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Added a process group demo.
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30
process_groups/multi_threaded/Main.gd
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30
process_groups/multi_threaded/Main.gd
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extends Node
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("")
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print("")
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print("When running this demo what you need to see is that ")
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print("between every frame steps you see 3 _process() calls, and 3 _process_group_process() start,")
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print("and 3 _process_group_process() end calls printed to the console.")
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print("This means that the ProcessGroups works properly.")
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print("_process() methods will run in the main thread, and ProcessGroup calls it's ")
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print("children's _process_group_process() in it's own thread, and ProcessGroup2 also calls it's ")
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print("children's _process_group_process() in it's own thread,")
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print("and SceneTree waits for them to finish before going to the next step.")
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print("This allows multi threaded processing similar to Godot 4s,")
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print("howewer this implementation tries t make it as explicit as possible when you are working in a thread or not.")
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print("")
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print("")
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get_tree().connect("idle_frame", self, "idle_frame")
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func idle_frame():
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print("============== NEW FRAME START ==============")
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20
process_groups/multi_threaded/Main.tscn
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process_groups/multi_threaded/Main.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Main.gd" type="Script" id=1]
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[ext_resource path="res://ProcessorNode.gd" type="Script" id=2]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
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[node name="ProcessGroup" type="ProcessGroup" parent="."]
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[node name="ProcessorNode" type="Node" parent="ProcessGroup"]
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script = ExtResource( 2 )
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[node name="ProcessorNode2" type="Node" parent="ProcessGroup"]
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script = ExtResource( 2 )
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[node name="ProcessGroup2" type="ProcessGroup" parent="."]
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[node name="ProcessorNode4" type="Node" parent="ProcessGroup2"]
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script = ExtResource( 2 )
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26
process_groups/multi_threaded/ProcessorNode.gd
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process_groups/multi_threaded/ProcessorNode.gd
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extends Node
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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#func _ready() -> void:
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# set_process_group_process(false)
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# set_process_group_process(true)
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func _process_group_process(delta: float) -> void:
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print(str(get_path()) + " _process_group_process() start")
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OS.delay_msec(1000)
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print(str(get_path()) + " _process_group_process() fin")
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func _process(delta: float) -> void:
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print(str(get_path()) + " _process()")
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#func _notification(what: int) -> void:
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# #print(what)
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# if what >= 60 && what <= 70:
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# print(what)
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7
process_groups/multi_threaded/default_env.tres
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process_groups/multi_threaded/default_env.tres
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[gd_resource type="Environment3D" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
process_groups/multi_threaded/icon.png
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BIN
process_groups/multi_threaded/icon.png
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Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
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process_groups/multi_threaded/icon.png.import
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process_groups/multi_threaded/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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25
process_groups/multi_threaded/project.pandemonium
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process_groups/multi_threaded/project.pandemonium
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Multi Threaded"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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