; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "StaticBody", "class": @"Chunk", "language": @"GDScript", "path": "res://world/chunk.gd" }, { "base": "Resource", "class": @"TerrainGenerator", "language": @"GDScript", "path": "res://world/terrain_generator.gd" } ] _global_script_class_icons={ "Chunk": "", "TerrainGenerator": "" } [application] config/name="Voxel Game" config/description="This demo is a minimal voxel game, inspired by others such as Minecraft. Sticking to GDScript and the built-in Godot tools, as this demo does, is quite limiting. 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