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https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
Added a new demo showing an sqlite web + user management based setup.
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10
web/users_sqlite/HTTPSessionManagerDB.gd
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web/users_sqlite/HTTPSessionManagerDB.gd
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extends HTTPSessionManagerDB
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func _ready() -> void:
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DatabaseManager.connect("initialized", self, "on_databases_initialized", [], CONNECT_ONESHOT)
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# You could also connect to the migration signal, and write migrations if you need them
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func on_databases_initialized() -> void:
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# Load sessions after the databases are initialized
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# This happens on the Main node.
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call_deferred("load_sessions")
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35
web/users_sqlite/Main.gd
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web/users_sqlite/Main.gd
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extends Node
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export(String) var database_location : String = "user://database.sqlite"
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func _ready() -> void:
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var d : Directory = Directory.new()
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var bd : String = database_location.get_base_dir()
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var loc : String = d.get_filesystem_abspath_for(bd).append_path(database_location.get_file())
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var file : File = File.new()
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if !file.file_exists(loc):
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PLogger.log_message("Database file doesn't exists, will run migrations!")
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call_deferred("migrate")
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else:
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call_deferred("db_initialized")
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var db : SQLite3Database = SQLite3Database.new()
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db.connection_string = loc
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DatabaseManager.add_database(db)
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func migrate() -> void:
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PLogger.log_message("Running migrations!")
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DatabaseManager.connect("migration", self, "_migration")
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DatabaseManager.migrate(true, false, 0)
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call_deferred("db_initialized")
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func db_initialized() -> void:
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DatabaseManager.initialized()
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func _migration(clear: bool, should_seed: bool, pseed: int) -> void:
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#create admin account
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pass
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74
web/users_sqlite/Main.tscn
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web/users_sqlite/Main.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://WebServerSimple.gd" type="Script" id=1]
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[ext_resource path="res://WebRoot.gd" type="Script" id=2]
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[ext_resource path="res://HTTPSessionManagerDB.gd" type="Script" id=3]
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[ext_resource path="res://Main.gd" type="Script" id=4]
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[sub_resource type="SessionSetupWebServerMiddleware" id=3]
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[sub_resource type="UserSessionSetupWebServerMiddleware" id=4]
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[sub_resource type="CSRFTokenWebServerMiddleware" id=5]
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ignored_urls = PoolStringArray( "/user/login", "/user/register" )
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[node name="Main" type="Node"]
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script = ExtResource( 4 )
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[node name="UserManagerDB" type="UserManagerDB" parent="."]
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[node name="WebServerSimple" type="WebServerSimple" parent="."]
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script = ExtResource( 1 )
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[node name="WebRoot" type="WebRoot" parent="WebServerSimple"]
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www_root_path = "res://www/"
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middlewares = [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ]
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script = ExtResource( 2 )
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menu_str = "<br>
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<a href=\"/\">index</a><br>
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<a href=\"/user/login\">login</a><br>
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<a href=\"/user/register\">register</a><br>
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<a href=\"/user/settings\">settings</a><br>
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<a href=\"/user/logout\">logout</a><br>
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<br>
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"
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[node name="StaticWebPage" type="StaticWebPage" parent="WebServerSimple/WebRoot"]
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uri_segment = "/"
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data = "
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You can go and log in on the users page here: <a href=\"/user/login\">Login</a><br>
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<br>
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Note that in this demo sessions and users are saved in an SQLite database here: \"user://database.sqlite\"<br>
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<br>
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There are no users by default.<br>
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<br>
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"
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[node name="UserWebPage" type="UserWebPage" parent="WebServerSimple/WebRoot"]
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uri_segment = "user"
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logged_out_render_type = 1
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logged_out_redirect_url = "/user/login"
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[node name="UserLoginWebPage" type="UserLoginWebPage" parent="WebServerSimple/WebRoot/UserWebPage"]
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uri_segment = "login"
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logged_in_render_type = 1
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logged_in_redirect_url = "/"
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[node name="UserRegisterWebPage" type="UserRegisterWebPage" parent="WebServerSimple/WebRoot/UserWebPage"]
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uri_segment = "register"
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logged_in_render_type = 1
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logged_in_redirect_url = "/"
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[node name="UserLogoutWebPage" type="UserLogoutWebPage" parent="WebServerSimple/WebRoot/UserWebPage"]
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uri_segment = "logout"
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logged_out_render_type = 1
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logged_out_redirect_url = "/"
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[node name="UserSettingsWebPage" type="UserSettingsWebPage" parent="WebServerSimple/WebRoot/UserWebPage"]
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uri_segment = "settings"
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logged_out_render_type = 1
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logged_out_redirect_url = "/user/login"
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[node name="HTTPSessionManagerDB" type="HTTPSessionManagerDB" parent="WebServerSimple"]
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script = ExtResource( 3 )
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18
web/users_sqlite/WebRoot.gd
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web/users_sqlite/WebRoot.gd
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extends WebRoot
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export(String, MULTILINE) var menu_str : String
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func _render_main_menu(request: WebServerRequest) -> void:
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# You can render the menu differently for logged in users for example
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# The middlewares will run before routing (in order they are in the middlewares property)
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request.body += menu_str
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# The UserSessionSetupWebServerMiddleware makes this available here:
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# If you want to do this manually, you can do it via request.session + the UserDB singleton
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# I recommend looking at the middleware code on the engine c++ side to see an example
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var user : User = request.get_meta("user")
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if user:
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request.body += "You are logged in as : " + user.user_name + ".<br><br>"
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else:
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request.body += "You are not logged in.<br><br>"
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16
web/users_sqlite/WebServerSimple.gd
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extends WebServerSimple
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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7
web/users_sqlite/default_env.tres
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web/users_sqlite/default_env.tres
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[gd_resource type="Environment3D" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
web/users_sqlite/icon.png
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BIN
web/users_sqlite/icon.png
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After Width: | Height: | Size: 3.1 KiB |
35
web/users_sqlite/icon.png.import
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web/users_sqlite/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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web/users_sqlite/project.pandemonium
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web/users_sqlite/project.pandemonium
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Users Static"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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