[gd_scene load_steps=5 format=2] [ext_resource path="res://models/white_wood.png" type="Texture" id=1] [sub_resource type="BoxShape" id=1] extents = Vector3( 0.5, 0.5, 0.5 ) [sub_resource type="SpatialMaterial" id=3] resource_name = "Material" albedo_color = Color( 0.917647, 0.384314, 0.0823529, 1 ) albedo_texture = ExtResource( 1 ) roughness = 0.75 [sub_resource type="CubeMesh" id=2] material = SubResource( 3 ) size = Vector3( 1, 1, 1 ) [node name="cube_rigidbody" type="RigidBody"] [node name="CollisionShape" type="CollisionShape" parent="."] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 2 ) material/0 = null