Added a process group demo.

This commit is contained in:
Relintai 2023-06-13 18:34:20 +02:00
parent 9dc8dd2036
commit cf6e7ce207
7 changed files with 143 additions and 0 deletions

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extends Node
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("")
print("")
print("When running this demo what you need to see is that ")
print("between every frame steps you see 3 _process() calls, and 3 _process_group_process() start,")
print("and 3 _process_group_process() end calls printed to the console.")
print("This means that the ProcessGroups works properly.")
print("_process() methods will run in the main thread, and ProcessGroup calls it's ")
print("children's _process_group_process() in it's own thread, and ProcessGroup2 also calls it's ")
print("children's _process_group_process() in it's own thread,")
print("and SceneTree waits for them to finish before going to the next step.")
print("This allows multi threaded processing similar to Godot 4s,")
print("howewer this implementation tries t make it as explicit as possible when you are working in a thread or not.")
print("")
print("")
get_tree().connect("idle_frame", self, "idle_frame")
func idle_frame():
print("============== NEW FRAME START ==============")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://ProcessorNode.gd" type="Script" id=2]
[node name="Main" type="Node"]
script = ExtResource( 1 )
[node name="ProcessGroup" type="ProcessGroup" parent="."]
[node name="ProcessorNode" type="Node" parent="ProcessGroup"]
script = ExtResource( 2 )
[node name="ProcessorNode2" type="Node" parent="ProcessGroup"]
script = ExtResource( 2 )
[node name="ProcessGroup2" type="ProcessGroup" parent="."]
[node name="ProcessorNode4" type="Node" parent="ProcessGroup2"]
script = ExtResource( 2 )

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extends Node
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
#func _ready() -> void:
# set_process_group_process(false)
# set_process_group_process(true)
func _process_group_process(delta: float) -> void:
print(str(get_path()) + " _process_group_process() start")
OS.delay_msec(1000)
print(str(get_path()) + " _process_group_process() fin")
func _process(delta: float) -> void:
print(str(get_path()) + " _process()")
#func _notification(what: int) -> void:
# #print(what)
# if what >= 60 && what <= 70:
# print(what)

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[gd_resource type="Environment3D" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Multi Threaded"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"