[gd_scene load_steps=12 format=2] [ext_resource path="res://enemy/enemy.gd" type="Script" id=1] [ext_resource path="res://enemy/enemy.png" type="Texture" id=2] [ext_resource path="res://player/bullet.png" type="Texture" id=3] [ext_resource path="res://audio/sound_hit.wav" type="AudioStream" id=4] [ext_resource path="res://audio/sound_explode.wav" type="AudioStream" id=5] [sub_resource type="PhysicsMaterial" id=1] [sub_resource type="Animation" id=2] length = 6.0 step = 0.0 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 4 ] } tracks/1/type = "value" tracks/1/path = NodePath("Explosion:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.8, 2 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ ], "method": "_pre_explode" }, { "args": [ ], "method": "_die" } ] } tracks/3/type = "value" tracks/3/path = NodePath("Sprite:self_modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0.5, 1.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } [sub_resource type="Animation" id=3] length = 6.75 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ] } [sub_resource type="Animation" id=4] length = 1.25 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 0 ] } [sub_resource type="CircleShape2D" id=5] radius = 7.0 [sub_resource type="Gradient" id=6] offsets = PoolRealArray( 0.5, 1 ) colors = PoolColorArray( 1, 1, 1, 0.501961, 0, 0, 0, 0 ) [node name="Enemy" type="RigidBody2D"] mode = 2 physics_material_override = SubResource( 1 ) contacts_reported = 4 script = ExtResource( 1 ) [node name="Enabler" type="VisibilityEnabler2D" parent="."] position = Vector2( 8.12845, 5.5017 ) scale = Vector2( 11.7528, 5.43145 ) pause_particles = false [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/explode = SubResource( 2 ) anims/idle = SubResource( 3 ) anims/walk = SubResource( 4 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) hframes = 8 frame = 4 [node name="Shape1" type="CollisionShape2D" parent="."] position = Vector2( -0.54036, -1.08072 ) shape = SubResource( 5 ) [node name="Shape2" type="CollisionShape2D" parent="."] position = Vector2( 3.24216, 1.62108 ) shape = SubResource( 5 ) [node name="Shape3" type="CollisionShape2D" parent="."] position = Vector2( -6.2475, 1.76707 ) shape = SubResource( 5 ) [node name="RaycastLeft" type="RayCast2D" parent="."] position = Vector2( -14, -4.672 ) enabled = true cast_to = Vector2( 0, 22.5 ) [node name="RaycastRight" type="RayCast2D" parent="."] position = Vector2( 11, -4.672 ) enabled = true cast_to = Vector2( 0, 22.5 ) [node name="Explosion" type="CPUParticles2D" parent="."] modulate = Color( 1, 1, 1, 0.685843 ) emitting = false amount = 32 lifetime = 0.5 one_shot = true speed_scale = 1.2 explosiveness = 0.76 texture = ExtResource( 3 ) emission_shape = 1 emission_sphere_radius = 8.0 spread = 180.0 gravity = Vector2( 0, 0 ) initial_velocity = 120.0 initial_velocity_random = 0.5 angle_random = 1.0 scale_amount_random = 1.0 color_ramp = SubResource( 6 ) [node name="SoundHit" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 4 ) [node name="SoundExplode" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 5 )