[gd_scene load_steps=5 format=2] [ext_resource path="res://logic/pong.gd" type="Script" id=1] [ext_resource path="res://separator.png" type="Texture" id=2] [ext_resource path="res://paddle.tscn" type="PackedScene" id=3] [ext_resource path="res://ball.tscn" type="PackedScene" id=4] [node name="Pong" type="Node2D"] script = ExtResource( 1 ) [node name="ColorRect" type="ColorRect" parent="."] margin_right = 640.0 margin_bottom = 400.0 color = Color( 0.141176, 0.152941, 0.164706, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="Separator" type="Sprite" parent="."] position = Vector2( 320, 200 ) texture = ExtResource( 2 ) [node name="Player1" parent="." instance=ExtResource( 3 )] modulate = Color( 0, 1, 1, 1 ) position = Vector2( 32.49, 188.622 ) left = true [node name="Player2" parent="." instance=ExtResource( 3 )] modulate = Color( 1, 0, 1, 1 ) position = Vector2( 608.88, 188.622 ) [node name="Ball" parent="." instance=ExtResource( 4 )] position = Vector2( 320.387, 189.525 ) [node name="ScoreLeft" type="Label" parent="."] margin_left = 240.0 margin_top = 10.0 margin_right = 280.0 margin_bottom = 30.0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "0" align = 1 [node name="ScoreRight" type="Label" parent="."] margin_left = 360.0 margin_top = 10.0 margin_right = 400.0 margin_bottom = 30.0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "0" align = 1 [node name="WinnerLeft" type="Label" parent="."] visible = false margin_left = 190.0 margin_top = 170.0 margin_right = 267.0 margin_bottom = 184.0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "The Winner!" [node name="WinnerRight" type="Label" parent="."] visible = false margin_left = 380.0 margin_top = 170.0 margin_right = 457.0 margin_bottom = 184.0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "The Winner!" [node name="ExitGame" type="Button" parent="."] visible = false margin_left = 280.0 margin_top = 340.0 margin_right = 360.0 margin_bottom = 360.0 size_flags_horizontal = 2 size_flags_vertical = 2 text = "Exit Game" [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 320, 200 ) current = true [connection signal="pressed" from="ExitGame" to="." method="_on_exit_game_pressed"] [editable path="Player1"] [editable path="Player2"]