; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

[application]

config/name="Navigation Polygon 2D"
config/description="Example of using 2D navigation using a NavigationPolygon in a
NavigationPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
run/main_scene="res://level.tscn"
config/icon="res://icon.png"

[display]

window/size/width=800
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
stretch/aspect="keep"
stretch/mode="2d"

[gdnative]

singletons=[  ]

[input]

click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}

[rendering]

vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )