Fix ik_look_at.gd.

This commit is contained in:
Relintai 2024-09-30 18:01:23 +02:00
parent dfd8abe5fe
commit f5d91b4e6e

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@ -1,4 +1,3 @@
tool
extends Spatial
export(NodePath) var skeleton_path setget _set_skeleton_path
@ -78,23 +77,22 @@ func update_skeleton():
return
# get the bone's global transform pose.
var rest = skeleton_to_use.get_bone_global_pose(bone)
var rest : Transform = skeleton_to_use.get_bone_global_pose_no_override(bone)
# Convert our position relative to the skeleton's transform.
var target_pos = skeleton_to_use.global_transform.xform_inv(global_transform.origin)
var target_pos : Vector3 = skeleton_to_use.global_transform.xform_inv(global_transform.origin)
# Call helper's look_at function with the chosen up axis.
if look_at_axis == 0:
rest = rest.looking_at(target_pos, Vector3.RIGHT)
rest = rest.looking_at(target_pos, skeleton_to_use.global_transform.xform_inv(Vector3.RIGHT))
elif look_at_axis == 1:
rest = rest.looking_at(target_pos, Vector3.UP)
rest = rest.looking_at(target_pos, skeleton_to_use.global_transform.xform_inv(Vector3.UP))
elif look_at_axis == 2:
rest = rest.looking_at(target_pos, Vector3.FORWARD)
rest = rest.looking_at(target_pos, skeleton_to_use.global_transform.xform_inv(Vector3.FORWARD))
else:
rest = rest.looking_at(target_pos, Vector3.UP)
rest = rest.looking_at(target_pos, skeleton_to_use.global_transform.xform_inv(Vector3.UP))
if debug_messages:
print(name, " - IK_LookAt: Unknown look_at_axis value!")
# Get the rotation euler of the bone and of this node.
var rest_euler = rest.basis.get_euler()
var self_euler = global_transform.basis.orthonormalized().get_euler()