0.66395, 1.6594, 0.733333, 1, 0.595241, -0.66395, 1.6594, 0.8, 1, 0.595241, -0.66395, 1.6594, 0.866667, 1, 0.595241, -0.66395, 1.6594, 0.933333, 1, 0.595241, -0.66395, 1.6594, 1, 1, 0.595241, -0.66395, 1.6594, 1.06667, 1, 0.595241, -0.66395, 1.6594, 1.13333, 1, 0.595241, -0.66395, 1.6594, 1.2, 1, 0.595241, -0.66395, 1.6594, 1.25, 1, 0.595241, -0.66395, 1.6594 ) tracks/20/type = "position_3d" tracks/20/path = NodePath("Armature/Skeleton:l-LEGORIENT") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = true tracks/20/enabled = true tracks/20/keys = PoolRealArray( 0, 1, -0.595241, -0.66395, 1.6594, 0.0666667, 1, -0.595241, -0.66395, 1.6594, 0.133333, 1, -0.595241, -0.66395, 1.6594, 0.2, 1, -0.595241, -0.66395, 1.6594, 0.266667, 1, -0.595241, -0.66395, 1.6594, 0.333333, 1, -0.595241, -0.66395, 1.6594, 0.4, 1, -0.595241, -0.66395, 1.6594, 0.466667, 1, -0.595241, -0.66395, 1.6594, 0.533333, 1, -0.595241, -0.66395, 1.6594, 0.6, 1, -0.595241, -0.66395, 1.6594, 0.666667, 1, -0.595241, -0.66395, 1.6594, 0.733333, 1, -0.595241, -0.66395, 1.6594, 0.8, 1, -0.595241, -0.66395, 1.6594, 0.866667, 1, -0.595241, -0.66395, 1.6594, 0.933333, 1, -0.595241, -0.66395, 1.6594, 1, 1, -0.595241, -0.66395, 1.6594, 1.06667, 1, -0.595241, -0.66395, 1.6594, 1.13333, 1, -0.595241, -0.66395, 1.6594, 1.2, 1, -0.595241, -0.66395, 1.6594, 1.25, 1, -0.595241, -0.66395, 1.6594 ) tracks/21/type = "position_3d" tracks/21/path = NodePath("Armature/Skeleton:r-ARMCONTROL") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = true tracks/21/enabled = true tracks/21/keys = PoolRealArray( 0, 1, 1.47292, -0.258265, 1.90268, 0.0666667, 1, 1.46794, -0.258265, 1.89902, 0.133333, 1, 1.45586, -0.258265, 1.89014, 0.2, 1, 1.43892, -0.258265, 1.87769, 0.266667, 1, 1.42124, -0.258265, 1.86469, 0.333333, 1, 1.40685, -0.258265, 1.85411, 0.4, 1, 1.40015, -0.258265, 1.84919, 0.466667, 1, 1.40026, -0.258265, 1.84927, 0.533333, 1, 1.40287, -0.258265, 1.85119, 0.6, 1, 1.40748, -0.258265, 1.85458, 0.666667, 1, 1.41512, -0.258265, 1.86019, 0.733333, 1, 1.42275, -0.258265, 1.8658, 0.8, 1, 1.43039, -0.258265, 1.87142, 0.866667, 1, 1.43802, -0.258265, 1.87703, 0.933333, 1, 1.44566, -0.258265, 1.88264, 1, 1, 1.45329, -0.258265, 1.88826, 1.06667, 1, 1.46093, -0.258265, 1.89387, 1.13333, 1, 1.46856, -0.258265, 1.89948, 1.2, 1, 1.47227, -0.258265, 1.9022, 1.25, 1, 1.47292, -0.258265, 1.90268 ) tracks/22/type = "position_3d" tracks/22/path = NodePath("Armature/Skeleton:l-ARMCONTROL") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = true tracks/22/enabled = true tracks/22/keys = PoolRealArray( 0, 1, -1.47292, -0.258265, 1.90268, 0.0666667, 1, -1.46794, -0.258265, 1.89902, 0.133333, 1, -1.45586, -0.258265, 1.89014, 0.2, 1, -1.43892, -0.258265, 1.87769, 0.266667, 1, -1.42124, -0.258265, 1.86469, 0.333333, 1, -1.40685, -0.258265, 1.85411, 0.4, 1, -1.40015, -0.258265, 1.84919, 0.466667, 1, -1.40026, -0.258265, 1.84927, 0.533333, 1, -1.40287, -0.258265, 1.85119, 0.6, 1, -1.40748, -0.258265, 1.85458, 0.666667, 1, -1.41512, -0.258265, 1.86019, 0.733333, 1, -1.42275, -0.258265, 1.8658, 0.8, 1, -1.43039, -0.258265, 1.87142, 0.866667, 1, -1.43802, -0.258265, 1.87703, 0.933333, 1, -1.44566, -0.258265, 1.88264, 1, 1, -1.45329, -0.258265, 1.88826, 1.06667, 1, 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tracks/3/keys = PoolRealArray( 0, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.0666667, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.133333, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.2, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.266667, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.333333, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.4, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.466667, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.533333, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.6, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.666667, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.733333, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.8, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.866667, 1, 0.003439, -0.015318, -0.085799, 0.996189, 0.933333, 1, 0.003439, -0.015318, -0.085799, 0.996189, 1, 1, 0.003439, -0.015318, -0.085799, 0.996189, 1.06667, 1, 0.003439, -0.015318, -0.085799, 0.996189, 1.13333, 1, 0.003439, -0.015318, -0.085799, 0.996189, 1.2, 1, 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tracks/9/type = "rotation_3d" tracks/9/path = NodePath("Armature/Skeleton:l-forearm") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = true tracks/9/enabled = true tracks/9/keys = PoolRealArray( 0, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.0666667, 1, -0.429755, 0.316742, 0.839943, 0.0973688, 0.133333, 1, -0.462572, 0.346209, 0.809961, 0.100646, 0.2, 1, -0.44632, 0.350428, 0.813934, 0.124537, 0.266667, 1, -0.418371, 0.336659, 0.831993, 0.139334, 0.333333, 1, -0.400155, 0.310847, 0.853229, 0.123493, 0.4, 1, -0.389868, 0.289542, 0.868065, 0.103108, 0.466667, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.533333, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.6, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.666667, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.733333, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.8, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.866667, 1, -0.388856, 0.287077, 0.869662, 0.100332, 0.933333, 1, -0.388856, 0.287077, 0.869662, 0.100332, 1, 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tracks/13/loop_wrap = true tracks/13/imported = true tracks/13/enabled = true tracks/13/keys = PoolRealArray( 0, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.0666667, 1, 0.508753, 0.0389269, 0.148376, 0.847136, 0.133333, 1, 0.550953, 0.0478601, 0.142864, 0.820823, 0.2, 1, 0.576888, 0.053442, 0.13919, 0.8031, 0.266667, 1, 0.560191, 0.0498394, 0.141582, 0.814651, 0.333333, 1, 0.518302, 0.0409322, 0.147178, 0.841443, 0.4, 1, 0.487999, 0.034597, 0.150889, 0.859007, 0.466667, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.533333, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.6, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.666667, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.733333, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.8, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.866667, 1, 0.484548, 0.03388, 0.151294, 0.860915, 0.933333, 1, 0.484548, 0.03388, 0.151294, 0.860915, 1, 1, 0.484548, 0.03388, 0.151294, 0.860915, 1.06667, 1, 0.484548, 0.03388, 0.151294, 0.860915, 1.13333, 1, 0.484548, 0.03388, 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tracks/17/imported = true tracks/17/enabled = true tracks/17/keys = PoolRealArray( 0, 1, 0, -5.88796, 6.36255, 0.0666667, 1, 0, -5.88796, 6.19548, 0.133333, 1, 0, -5.88796, 5.89899, 0.2, 1, 0, -5.88796, 5.71186, 0.266667, 1, 0, -5.88796, 5.83286, 0.333333, 1, 0, -5.88796, 6.12894, 0.4, 1, 0, -5.88796, 6.3387, 0.466667, 1, 0, -5.88796, 6.36255, 0.533333, 1, 0, -5.88796, 6.36255, 0.6, 1, 0, -5.88796, 6.36255, 0.666667, 1, 0, -5.88796, 6.36255, 0.733333, 1, 0, -5.88796, 6.36255, 0.8, 1, 0, -5.88796, 6.36255, 0.866667, 1, 0, -5.88796, 6.36255, 0.933333, 1, 0, -5.88796, 6.36255, 1, 1, 0, -5.88796, 6.36255, 1.06667, 1, 0, -5.88796, 6.36255, 1.13333, 1, 0, -5.88796, 6.36255, 1.2, 1, 0, -5.88796, 6.36255, 1.25, 1, 0, -5.88796, 6.36255 ) tracks/18/type = "position_3d" tracks/18/path = NodePath("Armature/Skeleton:r-LEGCONTROL") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = true tracks/18/enabled = true tracks/18/keys = PoolRealArray( 0, 1, 0.376525, -0.579062, 1.30374, 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PoolRealArray( 0, 1, -0.384898, 0.921787, 0.910182, 0.0666667, 1, -0.384898, 0.868844, 0.938345, 0.133333, 1, -0.384898, 0.825828, 0.961233, 0.2, 1, -0.384898, 0.834697, 0.956516, 0.266667, 1, -0.384898, 0.867652, 0.938983, 0.333333, 1, -0.384898, 0.900607, 0.921449, 0.4, 1, -0.384898, 0.919922, 0.911174, 0.466667, 1, -0.384898, 0.921787, 0.910182, 0.533333, 1, -0.384898, 0.921787, 0.910182, 0.6, 1, -0.384898, 0.921787, 0.910182, 0.666667, 1, -0.384898, 0.921787, 0.910182, 0.733333, 1, -0.384898, 0.921787, 0.910182, 0.8, 1, -0.384898, 0.921787, 0.910182, 0.866667, 1, -0.384898, 0.921787, 0.910182, 0.933333, 1, -0.384898, 0.921787, 0.910182, 1, 1, -0.384898, 0.921787, 0.910182, 1.06667, 1, -0.384898, 0.921787, 0.910182, 1.13333, 1, -0.384898, 0.921787, 0.910182, 1.2, 1, -0.384898, 0.921787, 0.910182, 1.25, 1, -0.384898, 0.921787, 0.910182 ) tracks/20/type = "position_3d" tracks/20/path = NodePath("Armature/Skeleton:r-LEGORIENT") tracks/20/interp = 1 tracks/20/loop_wrap = true 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NodePath("Armature/Skeleton:l-ARMORIENT") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = true tracks/25/enabled = true tracks/25/keys = PoolRealArray( 0, 1, -2.06692, 0.135107, 1.50214, 0.0666667, 1, -2.13058, 0.135107, 1.50214, 0.133333, 1, -2.26171, 0.135107, 1.50214, 0.2, 1, -2.38533, 0.135107, 1.50214, 0.266667, 1, -2.39507, 0.135107, 1.50214, 0.333333, 1, -2.24359, 0.135107, 1.50214, 0.4, 1, -2.08654, 0.135107, 1.50214, 0.466667, 1, -2.06692, 0.135107, 1.50214, 0.533333, 1, -2.06692, 0.135107, 1.50214, 0.6, 1, -2.06692, 0.135107, 1.50214, 0.666667, 1, -2.06692, 0.135107, 1.50214, 0.733333, 1, -2.06692, 0.135107, 1.50214, 0.8, 1, -2.06692, 0.135107, 1.50214, 0.866667, 1, -2.06692, 0.135107, 1.50214, 0.933333, 1, -2.06692, 0.135107, 1.50214, 1, 1, -2.06692, 0.135107, 1.50214, 1.06667, 1, -2.06692, 0.135107, 1.50214, 1.13333, 1, -2.06692, 0.135107, 1.50214, 1.2, 1, -2.06692, 0.135107, 1.50214, 1.25, 1, -2.06692, 0.135107, 1.50214 ) [sub_resource type="Animation" 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NodePath("Armature/Skeleton:headtracker") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = true tracks/4/enabled = true tracks/4/keys = PoolRealArray( 0, 1, -0.567411, -0.05812, 0.078227, 0.817648, 0.0666667, 1, -0.540279, -0.0434855, 0.0847267, 0.836079, 0.133333, 1, -0.507852, 0.00028954, 0.0556355, 0.859646, 0.2, 1, -0.505347, 0.0703043, -0.0540553, 0.858347, 0.266667, 1, -0.512177, 0.129277, -0.156371, 0.834572, 0.333333, 1, -0.547218, 0.118924, -0.147725, 0.815222, 0.4, 1, -0.567128, 0.068454, -0.08765, 0.816087, 0.466667, 1, -0.547891, 0.0425463, -0.0864046, 0.830987, 0.533333, 1, -0.514793, 0.00610059, -0.0730359, 0.854176, 0.6, 1, -0.50606, -0.0615907, 0.031014, 0.859737, 0.666667, 1, -0.506549, -0.12421, 0.142501, 0.841233, 0.733333, 1, -0.535176, -0.138328, 0.187485, 0.811974, 0.8, 1, -0.548933, -0.132398, 0.200202, 0.800664, 0.866667, 1, -0.549524, -0.130877, 0.202354, 0.799967, 0.933333, 1, -0.549524, -0.130877, 0.202354, 0.799967, 1, 1, -0.549524, 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tracks/9/imported = true tracks/9/enabled = true tracks/9/keys = PoolRealArray( 0, 1, -0.574365, 0.309515, 0.757223, -0.030297, 0.0666667, 1, -0.678523, 0.318658, 0.660129, -0.0478946, 0.133333, 1, 0.75288, -0.267845, -0.597879, 0.0630198, 0.2, 1, -0.693759, 0.180551, 0.694156, -0.065166, 0.266667, 1, -0.613775, 0.13344, 0.775883, -0.0589881, 0.333333, 1, -0.511666, 0.124415, 0.848853, -0.0465563, 0.4, 1, -0.365165, 0.120541, 0.922462, -0.034465, 0.466667, 1, -0.356592, 0.149216, 0.921876, -0.0268577, 0.533333, 1, -0.432342, 0.201009, 0.878709, -0.0233573, 0.6, 1, -0.50364, 0.250733, 0.826495, -0.0196164, 0.666667, 1, -0.570236, 0.285538, 0.770008, -0.0196597, 0.733333, 1, -0.639437, 0.292354, 0.710208, -0.0354139, 0.8, 1, 0.669464, -0.366218, -0.645923, 0.022046, 0.866667, 1, 0.655032, -0.392026, -0.645935, 0.004205, 0.933333, 1, 0.655032, -0.392026, -0.645935, 0.004205, 1, 1, 0.655032, -0.392026, -0.645935, 0.004205, 1.06667, 1, 0.655032, -0.392026, -0.645935, 0.004205, 1.13333, 1, 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tracks/14/enabled = true tracks/14/keys = PoolRealArray( 0, 1, 0.955591, 0.040156, 0.119399, -0.266417, 0.0666667, 1, 0.992155, 0.0362503, 0.117492, 0.0225777, 0.133333, 1, 0.918559, 0.0401476, 0.147324, 0.3646, 0.2, 1, 0.781948, 0.026942, 0.171219, 0.598762, 0.266667, 1, 0.704434, -2.46932e-05, 0.159156, 0.691695, 0.333333, 1, 0.77167, -0.00281158, 0.11696, 0.625171, 0.4, 1, 0.922802, -0.019295, 0.040415, 0.382663, 0.466667, 1, 0.978376, -0.0664607, -0.0319389, 0.193246, 0.533333, 1, 0.994987, -0.0725839, -0.0680594, 0.0100421, 0.6, 1, 0.978353, -0.036955, -0.068587, -0.191717, 0.666667, 1, 0.964246, -0.0103134, -0.0308605, -0.263005, 0.733333, 1, 0.962587, 0.0190363, 0.0402239, -0.267292, 0.8, 1, 0.957034, 0.037343, 0.107322, -0.266782, 0.866667, 1, 0.955591, 0.040156, 0.119399, -0.266417, 0.933333, 1, 0.955591, 0.040156, 0.119399, -0.266417, 1, 1, 0.955591, 0.040156, 0.119399, -0.266417, 1.06667, 1, 0.955591, 0.040156, 0.119399, -0.266417, 1.13333, 1, 0.955591, 0.040156, 0.119399, 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"rotation_3d" tracks/16/path = NodePath("Armature/Skeleton:l-leg") tracks/16/interp = 1 tracks/16/loop_wrap = true tracks/16/imported = true tracks/16/enabled = true tracks/16/keys = PoolRealArray( 0, 1, 0.060297, -0.369949, 0.926919, -0.017975, 0.0666667, 1, 0.0987156, -0.689484, 0.71735, -0.0166118, 0.133333, 1, -0.107322, 0.905358, -0.410525, 0.0166433, 0.2, 1, -0.074133, 0.962949, -0.258928, 0.013756, 0.266667, 1, 0.0166082, 0.935092, -0.353965, 0.00598208, 0.333333, 1, 0.0769764, 0.781344, -0.619304, 0.00626956, 0.4, 1, -0.054813, -0.496008, 0.866537, -0.009218, 0.466667, 1, -0.026586, -0.336724, 0.94116, -0.0113412, 0.533333, 1, 0.00568049, -0.180971, 0.983327, -0.0169131, 0.6, 1, 0.01095, -0.070705, 0.997268, -0.018359, 0.666667, 1, 0.0186787, -0.132007, 0.990911, -0.017921, 0.733333, 1, 0.0371183, -0.272791, 0.961195, -0.0176333, 0.8, 1, 0.055912, -0.357886, 0.931919, -0.017852, 0.866667, 1, 0.060297, -0.369949, 0.926919, -0.017975, 0.933333, 1, 0.060297, -0.369949, 0.926919, 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tracks/2/path = NodePath("Armature/Skeleton:waist") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = true tracks/2/enabled = true tracks/2/keys = PoolRealArray( 0, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.0666667, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.133333, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.2, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.266667, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.333333, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.4, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.466667, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.533333, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.6, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.666667, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.733333, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.8, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.866667, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.933333, 1, 0.055001, -0.004812, -0.087023, 0.994675, 1, 1, 0.055001, 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0.666667, 1, -0.020142, 0.003334, -0.163261, 0.986372, 0.733333, 1, -0.020142, 0.003334, -0.163261, 0.986372, 0.8, 1, -0.020142, 0.003334, -0.163261, 0.986372, 0.866667, 1, -0.020142, 0.003334, -0.163261, 0.986372, 0.933333, 1, -0.020142, 0.003334, -0.163261, 0.986372, 1, 1, -0.020142, 0.003334, -0.163261, 0.986372, 1.06667, 1, -0.020142, 0.003334, -0.163261, 0.986372, 1.13333, 1, -0.020142, 0.003334, -0.163261, 0.986372, 1.2, 1, -0.020142, 0.003334, -0.163261, 0.986372, 1.25, 1, -0.020142, 0.003334, -0.163261, 0.986372 ) tracks/4/type = "rotation_3d" tracks/4/path = NodePath("Armature/Skeleton:headtracker") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = true tracks/4/enabled = true tracks/4/keys = PoolRealArray( 0, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.0666667, 1, -0.661624, -0.0679432, 0.11935, 0.737152, 0.133333, 1, -0.673038, -0.0591773, 0.100072, 0.730413, 0.2, 1, -0.670737, -0.060978, 0.104023, 0.731829, 0.266667, 1, -0.661936, -0.0677062, 0.118834, 0.736977, 0.333333, 1, -0.65289, -0.0744094, 0.133602, 0.741855, 0.4, 1, -0.64745, -0.078339, 0.142278, 0.7446, 0.466667, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.533333, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.6, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.666667, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.733333, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.8, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.866667, 1, -0.646917, -0.07872, 0.143119, 0.744861, 0.933333, 1, -0.646917, -0.07872, 0.143119, 0.744861, 1, 1, -0.646917, -0.07872, 0.143119, 0.744861, 1.06667, 1, -0.646917, -0.07872, 0.143119, 0.744861, 1.13333, 1, -0.646917, -0.07872, 0.143119, 0.744861, 1.2, 1, -0.646917, -0.07872, 0.143119, 0.744861, 1.25, 1, -0.646917, -0.07872, 0.143119, 0.744861 ) tracks/5/type = "position_3d" tracks/5/path = NodePath("Armature/Skeleton:vent") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = true tracks/5/enabled = true tracks/5/keys = PoolRealArray( 0, 1, 0, 0.274492, -1.03858, 0.0666667, 1, 0, 0.274492, -1.03858, 0.133333, 1, 0, 0.274492, -1.03858, 0.2, 1, 0, 0.274492, -1.03858, 0.266667, 1, 0, 0.274492, -1.03858, 0.333333, 1, 0, 0.274492, -1.03858, 0.4, 1, 0, 0.274492, -1.03858, 0.466667, 1, 0, 0.274492, -1.03858, 0.533333, 1, 0, 0.274492, -1.03858, 0.6, 1, 0, 0.274492, -1.03858, 0.666667, 1, 0, 0.274492, -1.03858, 0.733333, 1, 0, 0.274492, -1.03858, 0.8, 1, 0, 0.274492, -1.03858, 0.866667, 1, 0, 0.274492, -1.03858, 0.933333, 1, 0, 0.274492, -1.03858, 1, 1, 0, 0.274492, -1.03858, 1.06667, 1, 0, 0.274492, -1.03858, 1.13333, 1, 0, 0.274492, -1.03858, 1.2, 1, 0, 0.274492, -1.03858, 1.25, 1, 0, 0.274492, -1.03858 ) tracks/6/type = "rotation_3d" tracks/6/path = NodePath("Armature/Skeleton:r-arm") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = true tracks/6/enabled = true tracks/6/keys = PoolRealArray( 0, 1, 0.583506, -0.54076, -0.551611, -0.25065, 0.0666667, 1, 0.564055, -0.545981, -0.555759, -0.27364, 0.133333, 1, 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NodePath("Armature/Skeleton:r-forearm") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = true tracks/7/enabled = true tracks/7/keys = PoolRealArray( 0, 1, 0.46535, 0.149391, 0.87179, 0.033364, 0.0666667, 1, 0.458216, 0.147832, 0.875827, 0.0333306, 0.133333, 1, 0.451678, 0.146388, 0.879459, 0.0333104, 0.2, 1, 0.453187, 0.146716, 0.878628, 0.03331, 0.266667, 1, 0.458361, 0.147867, 0.875745, 0.0333296, 0.333333, 1, 0.462855, 0.148857, 0.87321, 0.0333497, 0.4, 1, 0.465134, 0.149346, 0.871914, 0.033363, 0.466667, 1, 0.465151, 0.149349, 0.871904, 0.0333631, 0.533333, 1, 0.465168, 0.149353, 0.871894, 0.0333631, 0.6, 1, 0.465185, 0.149357, 0.871885, 0.0333632, 0.666667, 1, 0.465202, 0.14936, 0.871875, 0.0333633, 0.733333, 1, 0.465219, 0.149364, 0.871865, 0.0333634, 0.8, 1, 0.465236, 0.149367, 0.871856, 0.0333635, 0.866667, 1, 0.465253, 0.149371, 0.871846, 0.0333636, 0.933333, 1, 0.46527, 0.149374, 0.871836, 0.0333636, 1, 1, 0.465287, 0.149378, 0.871827, 0.0333637, 1.06667, 1, 0.465304, 0.149381, 0.871817, 0.0333638, 1.13333, 1, 0.46532, 0.149385, 0.871807, 0.0333639, 1.2, 1, 0.465338, 0.149388, 0.871798, 0.033364, 1.25, 1, 0.46535, 0.149391, 0.87179, 0.033364 ) tracks/8/type = "rotation_3d" tracks/8/path = NodePath("Armature/Skeleton:l-arm") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = true tracks/8/enabled = true tracks/8/keys = PoolRealArray( 0, 1, 0.658505, -0.085933, 0.347671, 0.6619, 0.0666667, 1, 0.671339, -0.0906216, 0.30649, 0.668696, 0.133333, 1, 0.681175, -0.0943693, 0.273298, 0.67261, 0.2, 1, 0.679146, -0.093591, 0.280011, 0.672009, 0.266667, 1, 0.671683, -0.0907383, 0.305687, 0.668703, 0.333333, 1, 0.663727, -0.087819, 0.331138, 0.664907, 0.4, 1, 0.658961, -0.086099, 0.346195, 0.662198, 0.466667, 1, 0.658505, -0.085933, 0.347671, 0.6619, 0.533333, 1, 0.658505, -0.085933, 0.347671, 0.6619, 0.6, 1, 0.658505, -0.085933, 0.347671, 0.6619, 0.666667, 1, 0.658505, -0.085933, 0.347671, 0.6619, 0.733333, 1, 0.658505, -0.085933, 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0.466667, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.533333, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.6, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.666667, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.733333, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.8, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.866667, 1, -0.00412, 0.003823, 0.997096, 0.075949, 0.933333, 1, -0.00412, 0.003823, 0.997096, 0.075949, 1, 1, -0.00412, 0.003823, 0.997096, 0.075949, 1.06667, 1, -0.00412, 0.003823, 0.997096, 0.075949, 1.13333, 1, -0.00412, 0.003823, 0.997096, 0.075949, 1.2, 1, -0.00412, 0.003823, 0.997096, 0.075949, 1.25, 1, -0.00412, 0.003823, 0.997096, 0.075949 ) tracks/10/type = "scale_3d" tracks/10/path = NodePath("Armature/Skeleton:l-forearm") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = true tracks/10/enabled = true tracks/10/keys = PoolRealArray( 0, 1, 1.3, 1.3, 1.3, 0.0666667, 1, 1.3, 1.3, 1.3, 0.133333, 1, 1.3, 1.3, 1.3, 0.2, 1, 1.3, 1.3, 1.3, 0.266667, 1, 1.3, 1.3, 1.3, 0.333333, 1, 1.3, 1.3, 1.3, 0.4, 1, 1.3, 1.3, 1.3, 0.466667, 1, 1.3, 1.3, 1.3, 0.533333, 1, 1.3, 1.3, 1.3, 0.6, 1, 1.3, 1.3, 1.3, 0.666667, 1, 1.3, 1.3, 1.3, 0.733333, 1, 1.3, 1.3, 1.3, 0.8, 1, 1.3, 1.3, 1.3, 0.866667, 1, 1.3, 1.3, 1.3, 0.933333, 1, 1.3, 1.3, 1.3, 1, 1, 1.3, 1.3, 1.3, 1.06667, 1, 1.3, 1.3, 1.3, 1.13333, 1, 1.3, 1.3, 1.3, 1.2, 1, 1.3, 1.3, 1.3, 1.25, 1, 1.3, 1.3, 1.3 ) tracks/11/type = "rotation_3d" tracks/11/path = NodePath("Armature/Skeleton:r-thigh") tracks/11/interp = 1 tracks/11/loop_wrap = true tracks/11/imported = true tracks/11/enabled = true tracks/11/keys = PoolRealArray( 0, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.0666667, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.133333, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.2, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.266667, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.333333, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.4, 1, 0.952724, 0.028078, -0.019125, 0.301931, 0.466667, 1, 0.952724, 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tracks/13/loop_wrap = true tracks/13/imported = true tracks/13/enabled = true tracks/13/keys = PoolRealArray( 0, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.0666667, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.133333, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.2, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.266667, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.333333, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.4, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.466667, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.533333, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.6, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.666667, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.733333, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.8, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.866667, 1, 0.816734, 0.091413, 0.087328, 0.562995, 0.933333, 1, 0.816734, 0.091413, 0.087328, 0.562995, 1, 1, 0.816734, 0.091413, 0.087328, 0.562995, 1.06667, 1, 0.816734, 0.091413, 0.087328, 0.562995, 1.13333, 1, 0.816734, 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tracks/17/imported = true tracks/17/enabled = true tracks/17/keys = PoolRealArray( 0, 1, 0, -5.79659, 5.35747, 0.0666667, 1, 0, -5.79659, 5.35747, 0.133333, 1, 0, -5.79659, 5.35747, 0.2, 1, 0, -5.79659, 5.35747, 0.266667, 1, 0, -5.79659, 5.35747, 0.333333, 1, 0, -5.79659, 5.35747, 0.4, 1, 0, -5.79659, 5.35747, 0.466667, 1, 0, -5.79659, 5.35747, 0.533333, 1, 0, -5.79659, 5.35747, 0.6, 1, 0, -5.79659, 5.35747, 0.666667, 1, 0, -5.79659, 5.35747, 0.733333, 1, 0, -5.79659, 5.35747, 0.8, 1, 0, -5.79659, 5.35747, 0.866667, 1, 0, -5.79659, 5.35747, 0.933333, 1, 0, -5.79659, 5.35747, 1, 1, 0, -5.79659, 5.35747, 1.06667, 1, 0, -5.79659, 5.35747, 1.13333, 1, 0, -5.79659, 5.35747, 1.2, 1, 0, -5.79659, 5.35747, 1.25, 1, 0, -5.79659, 5.35747 ) tracks/18/type = "position_3d" tracks/18/path = NodePath("Armature/Skeleton:r-LEGCONTROL") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = true tracks/18/enabled = true tracks/18/keys = PoolRealArray( 0, 1, 0.376525, -0.593751, 0.246195, 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tracks/19/keys = PoolRealArray( 0, 1, -0.384898, 1.12742, 1.55646, 0.0666667, 1, -0.384898, 1.12742, 1.55646, 0.133333, 1, -0.384898, 1.12742, 1.55646, 0.2, 1, -0.384898, 1.12742, 1.55646, 0.266667, 1, -0.384898, 1.12742, 1.55646, 0.333333, 1, -0.384898, 1.12742, 1.55646, 0.4, 1, -0.384898, 1.12742, 1.55646, 0.466667, 1, -0.384898, 1.12742, 1.55646, 0.533333, 1, -0.384898, 1.12742, 1.55646, 0.6, 1, -0.384898, 1.12742, 1.55646, 0.666667, 1, -0.384898, 1.12742, 1.55646, 0.733333, 1, -0.384898, 1.12742, 1.55646, 0.8, 1, -0.384898, 1.12742, 1.55646, 0.866667, 1, -0.384898, 1.12742, 1.55646, 0.933333, 1, -0.384898, 1.12742, 1.55646, 1, 1, -0.384898, 1.12742, 1.55646, 1.06667, 1, -0.384898, 1.12742, 1.55646, 1.13333, 1, -0.384898, 1.12742, 1.55646, 1.2, 1, -0.384898, 1.12742, 1.55646, 1.25, 1, -0.384898, 1.12742, 1.55646 ) tracks/20/type = "position_3d" tracks/20/path = NodePath("Armature/Skeleton:r-LEGORIENT") tracks/20/interp = 1 tracks/20/loop_wrap = true tracks/20/imported = true tracks/20/enabled = true tracks/20/keys = PoolRealArray( 0, 1, 0.311203, -1.44262, 2.29864, 0.0666667, 1, 0.311203, -1.44262, 2.29864, 0.133333, 1, 0.311203, -1.44262, 2.29864, 0.2, 1, 0.311203, -1.44262, 2.29864, 0.266667, 1, 0.311203, -1.44262, 2.29864, 0.333333, 1, 0.311203, -1.44262, 2.29864, 0.4, 1, 0.311203, -1.44262, 2.29864, 0.466667, 1, 0.311203, -1.44262, 2.29864, 0.533333, 1, 0.311203, -1.44262, 2.29864, 0.6, 1, 0.311203, -1.44262, 2.29864, 0.666667, 1, 0.311203, -1.44262, 2.29864, 0.733333, 1, 0.311203, -1.44262, 2.29864, 0.8, 1, 0.311203, -1.44262, 2.29864, 0.866667, 1, 0.311203, -1.44262, 2.29864, 0.933333, 1, 0.311203, -1.44262, 2.29864, 1, 1, 0.311203, -1.44262, 2.29864, 1.06667, 1, 0.311203, -1.44262, 2.29864, 1.13333, 1, 0.311203, -1.44262, 2.29864, 1.2, 1, 0.311203, -1.44262, 2.29864, 1.25, 1, 0.311203, -1.44262, 2.29864 ) tracks/21/type = "position_3d" tracks/21/path = NodePath("Armature/Skeleton:l-LEGORIENT") tracks/21/interp = 1 tracks/21/loop_wrap = true tracks/21/imported = true tracks/21/enabled = true tracks/21/keys = PoolRealArray( 0, 1, -0.391276, -0.66395, 1.5064, 0.0666667, 1, -0.391276, -0.66395, 1.5064, 0.133333, 1, -0.391276, -0.66395, 1.5064, 0.2, 1, -0.391276, -0.66395, 1.5064, 0.266667, 1, -0.391276, -0.66395, 1.5064, 0.333333, 1, -0.391276, -0.66395, 1.5064, 0.4, 1, -0.391276, -0.66395, 1.5064, 0.466667, 1, -0.391276, -0.66395, 1.5064, 0.533333, 1, -0.391276, -0.66395, 1.5064, 0.6, 1, -0.391276, -0.66395, 1.5064, 0.666667, 1, -0.391276, -0.66395, 1.5064, 0.733333, 1, -0.391276, -0.66395, 1.5064, 0.8, 1, -0.391276, -0.66395, 1.5064, 0.866667, 1, -0.391276, -0.66395, 1.5064, 0.933333, 1, -0.391276, -0.66395, 1.5064, 1, 1, -0.391276, -0.66395, 1.5064, 1.06667, 1, -0.391276, -0.66395, 1.5064, 1.13333, 1, -0.391276, -0.66395, 1.5064, 1.2, 1, -0.391276, -0.66395, 1.5064, 1.25, 1, -0.391276, -0.66395, 1.5064 ) tracks/22/type = "position_3d" tracks/22/path = NodePath("Armature/Skeleton:r-ARMCONTROL") tracks/22/interp = 1 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tracks/23/loop_wrap = true tracks/23/imported = true tracks/23/enabled = true tracks/23/keys = PoolRealArray( 0, 1, -0.89196, -5.32532, 3.48541, 0.0666667, 1, -0.89196, -5.32532, 3.48541, 0.133333, 1, -0.89196, -5.32532, 3.48541, 0.2, 1, -0.89196, -5.32532, 3.48541, 0.266667, 1, -0.89196, -5.32532, 3.48541, 0.333333, 1, -0.89196, -5.32532, 3.48541, 0.4, 1, -0.89196, -5.32532, 3.48541, 0.466667, 1, -0.89196, -5.32532, 3.48541, 0.533333, 1, -0.89196, -5.32532, 3.48541, 0.6, 1, -0.89196, -5.32532, 3.48541, 0.666667, 1, -0.89196, -5.32532, 3.48541, 0.733333, 1, -0.89196, -5.32532, 3.48541, 0.8, 1, -0.89196, -5.32532, 3.48541, 0.866667, 1, -0.89196, -5.32532, 3.48541, 0.933333, 1, -0.89196, -5.32532, 3.48541, 1, 1, -0.89196, -5.32532, 3.48541, 1.06667, 1, -0.89196, -5.32532, 3.48541, 1.13333, 1, -0.89196, -5.32532, 3.48541, 1.2, 1, -0.89196, -5.32532, 3.48541, 1.25, 1, -0.89196, -5.32532, 3.48541 ) tracks/24/type = "position_3d" tracks/24/path = NodePath("Armature/Skeleton:r-ARMORIENT") 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tracks/14/type = "rotation_3d" tracks/14/path = NodePath("Armature/Skeleton:l-thigh") tracks/14/interp = 1 tracks/14/loop_wrap = true tracks/14/imported = true tracks/14/enabled = true tracks/14/keys = PoolRealArray( 0, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.0666667, 1, 0.754362, -0.0068088, 0.154731, 0.637926, 0.133333, 1, 0.761071, -0.00713873, 0.156215, 0.629537, 0.2, 1, 0.757477, -0.006116, 0.191054, 0.624252, 0.266667, 1, 0.75156, -0.00523143, 0.211296, 0.624888, 0.333333, 1, 0.748419, -0.00559308, 0.188546, 0.635836, 0.4, 1, 0.747199, -0.00613, 0.163103, 0.644246, 0.466667, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.533333, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.6, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.666667, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.733333, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.8, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.866667, 1, 0.747108, -0.006199, 0.159885, 0.645157, 0.933333, 1, 0.747108, -0.006199, 0.159885, 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tracks/17/enabled = true tracks/17/keys = PoolRealArray( 0, 1, 0, -6.36914, 6.35228, 0.0666667, 1, 0, -6.36914, 5.66451, 0.133333, 1, 0, -6.36914, 5.13364, 0.2, 1, 0, -6.36914, 5.24817, 0.266667, 1, 0, -6.36914, 5.66467, 0.333333, 1, 0, -6.36914, 6.08117, 0.4, 1, 0, -6.36914, 6.32802, 0.466667, 1, 0, -6.36914, 6.35228, 0.533333, 1, 0, -6.36914, 6.35228, 0.6, 1, 0, -6.36914, 6.35228, 0.666667, 1, 0, -6.36914, 6.35228, 0.733333, 1, 0, -6.36914, 6.35228, 0.8, 1, 0, -6.36914, 6.35228, 0.866667, 1, 0, -6.36914, 6.35228, 0.933333, 1, 0, -6.36914, 6.35228, 1, 1, 0, -6.36914, 6.35228, 1.06667, 1, 0, -6.36914, 6.35228, 1.13333, 1, 0, -6.36914, 6.35228, 1.2, 1, 0, -6.36914, 6.35228, 1.25, 1, 0, -6.36914, 6.35228 ) tracks/18/type = "position_3d" tracks/18/path = NodePath("Armature/Skeleton:r-LEGCONTROL") tracks/18/interp = 1 tracks/18/loop_wrap = true tracks/18/imported = true tracks/18/enabled = true tracks/18/keys = PoolRealArray( 0, 1, 0.482215, -0.081106, 1.01432, 0.0666667, 1, 0.482215, 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tracks/21/imported = true tracks/21/enabled = true tracks/21/keys = PoolRealArray( 0, 1, -0.595241, -3.686, 1.6594, 0.0666667, 1, -0.595241, -3.686, 1.6594, 0.133333, 1, -0.595241, -3.686, 1.6594, 0.2, 1, -0.595241, -3.686, 1.6594, 0.266667, 1, -0.595241, -3.686, 1.6594, 0.333333, 1, -0.595241, -3.686, 1.6594, 0.4, 1, -0.595241, -3.686, 1.6594, 0.466667, 1, -0.595241, -3.686, 1.6594, 0.533333, 1, -0.595241, -3.686, 1.6594, 0.6, 1, -0.595241, -3.686, 1.6594, 0.666667, 1, -0.595241, -3.686, 1.6594, 0.733333, 1, -0.595241, -3.686, 1.6594, 0.8, 1, -0.595241, -3.686, 1.6594, 0.866667, 1, -0.595241, -3.686, 1.6594, 0.933333, 1, -0.595241, -3.686, 1.6594, 1, 1, -0.595241, -3.686, 1.6594, 1.06667, 1, -0.595241, -3.686, 1.6594, 1.13333, 1, -0.595241, -3.686, 1.6594, 1.2, 1, -0.595241, -3.686, 1.6594, 1.25, 1, -0.595241, -3.686, 1.6594 ) tracks/22/type = "position_3d" tracks/22/path = NodePath("Armature/Skeleton:r-ARMCONTROL") tracks/22/interp = 1 tracks/22/loop_wrap = true tracks/22/imported = true tracks/22/enabled = true tracks/22/keys = PoolRealArray( 0, 1, -0.12349, -3.2493, 3.71821, 0.0666667, 1, -0.12349, -3.2493, 3.71821, 0.133333, 1, -0.12349, -3.2493, 3.71821, 0.2, 1, -0.12349, -3.2493, 3.71821, 0.266667, 1, -0.12349, -3.2493, 3.71821, 0.333333, 1, -0.12349, -3.2493, 3.71821, 0.4, 1, -0.12349, -3.2493, 3.71821, 0.466667, 1, -0.12349, -3.2493, 3.71821, 0.533333, 1, -0.12349, -3.2493, 3.71821, 0.6, 1, -0.12349, -3.2493, 3.71821, 0.666667, 1, -0.12349, -3.2493, 3.71821, 0.733333, 1, -0.12349, -3.2493, 3.71821, 0.8, 1, -0.12349, -3.2493, 3.71821, 0.866667, 1, -0.12349, -3.2493, 3.71821, 0.933333, 1, -0.12349, -3.2493, 3.71821, 1, 1, -0.12349, -3.2493, 3.71821, 1.06667, 1, -0.12349, -3.2493, 3.71821, 1.13333, 1, -0.12349, -3.2493, 3.71821, 1.2, 1, -0.12349, -3.2493, 3.71821, 1.25, 1, -0.12349, -3.2493, 3.71821 ) tracks/23/type = "position_3d" tracks/23/path = NodePath("Armature/Skeleton:l-ARMCONTROL") tracks/23/interp = 1 tracks/23/loop_wrap = true tracks/23/imported = 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tracks/24/imported = true tracks/24/enabled = true tracks/24/keys = PoolRealArray( 0, 1, 1.67362, -5.25617, 2.63433, 0.0666667, 1, 1.67362, -5.25617, 2.63433, 0.133333, 1, 1.67362, -5.25617, 2.63433, 0.2, 1, 1.67362, -5.25617, 2.63433, 0.266667, 1, 1.67362, -5.25617, 2.63433, 0.333333, 1, 1.67362, -5.25617, 2.63433, 0.4, 1, 1.67362, -5.25617, 2.63433, 0.466667, 1, 1.67362, -5.25617, 2.63433, 0.533333, 1, 1.67362, -5.25617, 2.63433, 0.6, 1, 1.67362, -5.25617, 2.63433, 0.666667, 1, 1.67362, -5.25617, 2.63433, 0.733333, 1, 1.67362, -5.25617, 2.63433, 0.8, 1, 1.67362, -5.25617, 2.63433, 0.866667, 1, 1.67362, -5.25617, 2.63433, 0.933333, 1, 1.67362, -5.25617, 2.63433, 1, 1, 1.67362, -5.25617, 2.63433, 1.06667, 1, 1.67362, -5.25617, 2.63433, 1.13333, 1, 1.67362, -5.25617, 2.63433, 1.2, 1, 1.67362, -5.25617, 2.63433, 1.25, 1, 1.67362, -5.25617, 2.63433 ) tracks/25/type = "position_3d" tracks/25/path = NodePath("Armature/Skeleton:l-ARMORIENT") tracks/25/interp = 1 tracks/25/loop_wrap = true tracks/25/imported = true tracks/25/enabled = true tracks/25/keys = PoolRealArray( 0, 1, -2.42141, -5.0091, 2.70602, 0.0666667, 1, -2.42141, -5.0091, 2.70602, 0.133333, 1, -2.42141, -5.0091, 2.70602, 0.2, 1, -2.42141, -5.0091, 2.70602, 0.266667, 1, -2.42141, -5.0091, 2.70602, 0.333333, 1, -2.42141, -5.0091, 2.70602, 0.4, 1, -2.42141, -5.0091, 2.70602, 0.466667, 1, -2.42141, -5.0091, 2.70602, 0.533333, 1, -2.42141, -5.0091, 2.70602, 0.6, 1, -2.42141, -5.0091, 2.70602, 0.666667, 1, -2.42141, -5.0091, 2.70602, 0.733333, 1, -2.42141, -5.0091, 2.70602, 0.8, 1, -2.42141, -5.0091, 2.70602, 0.866667, 1, -2.42141, -5.0091, 2.70602, 0.933333, 1, -2.42141, -5.0091, 2.70602, 1, 1, -2.42141, -5.0091, 2.70602, 1.06667, 1, -2.42141, -5.0091, 2.70602, 1.13333, 1, -2.42141, -5.0091, 2.70602, 1.2, 1, -2.42141, -5.0091, 2.70602, 1.25, 1, -2.42141, -5.0091, 2.70602 ) [sub_resource type="Animation" id=12] resource_name = "walk-cycle" length = 1.25 loop = true tracks/0/type = "position_3d" tracks/0/path = 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tracks/1/type = "rotation_3d" tracks/1/path = NodePath("Armature/Skeleton:hip") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = true tracks/1/enabled = true tracks/1/keys = PoolRealArray( 0, 1, 0.996195, -0.087156, 0, 0, 0.0666667, 1, 0.99678, -0.0801799, 0, 0, 0.133333, 1, 0.99803, -0.0627429, 0, 0, 0.2, 1, 0.999352, -0.036004, 0, 0, 0.266667, 1, 0.999997, -0.00225061, 0, 0, 0.333333, 1, 0.9995, 0.0316179, 0, 0, 0.4, 1, 0.99817, 0.060472, 0, 0, 0.466667, 1, 0.99689, 0.0788111, 0, 0, 0.533333, 1, 0.996291, 0.0860464, 0, 0, 0.6, 1, 0.996691, 0.08128, 0, 0, 0.666667, 1, 0.998081, 0.0619176, 0, 0, 0.733333, 1, 0.999488, 0.0319821, 0, 0, 0.8, 1, 0.999989, -0.004712, 0, 0, 0.866667, 1, 0.999194, -0.0401347, 0, 0, 0.933333, 1, 0.997695, -0.0678564, 0, 0, 1, 1, 0.996424, -0.084495, 0, 0, 1.06667, 1, 0.996195, -0.087156, 0, 0, 1.13333, 1, 0.996195, -0.087156, 0, 0, 1.2, 1, 0.996195, -0.087156, 0, 0, 1.25, 1, 0.996195, -0.087156, 0, 0 ) tracks/2/type = "rotation_3d" tracks/2/path = NodePath("Armature/Skeleton:waist") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = true tracks/2/enabled = true tracks/2/keys = PoolRealArray( 0, 1, 0.055001, -0.004812, -0.087023, 0.994675, 0.0666667, 1, 0.0550333, -0.00442672, -0.0800579, 0.99526, 0.133333, 1, 0.0551023, -0.0034641, -0.0626475, 0.996507, 0.2, 1, 0.0551794, -0.00186643, -0.0337569, 0.997904, 0.266667, 1, 0.0552108, -0.000130841, -0.00236995, 0.998472, 0.333333, 1, 0.0551877, 0.00160487, 0.0290194, 0.998053, 0.4, 1, 0.05511, 0.003339, 0.06038, 0.996647, 0.466667, 1, 0.0550392, 0.00435104, 0.0786904, 0.995369, 0.533333, 1, 0.0550067, 0.004751, 0.085915, 0.994771, 0.6, 1, 0.055029, 0.004488, 0.081156, 0.995171, 0.666667, 1, 0.0551057, 0.00341847, 0.0618229, 0.996559, 0.733333, 1, 0.0551846, 0.00172951, 0.0312781, 0.997985, 0.8, 1, 0.0552113, -0.000198773, -0.00359494, 0.998468, 0.866667, 1, 0.0551706, -0.00212681, -0.0384636, 0.997734, 0.933333, 1, 0.0550843, -0.00374613, -0.0677527, 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tracks/5/enabled = true tracks/5/keys = PoolRealArray( 0, 1, 0, 0.274492, -1.03858, 0.0666667, 1, 0, 0.274492, -1.03858, 0.133333, 1, 0, 0.274492, -1.03858, 0.2, 1, 0, 0.274492, -1.03858, 0.266667, 1, 0, 0.274492, -1.03858, 0.333333, 1, 0, 0.274492, -1.03858, 0.4, 1, 0, 0.274492, -1.03858, 0.466667, 1, 0, 0.274492, -1.03858, 0.533333, 1, 0, 0.274492, -1.03858, 0.6, 1, 0, 0.274492, -1.03858, 0.666667, 1, 0, 0.274492, -1.03858, 0.733333, 1, 0, 0.274492, -1.03858, 0.8, 1, 0, 0.274492, -1.03858, 0.866667, 1, 0, 0.274492, -1.03858, 0.933333, 1, 0, 0.274492, -1.03858, 1, 1, 0, 0.274492, -1.03858, 1.06667, 1, 0, 0.274492, -1.03858, 1.13333, 1, 0, 0.274492, -1.03858, 1.2, 1, 0, 0.274492, -1.03858, 1.25, 1, 0, 0.274492, -1.03858 ) tracks/6/type = "rotation_3d" tracks/6/path = NodePath("Armature/Skeleton:r-arm") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = true tracks/6/enabled = true tracks/6/keys = PoolRealArray( 0, 1, 0.730705, -0.495497, -0.449477, -0.136102, 0.0666667, 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tracks/14/loop_wrap = true tracks/14/imported = true tracks/14/enabled = true tracks/14/keys = PoolRealArray( 0, 1, 0.06117, -0.381143, 0.92224, -0.021484, 0.0666667, 1, 0.0796169, -0.510602, 0.855889, -0.0199962, 0.133333, 1, 0.104484, -0.70568, 0.700592, -0.0164285, 0.2, 1, -0.12279, 0.856438, -0.501296, 0.011829, 0.266667, 1, -0.0984474, 0.923458, -0.370762, 0.00837046, 0.333333, 1, -0.0375195, 0.927948, -0.370754, 0.00675068, 0.4, 1, 0.031352, 0.84611, -0.532028, 0.007807, 0.466667, 1, 0.0521524, 0.661263, -0.748271, 0.0101146, 0.533333, 1, -0.0521668, -0.450554, 0.891148, -0.0116142, 0.6, 1, -0.03379, -0.293434, 0.955302, -0.012372, 0.666667, 1, -0.0226172, -0.239576, 0.970528, -0.0129161, 0.733333, 1, -0.00964768, -0.162795, 0.986512, -0.0141095, 0.8, 1, 6e-06, -0.12396, 0.992164, -0.015663, 0.866667, 1, 0.0189443, -0.273034, 0.961667, -0.0170354, 0.933333, 1, 0.0408815, -0.37306, 0.926718, -0.0186552, 1, 1, 0.058718, -0.385862, 0.920449, -0.020891, 1.06667, 1, 0.06117, 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3.09285, 0.510255, 3.51655, 0.533333, 1, 3.14174, 0.510255, 3.51957, 0.6, 1, 3.10952, 0.510255, 3.51758, 0.666667, 1, 2.97912, 0.510255, 3.50952, 0.733333, 1, 2.77384, 0.510255, 3.49682, 0.8, 1, 2.53978, 0.510255, 3.48236, 0.866667, 1, 2.30572, 0.510255, 3.4679, 0.933333, 1, 2.10824, 0.510255, 3.45573, 1, 1, 1.99522, 0.510255, 3.44879, 1.06667, 1, 1.97705, 0.510255, 3.44768, 1.13333, 1, 1.97705, 0.510255, 3.44768, 1.2, 1, 1.97705, 0.510255, 3.44768, 1.25, 1, 1.97705, 0.510255, 3.44768 ) tracks/24/type = "position_3d" tracks/24/path = NodePath("Armature/Skeleton:l-ARMORIENT") tracks/24/interp = 1 tracks/24/loop_wrap = true tracks/24/imported = true tracks/24/enabled = true tracks/24/keys = PoolRealArray( 0, 1, -3.14925, 0.510255, 3.52004, 0.0666667, 1, -3.10176, 0.510255, 3.51712, 0.133333, 1, -2.98357, 0.510255, 3.50986, 0.2, 1, -2.78915, 0.510255, 3.49786, 0.266667, 1, -2.57843, 0.510255, 3.48484, 0.333333, 1, -2.36771, 0.510255, 3.47182, 0.4, 1, -2.15699, 0.510255, 3.45881, 0.466667, 1, -2.03346, 0.510255, 3.45117, 0.533333, 1, -1.98457, 0.510255, 3.44814, 0.6, 1, -2.01678, 0.510255, 3.45013, 0.666667, 1, -2.14719, 0.510255, 3.4582, 0.733333, 1, -2.35247, 0.510255, 3.47089, 0.8, 1, -2.58653, 0.510255, 3.48535, 0.866667, 1, -2.82059, 0.510255, 3.49981, 0.933333, 1, -3.01807, 0.510255, 3.51199, 1, 1, -3.13108, 0.510255, 3.51893, 1.06667, 1, -3.14925, 0.510255, 3.52004, 1.13333, 1, -3.14925, 0.510255, 3.52004, 1.2, 1, -3.14925, 0.510255, 3.52004, 1.25, 1, -3.14925, 0.510255, 3.52004 ) [sub_resource type="AnimationNodeAnimation" id=13] animation = @"walk-cycle" [sub_resource type="AnimationNodeAnimation" id=14] animation = @"jump-up-cycle" [sub_resource type="AnimationNodeAnimation" id=15] animation = @"falling-cycle" [sub_resource type="AnimationNodeAnimation" id=16] animation = @"shooting_standing" [sub_resource type="AnimationNodeAnimation" id=17] animation = @"idle" [sub_resource type="AnimationNodeBlend2" id=18] [sub_resource type="AnimationNodeBlend2" id=19] [sub_resource type="AnimationNodeTimeScale" id=20] [sub_resource type="AnimationNodeTransition" id=21] input_count = 2 input_0/name = "on floor" input_0/auto_advance = false input_1/name = "in air" input_1/auto_advance = false [sub_resource type="AnimationNodeBlend2" id=22] [sub_resource type="AnimationNodeBlendTree" id=23] graph_offset = Vector2( -680, -166 ) nodes/Animation/node = SubResource( 17 ) nodes/Animation/position = Vector2( -260, -280 ) "nodes/Animation 2/node" = SubResource( 13 ) "nodes/Animation 2/position" = Vector2( -260, -160 ) "nodes/Animation 3/node" = SubResource( 14 ) "nodes/Animation 3/position" = Vector2( -260, -40 ) "nodes/Animation 4/node" = SubResource( 15 ) "nodes/Animation 4/position" = Vector2( -260, 80 ) "nodes/Animation 5/node" = SubResource( 16 ) "nodes/Animation 5/position" = Vector2( -260, 200 ) nodes/air_dir/node = SubResource( 18 ) nodes/air_dir/position = Vector2( 140, 20 ) nodes/gun/node = SubResource( 19 ) nodes/gun/position = Vector2( 680, 140 ) nodes/output/position = Vector2( 880, 140 ) nodes/scale/node = SubResource( 20 ) nodes/scale/position = Vector2( 180, -120 ) nodes/state/node = SubResource( 21 ) nodes/state/position = Vector2( 440, 0 ) nodes/walk/node = SubResource( 22 ) nodes/walk/position = Vector2( -40, -240 ) node_connections = [ @"scale", 0, @"walk", @"state", 0, @"scale", @"state", 1, @"air_dir", @"output", 0, @"gun", @"air_dir", 0, @"Animation 3", @"air_dir", 1, @"Animation 4", @"walk", 0, @"Animation", @"walk", 1, @"Animation 2", @"gun", 0, @"state", @"gun", 1, @"Animation 5" ] [node name="Player" type="KinematicBody"] script = ExtResource( 1 ) __meta__ = { "__editor_plugin_screen__": "3D" } [node name="CollisionCapsule" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.04824, 0 ) shape = SubResource( 1 ) [node name="Target" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.95244, 0 ) [node name="Camera" type="Camera" parent="Target"] transform = Transform( 1, 0, 0, 0, 0.871263, 0.490817, 0, -0.490817, 0.871263, 0, 2.59805, 1.25672 ) current = true fov = 74.0 near = 0.1 script = ExtResource( 2 ) [node name="Armature" type="Spatial" parent="."] transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) [node name="Skeleton" type="Skeleton" parent="Armature"] bones/0/name = "MASTER" bones/0/parent = -1 bones/0/rest = Transform( 1, 0, 0, 0, 7.54979e-08, 1, 0, -1, 7.54979e-08, 0, -0.011277, 0 ) bones/0/enabled = true bones/0/position = Vector3( 0, -0.011277, 0 ) bones/0/rotation = Quaternion( -0.707107, 0, 0, 0.707107 ) bones/0/scale = Vector3( 1, 1, 1 ) bones/1/name = "hip" bones/1/parent = 0 bones/1/rest = Transform( 1, -1.50996e-07, -3.60002e-14, -1.50996e-07, -1, -3.01992e-07, 9.59926e-15, 3.01992e-07, -1, -3.38813e-21, 2.58363e-07, 2.10612 ) bones/1/enabled = true bones/1/position = Vector3( -3.38813e-21, 2.58363e-07, 2.10612 ) bones/1/rotation = Quaternion( 1, -7.5498e-08, -6.60027e-15, 1.50996e-07 ) bones/1/scale = Vector3( 1, 1, 1 ) bones/2/name = "waist" bones/2/parent = 1 bones/2/rest = Transform( 1, 1.50996e-07, 1.80001e-14, -1.50996e-07, 1, 0, -1.80001e-14, 0, 1, 3.38813e-21, 2.84217e-14, -0.384614 ) bones/2/enabled = true bones/2/position = Vector3( 3.38813e-21, 2.84217e-14, -0.384614 ) bones/2/rotation = Quaternion( 6.79486e-22, 9.00005e-15, -7.5498e-08, 1 ) bones/2/scale = Vector3( 1, 1, 1 ) bones/3/name = "chest" bones/3/parent = 2 bones/3/rest = Transform( 1, -7.31455e-16, 4.86029e-17, 7.28861e-16, 0.999166, 0.040823, -7.84198e-17, -0.040823, 0.999166, 0, 4.84022e-11, -0.8217 ) bones/3/enabled = true bones/3/position = Vector3( 0, 4.84022e-11, -0.8217 ) bones/3/rotation = Quaternion( -0.0204158, 3.17616e-17, 3.65155e-16, 0.999792 ) bones/3/scale = Vector3( 1, 1, 1 ) bones/4/name = "neck" bones/4/parent = 3 bones/4/rest = Transform( -1, -1.10548e-06, -9.37766e-09, 1.08766e-06, -0.985328, 0.170671, -1.97913e-07, 0.170671, 0.985328, -1.64727e-13, 5.96046e-08, -1.24906 ) bones/4/enabled = true bones/4/position = Vector3( -1.64727e-13, 5.96046e-08, -1.24906 ) bones/4/rotation = Quaternion( -5.20137e-08, 0.0856503, 0.996325, 5.50307e-07 ) bones/4/scale = Vector3( 1, 1, 1 ) bones/5/name = "headtracker" bones/5/parent = 4 bones/5/rest = Transform( 1, 9.87793e-08, -1.09789e-06, 1.09743e-06, 0.00449866, 0.99999, 1.03717e-07, -0.99999, 0.00449866, 0, 5.96046e-08, -0.491774 ) bones/5/enabled = true bones/5/position = Vector3( 0, 5.96046e-08, -0.491774 ) bones/5/rotation = Quaternion( -0.705514, -4.23878e-07, 3.52285e-07, 0.708695 ) bones/5/scale = Vector3( 1, 1, 1 ) bones/6/name = "head" bones/6/parent = 5 bones/6/rest = Transform( -1, 2.36978e-07, 1.97097e-07, -2.5035e-07, -0.25144, -0.967873, -1.79807e-07, -0.967873, 0.25144, -2.94648e-10, 4.76837e-07, 0.00400549 ) bones/6/enabled = true bones/6/position = Vector3( -2.94648e-10, 4.76837e-07, 0.00400549 ) bones/6/rotation = Quaternion( 5.46421e-09, -0.611784, 0.791025, -1.54018e-07 ) bones/6/scale = Vector3( 1, 1, 1 ) bones/7/name = "vent" bones/7/parent = 6 bones/7/rest = Transform( 1, -2.54965e-07, -1.4699e-08, 2.55005e-07, 0.999996, 0.00282324, 1.39791e-08, -0.00282325, 0.999996, -7.04808e-08, 0.270992, -1.2429 ) bones/7/enabled = true bones/7/position = Vector3( -7.04808e-08, 0.270992, -1.2429 ) bones/7/rotation = Quaternion( -0.00141163, -7.16953e-09, 1.27493e-07, 0.999999 ) bones/7/scale = Vector3( 1, 1, 1 ) bones/8/name = "r-arm" bones/8/parent = 3 bones/8/rest = Transform( 0.11477, -0.699489, -0.705367, -0.802661, -0.483653, 0.349021, -0.585289, 0.526113, -0.616961, 0.940786, 0.107144, -0.773564 ) bones/8/enabled = true bones/8/position = Vector3( 0.940786, 0.107144, -0.773564 ) bones/8/rotation = Quaternion( 0.744208, -0.504614, -0.433567, 0.0594902 ) bones/8/scale = Vector3( 1, 1, 1 ) bones/9/name = "r-forearm" bones/9/parent = 8 bones/9/rest = Transform( -0.859542, 0.0564943, 0.507934, 0.107631, -0.951571, 0.287973, 0.499604, 0.302194, 0.811834, 2.38419e-07, -4.76837e-07, -0.935513 ) bones/9/enabled = true bones/9/position = Vector3( 2.38419e-07, -4.76837e-07, -0.935513 ) bones/9/rotation = Quaternion( 0.264667, 0.155029, 0.951702, 0.013433 ) bones/9/scale = Vector3( 1, 1, 1 ) bones/10/name = "l-arm" bones/10/parent = 3 bones/10/rest = Transform( 0.11477, 0.699489, 0.705367, 0.802661, -0.483653, 0.349021, 0.585289, 0.526113, -0.616961, -0.940786, 0.107144, -0.773564 ) bones/10/enabled = true bones/10/position = Vector3( -0.940786, 0.107144, -0.773564 ) bones/10/rotation = Quaternion( 0.744208, 0.504614, 0.433567, 0.0594902 ) bones/10/scale = Vector3( 1, 1, 1 ) bones/11/name = "l-forearm" bones/11/parent = 10 bones/11/rest = Transform( -0.859542, -0.0564943, -0.507934, -0.107631, -0.951571, 0.287973, -0.499604, 0.302194, 0.811834, -2.38419e-07, -4.76837e-07, -0.935513 ) bones/11/enabled = true bones/11/position = Vector3( -2.38419e-07, -4.76837e-07, -0.935513 ) bones/11/rotation = Quaternion( -0.264667, 0.155029, 0.951702, -0.013433 ) bones/11/scale = Vector3( 1, 1, 1 ) bones/12/name = "r-thigh" bones/12/parent = 1 bones/12/rest = Transform( 0.994883, -0.0545632, -0.085028, -0.0580629, -0.997541, -0.0392442, -0.0826777, 0.0439804, -0.995605, 0.349652, 0.0628238, -0.163877 ) bones/12/enabled = true bones/12/position = Vector3( 0.349652, 0.0628238, -0.163877 ) bones/12/rotation = Quaternion( 0.998503, -0.0281987, -0.0419893, 0.0208374 ) bones/12/scale = Vector3( 1, 1, 1 ) bones/13/name = "r-leg" bones/13/parent = 12 bones/13/rest = Transform( -0.999508, -0.031366, -0.000870243, 0.0312939, -0.994411, -0.100835, 0.00229738, -0.100812, 0.994903, 5.96046e-08, 5.96046e-08, -0.644636 ) bones/13/enabled = true bones/13/position = Vector3( 5.96046e-08, 5.96046e-08, -0.644636 ) bones/13/rotation = Quaternion( 0.000357279, -0.0504822, 0.998602, 0.0156869 ) bones/13/scale = Vector3( 1, 1, 1 ) bones/14/name = "r-foot" bones/14/parent = 13 bones/14/rest = Transform( 0.996208, -0.0766666, -0.0411273, -0.0442384, -0.0393329, -0.998246, 0.0749145, 0.996281, -0.0425754, -5.96046e-08, 4.19095e-09, -1.43073 ) bones/14/enabled = true bones/14/position = Vector3( -5.96046e-08, 4.19095e-09, -1.43073 ) bones/14/rotation = Quaternion( 0.720784, -0.0419353, 0.0117189, 0.691791 ) bones/14/scale = Vector3( 1, 1, 1 ) bones/15/name = "l-thigh" bones/15/parent = 1 bones/15/rest = Transform( 0.994883, 0.0545632, 0.085028, 0.0580633, -0.997541, -0.0392452, 0.0826776, 0.0439813, -0.995606, -0.349652, 0.0628238, -0.163877 ) bones/15/enabled = true bones/15/position = Vector3( -0.349652, 0.0628238, -0.163877 ) bones/15/rotation = Quaternion( 0.998503, 0.0281989, 0.0419893, 0.0208378 ) bones/15/scale = Vector3( 1, 1, 1 ) bones/16/name = "l-leg" bones/16/parent = 15 bones/16/rest = Transform( -0.999508, 0.0313662, 0.000870456, -0.0312941, -0.994411, -0.100836, -0.00229725, -0.100814, 0.994903, 0, 1.49012e-08, -0.644636 ) bones/16/enabled = true bones/16/position = Vector3( 0, 1.49012e-08, -0.644636 ) bones/16/rotation = Quaternion( -0.000357194, -0.0504832, 0.998602, -0.015687 ) bones/16/scale = Vector3( 1, 1, 1 ) bones/17/name = "l-foot" bones/17/parent = 16 bones/17/rest = Transform( 0.996208, 0.0766668, 0.0411275, 0.0442386, -0.0393327, -0.998246, -0.0749147, 0.996281, -0.0425752, 0, -8.3819e-09, -1.43073 ) bones/17/enabled = true bones/17/position = Vector3( 0, -8.3819e-09, -1.43073 ) bones/17/rotation = Quaternion( 0.720784, 0.0419354, -0.0117189, 0.691791 ) bones/17/scale = Vector3( 1, 1, 1 ) bones/18/name = "HEAD" bones/18/parent = 0 bones/18/rest = Transform( 1, -1.50996e-07, 0, -1.50996e-07, -1, 0, 0, 0, -1, 5.68434e-14, -5.79659, 6.35228 ) bones/18/enabled = true bones/18/position = Vector3( 5.68434e-14, -5.79659, 6.35228 ) bones/18/rotation = Quaternion( 1, -7.5498e-08, 0, 0 ) bones/18/scale = Vector3( 1, 1, 1 ) bones/19/name = "r-LEGCONTROL" bones/19/parent = 0 bones/19/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.518863, 3.72276e-07, 0.204768 ) bones/19/enabled = true bones/19/position = Vector3( 0.518863, 3.72276e-07, 0.204768 ) bones/19/rotation = Quaternion( 0, 0, 0, 1 ) bones/19/scale = Vector3( 1, 1, 1 ) bones/20/name = "l-LEGCONTROL" bones/20/parent = 0 bones/20/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.518863, 3.72276e-07, 0.204768 ) bones/20/enabled = true bones/20/position = Vector3( -0.518863, 3.72276e-07, 0.204768 ) bones/20/rotation = Quaternion( 0, 0, 0, 1 ) bones/20/scale = Vector3( 1, 1, 1 ) bones/21/name = "r-LEGORIENT" bones/21/parent = 0 bones/21/rest = Transform( -1, -1.50996e-07, -5.03577e-15, -3.75647e-14, 2.15429e-07, 1, -1.50996e-07, 1, -2.15429e-07, 0.411677, -0.66395, 1.62881 ) bones/21/enabled = true bones/21/position = Vector3( 0.411677, -0.66395, 1.62881 ) bones/21/rotation = Quaternion( -5.33852e-08, 0.707107, 0.707107, 5.33851e-08 ) bones/21/scale = Vector3( 1, 1, 1 ) bones/22/name = "l-LEGORIENT" bones/22/parent = 0 bones/22/rest = Transform( -1, -1.50996e-07, -5.03577e-15, -3.75647e-14, 2.15429e-07, 1, -1.50996e-07, 1, -2.15429e-07, -0.411677, -0.66395, 1.62881 ) bones/22/enabled = true bones/22/position = Vector3( -0.411677, -0.66395, 1.62881 ) bones/22/rotation = Quaternion( -5.33852e-08, 0.707107, 0.707107, 5.33851e-08 ) bones/22/scale = Vector3( 1, 1, 1 ) bones/23/name = "r-ARMCONTROL" bones/23/parent = 0 bones/23/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 2.62535, -0.186879, 2.59016 ) bones/23/enabled = true bones/23/position = Vector3( 2.62535, -0.186879, 2.59016 ) bones/23/rotation = Quaternion( 0.707107, 0, 0, 0.707107 ) bones/23/scale = Vector3( 1, 1, 1 ) bones/24/name = "l-ARMCONTROL" bones/24/parent = 0 bones/24/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, -2.62535, -0.186879, 2.59016 ) bones/24/enabled = true bones/24/position = Vector3( -2.62535, -0.186879, 2.59016 ) bones/24/rotation = Quaternion( 0.707107, 0, 0, 0.707107 ) bones/24/scale = Vector3( 1, 1, 1 ) bones/25/name = "r-ARMORIENT" bones/25/parent = 0 bones/25/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, 1.57185, 0.510255, 3.44768 ) bones/25/enabled = true bones/25/position = Vector3( 1.57185, 0.510255, 3.44768 ) bones/25/rotation = Quaternion( 0.707107, 0, 0, 0.707107 ) bones/25/scale = Vector3( 1, 1, 1 ) bones/26/name = "l-ARMORIENT" bones/26/parent = 0 bones/26/rest = Transform( 1, 0, 0, 0, 7.54979e-08, -1, 0, 1, 7.54979e-08, -1.57185, 0.510255, 3.44768 ) bones/26/enabled = true bones/26/position = Vector3( -1.57185, 0.510255, 3.44768 ) bones/26/rotation = Quaternion( 0.707107, 0, 0, 0.707107 ) bones/26/scale = Vector3( 1, 1, 1 ) [node name="Robot" type="MeshInstance" parent="Armature/Skeleton"] mesh = SubResource( 4 ) [node name="Bullet" type="Position3D" parent="Armature"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.94071, 3.64079, 3.3802 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/default = SubResource( 5 ) anims/falling-cycle = SubResource( 6 ) anims/idle = SubResource( 7 ) anims/jump-up-cycle = SubResource( 8 ) anims/run-cycle = SubResource( 9 ) anims/shooting = SubResource( 10 ) anims/shooting_standing = SubResource( 11 ) anims/walk-cycle = SubResource( 12 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 23 ) anim_player = NodePath("../AnimationPlayer") parameters/air_dir/blend_amount = 0.0 parameters/gun/blend_amount = 0 parameters/scale/scale = 1.5 parameters/state/current = 0 parameters/walk/blend_amount = 0.0 [node name="Forward" type="TouchScreenButton" parent="."] position = Vector2( 72, 301 ) normal = ExtResource( 3 ) passby_press = true action = "move_forward" visibility_mode = 1 [node name="Backward" type="TouchScreenButton" parent="."] position = Vector2( 72, 365 ) normal = ExtResource( 4 ) passby_press = true action = "move_backwards" visibility_mode = 1 [node name="Left" type="TouchScreenButton" parent="."] position = Vector2( 29, 332 ) normal = ExtResource( 5 ) passby_press = true action = "move_left" visibility_mode = 1 [node name="Right" type="TouchScreenButton" parent="."] position = Vector2( 108, 327 ) normal = ExtResource( 6 ) passby_press = true action = "move_right" visibility_mode = 1 [node name="SoundShoot" type="AudioStreamPlayer3D" parent="."] stream = ExtResource( 7 ) [node name="SoundJump" type="AudioStreamPlayer3D" parent="."] stream = ExtResource( 8 )