extends Area2D const MOVE_SPEED = 100 var _ball_dir var _up var _down onready var _screen_size_y = get_viewport_rect().size.y func _ready(): var n = String(name).to_lower() _up = n + "_move_up" _down = n + "_move_down" if n == "left": _ball_dir = 1 else: _ball_dir = -1 func _process(delta): # Move up and down based on input. var input = Input.get_action_strength(_down) - Input.get_action_strength(_up) position.y = clamp(position.y + input * MOVE_SPEED * delta, 16, _screen_size_y - 16) func _on_area_entered(area): if area.name == "Ball": # Assign new direction. area.direction = Vector2(_ball_dir, randf() * 2 - 1).normalized()