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Make sure the plugin project works.
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e292916886
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@ -38,4 +38,4 @@ func get_plugin_name():
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func get_plugin_icon():
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# Must return some kind of Texture for the icon.
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return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
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return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
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@ -29,7 +29,6 @@ enabled=PoolStringArray( "custom_node", "main_screen", "material_creator", "mate
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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@ -13,7 +13,6 @@ script = ExtResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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skeleton = NodePath("")
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material/0 = null
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[node name="HandledByMainScreen" type="Node" parent="."]
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script = ExtResource( 1 )
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