extends KinematicBody2D const MOVE_SPEED = 75 const DAMAGE_PER_SECOND = 15 # The node we should be "attacking" every frame. # If `null`, nobody is in range to attack. var attacking = null func _process(delta): if attacking: attacking.health -= delta * DAMAGE_PER_SECOND # warning-ignore:return_value_discarded move_and_slide(Vector2(MOVE_SPEED, 0)) # The enemy went outside of the window. Move it back to the left. if position.x >= 732: position.x = -32 func _on_AttackArea_body_entered(body): if body.name == "Player": attacking = body func _on_AttackArea_body_exited(_body): attacking = null