# HDR for 2D Simple demo how to use High Dynamic Range (HDR) in a 2D game, via the WorldEnvironment node. Just slide the cave image left and right to observe the HDR effect at work. Language: GDScript Renderer: GLES 3 (HDR is not available in GLES 2) Check out this demo on the asset library: https://godotengine.org/asset-library/asset/110 ## Screenshots ![Screenshot](screenshots/left.png) ![Screenshot](screenshots/right.png)