extends Panel const BPM = 116 const BARS = 4 var playing = false const COMPENSATE_FRAMES = 2 const COMPENSATE_HZ = 60.0 enum SyncSource { SYSTEM_CLOCK, SOUND_CLOCK, } var sync_source = SyncSource.SYSTEM_CLOCK # Used by system clock. var time_begin var time_delay func strsec(secs): var s = str(secs) if (secs < 10): s = "0" + s return s func _process(_delta): if not playing or not $Player.playing: return var time = 0.0 if sync_source == SyncSource.SYSTEM_CLOCK: # Obtain from ticks. time = (OS.get_ticks_usec() - time_begin) / 1000000.0 # Compensate. time -= time_delay elif sync_source == SyncSource.SOUND_CLOCK: time = $Player.get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() + (1 / COMPENSATE_HZ) * COMPENSATE_FRAMES var beat = int(time * BPM / 60.0) var seconds = int(time) var seconds_total = int($Player.stream.get_length()) $Label.text = str("BEAT: ", beat % BARS + 1, "/", BARS, " TIME: ", seconds / 60, ":", strsec(seconds % 60), " / ", seconds_total / 60, ":", strsec(seconds_total % 60)) func _on_PlaySystem_pressed(): sync_source = SyncSource.SYSTEM_CLOCK time_begin = OS.get_ticks_usec() time_delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency() playing = true $Player.play() func _on_PlaySound_pressed(): sync_source = SyncSource.SOUND_CLOCK playing = true $Player.play()