extends Node # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" # Called when the node enters the scene tree for the first time. #func _ready() -> void: # set_process_group_process(false) # set_process_group_process(true) func _process_group_process(delta: float) -> void: print(str(get_path()) + " _process_group_process() start") OS.delay_msec(1000) print(str(get_path()) + " _process_group_process() fin") func _process(delta: float) -> void: print(str(get_path()) + " _process()") #func _notification(what: int) -> void: # #print(what) # if what >= 60 && what <= 70: # print(what)