extends Spatial const INTERP_SPEED = 2 const ROT_SPEED = 0.003 const ZOOM_SPEED = 0.1 const ZOOM_MAX = 2.5 const MAIN_BUTTONS = BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT | BUTTON_MASK_MIDDLE var tester_index = 0 var rot_x = -0.5 # This must be kept in sync with RotationX. var rot_y = -0.5 # This must be kept in sync with CameraHolder. var zoom = 5 var base_height = ProjectSettings.get_setting("display/window/size/height") var backgrounds = [ { "path": "res://backgrounds/schelde.hdr", "name": "Riverside"}, { "path": "res://backgrounds/lobby.hdr", "name": "Lobby"}, { "path": "res://backgrounds/park.hdr", "name": "Park"}, { "path": "res://backgrounds/night.hdr", "name": "Night"}, { "path": "res://backgrounds/experiment.hdr", "name": "Experiment"}, ] onready var testers = $Testers onready var material_name = $UI/MaterialName onready var camera_holder = $CameraHolder # Has a position and rotates on Y. onready var rotation_x = $CameraHolder/RotationX onready var camera = $CameraHolder/RotationX/Camera func _ready(): for background in backgrounds: get_node("UI/Background").add_item(background.name) func _unhandled_input(ev): if ev is InputEventMouseButton: if ev.button_index == BUTTON_WHEEL_UP: zoom -= ZOOM_SPEED if ev.button_index == BUTTON_WHEEL_DOWN: zoom += ZOOM_SPEED zoom = clamp(zoom, 2, 8) camera.translation.z = zoom if ev is InputEventMouseMotion and ev.button_mask & MAIN_BUTTONS: # Compensate motion speed to be resolution-independent (based on the window height). var relative_motion = ev.relative * get_viewport().size.y / base_height rot_y -= relative_motion.x * ROT_SPEED rot_x -= relative_motion.y * ROT_SPEED rot_y = clamp(rot_y, -1.6, 1.6) rot_x = clamp(rot_x, -1.4, 0.5) camera_holder.transform.basis = Basis(Vector3(0, rot_y, 0)) rotation_x.transform.basis = Basis(Vector3(rot_x, 0, 0)) func _process(delta): var current_tester = testers.get_child(tester_index) material_name.text = String(current_tester.get_name()) # This code assumes CameraHolder's Y and Z coordinates are already correct. var target_position = current_tester.transform.origin.x var current_position = camera_holder.transform.origin.x camera_holder.transform.origin.x = lerp(current_position, target_position, INTERP_SPEED * delta) func _on_Previous_pressed(): if tester_index > 0: tester_index -= 1 func _on_Next_pressed(): if tester_index < testers.get_child_count() -1: tester_index += 1 func _on_bg_item_selected(index): get_node("WorldEnvironment").environment.background_sky.panorama = load(backgrounds[index].path)