[gd_scene load_steps=8 format=2] [ext_resource path="res://bomb.gd" type="Script" id=1] [ext_resource path="res://brickfloor.png" type="Texture" id=2] [ext_resource path="res://explosion.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 96 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 96, 8 ) [sub_resource type="Curve" id=3] max_value = 2.0 _data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Animation" id=4] length = 4.0 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:self_modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 8, 8, 8, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 2.8, 3.4 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ ], "method": "explode" }, { "args": [ ], "method": "done" } ] } tracks/2/type = "value" tracks/2/path = NodePath("Explosion1:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 2.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/3/type = "value" tracks/3/path = NodePath("Explosion2:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 2.8 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } [node name="Bomb" type="Area2D"] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( -2.92606, -2.92606 ) texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 144, 0, 48, 48 ) [node name="Shape1" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Shape2" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="Explosion1" type="CPUParticles2D" parent="."] emitting = false lifetime = 0.5 one_shot = true explosiveness = 0.95 texture = ExtResource( 3 ) emission_shape = 2 emission_rect_extents = Vector2( 80, 1 ) gravity = Vector2( 0, 0 ) initial_velocity = 1.0 angular_velocity = 187.85 angular_velocity_random = 1.0 scale_amount_curve = SubResource( 3 ) [node name="Explosion2" type="CPUParticles2D" parent="."] rotation = 1.57162 scale = Vector2( 1, 1 ) emitting = false one_shot = true explosiveness = 0.95 texture = ExtResource( 3 ) emission_shape = 2 emission_rect_extents = Vector2( 80, 1 ) gravity = Vector2( 0, 0 ) initial_velocity = 1.0 angular_velocity = 187.85 angular_velocity_random = 1.0 scale_amount_curve = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "anim" anims/anim = SubResource( 4 ) [connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"] [connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]