Make sure the plugin project works.

This commit is contained in:
Relintai 2023-04-06 23:04:46 +02:00
parent e292916886
commit af17f82b96
3 changed files with 1 additions and 3 deletions

View File

@ -38,4 +38,4 @@ func get_plugin_name():
func get_plugin_icon(): func get_plugin_icon():
# Must return some kind of Texture for the icon. # Must return some kind of Texture for the icon.
return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons") return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")

View File

@ -29,7 +29,6 @@ enabled=PoolStringArray( "custom_node", "main_screen", "material_creator", "mate
[rendering] [rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true vram_compression/import_etc=true
vram_compression/import_etc2=false vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres" environment/default_environment="res://default_env.tres"

View File

@ -13,7 +13,6 @@ script = ExtResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="."] [node name="MeshInstance" type="MeshInstance" parent="."]
mesh = SubResource( 1 ) mesh = SubResource( 1 )
skeleton = NodePath("") skeleton = NodePath("")
material/0 = null
[node name="HandledByMainScreen" type="Node" parent="."] [node name="HandledByMainScreen" type="Node" parent="."]
script = ExtResource( 1 ) script = ExtResource( 1 )