[gd_scene load_steps=2 format=2] [sub_resource type="CubeMesh" id=1] [node name="Cubes" type="Spatial"] [node name="MeshInstance1" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = null [node name="MeshInstance2" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1 ) mesh = SubResource( 1 ) material/0 = null [node name="Camera3D" type="Camera" parent="."] transform = Transform( 0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806 ) fov = 74.0 [node name="OmniLight" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 2, 1 ) shadow_enabled = true shadow_bias = 0.08