[gd_scene load_steps=4 format=2] [ext_resource path="res://sprites/obstacle.png" type="Texture" id=1] [ext_resource path="res://sprites/path_start.png" type="Texture" id=2] [ext_resource path="res://sprites/path_end.png" type="Texture" id=3] [node name="Tileset" type="Node2D"] [node name="Obstacle" type="Sprite" parent="."] position = Vector2( 32, 32 ) texture = ExtResource( 1 ) [node name="PathStart" type="Sprite" parent="."] position = Vector2( 112, 32 ) texture = ExtResource( 2 ) [node name="PathEnd" type="Sprite" parent="."] position = Vector2( 192, 32 ) texture = ExtResource( 3 )