Fixed the enemy's animations in the 3d platformer demo.

This commit is contained in:
Relintai 2023-04-15 15:14:14 +02:00
parent c3e1033bd8
commit a39cd4b9cd

View File

@ -68,7 +68,8 @@ surfaces/2 = {
} }
[sub_resource type="Animation" id=6] [sub_resource type="Animation" id=6]
length = 2.5 resource_name = "default"
length = 0.001
[sub_resource type="Animation" id=7] [sub_resource type="Animation" id=7]
resource_name = "explode" resource_name = "explode"
@ -137,15 +138,157 @@ tracks/4/keys = {
} }
[sub_resource type="Animation" id=8] [sub_resource type="Animation" id=8]
resource_name = "idle"
length = 2.5 length = 2.5
loop = true tracks/0/type = "position_3d"
tracks/0/path = NodePath("Armature/Skeleton:body")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0.062308, -0.505268, 0.0666667, 1, 0, 0.062308, -0.501982, 0.133333, 1, 0, 0.062308, -0.493728, 0.2, 1, 0, 0.062308, -0.480866, 0.266667, 1, 0, 0.062308, -0.46378, 0.333333, 1, 0, 0.062308, -0.445113, 0.4, 1, 0, 0.062308, -0.427126, 0.466667, 1, 0, 0.062308, -0.412452, 0.533333, 1, 0, 0.062308, -0.402291, 0.6, 1, 0, 0.062308, -0.397282, 0.666667, 1, 0, 0.062308, -0.398284, 0.733333, 1, 0, 0.062308, -0.404295, 0.8, 1, 0, 0.062308, -0.41553, 0.866667, 1, 0, 0.062308, -0.431556, 0.933333, 1, 0, 0.062308, -0.449812, 1, 1, 0, 0.062308, -0.468415, 1.06667, 1, 0, 0.062308, -0.484303, 1.13333, 1, 0, 0.062308, -0.496279, 1.2, 1, 0, 0.062308, -0.503557, 1.26667, 1, 0, 0.062308, -0.504698, 1.33333, 1, 0, 0.062308, -0.500406, 1.4, 1, 0, 0.062308, -0.491176, 1.46667, 1, 0, 0.062308, -0.476717, 1.53333, 1, 0, 0.062308, -0.459146, 1.6, 1, 0, 0.062308, -0.440415, 1.66667, 1, 0, 0.062308, -0.423261, 1.73333, 1, 0, 0.062308, -0.409375, 1.8, 1, 0, 0.062308, -0.400288, 1.86667, 1, 0, 0.062308, -0.397282, 1.93333, 1, 0, 0.062308, -0.399286, 2, 1, 0, 0.062308, -0.406298, 2.06667, 1, 0, 0.062308, -0.419395, 2.13333, 1, 0, 0.062308, -0.435985, 2.2, 1, 0, 0.062308, -0.45451, 2.26667, 1, 0, 0.062308, -0.472565, 2.33333, 1, 0, 0.062308, -0.487739, 2.4, 1, 0, 0.062308, -0.498831, 2.46667, 1, 0, 0.062308, -0.504127, 2.5, 1, 0, 0.062308, -0.505268 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Armature/Skeleton:body")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, -0.015742, 0.999876, 0.0666667, 1, 0, 0, -0.0231873, 0.999731, 0.133333, 1, 0, 0, -0.0404713, 0.999181, 0.2, 1, 0, 0, -0.062497, 0.998045, 0.266667, 1, 0, 0, -0.0794332, 0.99684, 0.333333, 1, 0, 0, -0.0855654, 0.996333, 0.4, 1, 0, 0, -0.082692, 0.996575, 0.466667, 1, 0, 0, -0.0717683, 0.997421, 0.533333, 1, 0, 0, -0.0545873, 0.998509, 0.6, 1, 0, 0, -0.032547, 0.99947, 0.666667, 1, 0, 0, -0.00810321, 0.999967, 0.733333, 1, 0, 0, 0.0153408, 0.999882, 0.8, 1, 0, 0, 0.034897, 0.999391, 0.866667, 1, 0, 0, 0.0476392, 0.998865, 0.933333, 1, 0, 0, 0.0539691, 0.998543, 1, 1, 0, 0, 0.053089, 0.99859, 1.06667, 1, 0, 0, 0.0398738, 0.999205, 1.13333, 1, 0, 0, 0.019513, 0.99981, 1.2, 1, 0, 0, -0.00227, 0.999997, 1.26667, 1, 0, 0, -0.0199671, 0.999801, 1.33333, 1, 0, 0, -0.0379929, 0.999278, 1.4, 1, 0, 0, -0.057514, 0.998345, 1.46667, 1, 0, 0, -0.0739832, 0.997259, 1.53333, 1, 0, 0, -0.0837899, 0.996484, 1.6, 1, 0, 0, -0.086033, 0.996292, 1.66667, 1, 0, 0, -0.0802752, 0.996773, 1.73333, 1, 0, 0, -0.0680956, 0.997679, 1.8, 1, 0, 0, -0.049669, 0.998766, 1.86667, 1, 0, 0, -0.0264313, 0.999651, 1.93333, 1, 0, 0, -0.00201251, 0.999998, 2, 1, 0, 0, 0.020971, 0.99978, 2.06667, 1, 0, 0, 0.0383995, 0.999263, 2.13333, 1, 0, 0, 0.0498753, 0.998755, 2.2, 1, 0, 0, 0.054898, 0.998492, 2.26667, 1, 0, 0, 0.0478448, 0.998855, 2.33333, 1, 0, 0, 0.0274757, 0.999623, 2.4, 1, 0, 0, 0.002829, 0.999996, 2.46667, 1, 0, 0, -0.0123207, 0.999924, 2.5, 1, 0, 0, -0.015742, 0.999876 )
tracks/2/type = "position_3d"
tracks/2/path = NodePath("Armature/Skeleton:eyes")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0, 0.475726, -0.061712, 0.0666667, 1, 0, 0.475726, -0.061712, 0.133333, 1, 0, 0.475726, -0.061712, 0.2, 1, 0, 0.475726, -0.061712, 0.266667, 1, 0, 0.475726, -0.061712, 0.333333, 1, 0, 0.475726, -0.061712, 0.4, 1, 0, 0.475726, -0.061712, 0.466667, 1, 0, 0.475726, -0.061712, 0.533333, 1, 0, 0.475726, -0.061712, 0.6, 1, 0, 0.475726, -0.061712, 0.666667, 1, 0, 0.475726, -0.061712, 0.733333, 1, 0, 0.475726, -0.061712, 0.8, 1, 0, 0.475726, -0.061712, 0.866667, 1, 0, 0.475726, -0.061712, 0.933333, 1, 0, 0.475726, -0.061712, 1, 1, 0, 0.475726, -0.061712, 1.06667, 1, 0, 0.475726, -0.061712, 1.13333, 1, 0, 0.475726, -0.061712, 1.2, 1, 0, 0.475726, -0.061712, 1.26667, 1, 0, 0.475726, -0.061712, 1.33333, 1, 0, 0.475726, -0.061712, 1.4, 1, 0, 0.475726, -0.061712, 1.46667, 1, 0, 0.475726, -0.061712, 1.53333, 1, 0, 0.475726, -0.061712, 1.6, 1, 0, 0.475726, -0.061712, 1.66667, 1, 0, 0.475726, -0.0573423, 1.73333, 1, 0, 0.475726, -0.017848, 1.8, 1, 0, 0.475726, 0.043662, 1.86667, 1, 0, 0.475726, 0.048118, 1.93333, 1, 0, 0.475726, 0.0134164, 2, 1, 0, 0.475726, -0.033091, 2.06667, 1, 0, 0.475726, -0.057808, 2.13333, 1, 0, 0.475726, -0.061712, 2.2, 1, 0, 0.475726, -0.061712, 2.26667, 1, 0, 0.475726, -0.061712, 2.33333, 1, 0, 0.475726, -0.061712, 2.4, 1, 0, 0.475726, -0.061712, 2.46667, 1, 0, 0.475726, -0.061712, 2.5, 1, 0, 0.475726, -0.061712 )
tracks/3/type = "position_3d"
tracks/3/path = NodePath("Armature/Skeleton:r-frontleg")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.913587, 0.631826, -0.661877, 0.0666667, 1, 0.914434, 0.631826, -0.661877, 0.133333, 1, 0.91656, 0.631826, -0.661877, 0.2, 1, 0.92034, 0.631826, -0.661877, 0.266667, 1, 0.924505, 0.631826, -0.661877, 0.333333, 1, 0.92867, 0.631826, -0.661877, 0.4, 1, 0.932834, 0.631826, -0.661877, 0.466667, 1, 0.936999, 0.631826, -0.661877, 0.533333, 1, 0.940113, 0.631826, -0.661877, 0.6, 1, 0.941403, 0.631826, -0.661877, 0.666667, 1, 0.941145, 0.631826, -0.661877, 0.733333, 1, 0.939597, 0.631826, -0.661877, 0.8, 1, 0.936703, 0.631826, -0.661877, 0.866667, 1, 0.932373, 0.631826, -0.661877, 0.933333, 1, 0.928043, 0.631826, -0.661877, 1, 1, 0.923712, 0.631826, -0.661877, 1.06667, 1, 0.919382, 0.631826, -0.661877, 1.13333, 1, 0.915902, 0.631826, -0.661877, 1.2, 1, 0.914028, 0.631826, -0.661877, 1.26667, 1, 0.913734, 0.631826, -0.661877, 1.33333, 1, 0.914839, 0.631826, -0.661877, 1.4, 1, 0.917217, 0.631826, -0.661877, 1.46667, 1, 0.921382, 0.631826, -0.661877, 1.53333, 1, 0.925546, 0.631826, -0.661877, 1.6, 1, 0.929711, 0.631826, -0.661877, 1.66667, 1, 0.933875, 0.631826, -0.661877, 1.73333, 1, 0.93804, 0.631826, -0.661877, 1.8, 1, 0.940629, 0.631826, -0.661877, 1.86667, 1, 0.941403, 0.631826, -0.661877, 1.93333, 1, 0.940887, 0.631826, -0.661877, 2, 1, 0.939081, 0.631826, -0.661877, 2.06667, 1, 0.93562, 0.631826, -0.661877, 2.13333, 1, 0.93129, 0.631826, -0.661877, 2.2, 1, 0.92696, 0.631826, -0.661877, 2.26667, 1, 0.92263, 0.631826, -0.661877, 2.33333, 1, 0.9183, 0.631826, -0.661877, 2.4, 1, 0.915245, 0.631826, -0.661877, 2.46667, 1, 0.913881, 0.631826, -0.661877, 2.5, 1, 0.913587, 0.631826, -0.661877 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Armature/Skeleton:r-frontleg")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, 1, 0, 0, 0, 0.0666667, 1, 1, 0, 0.000732, 0, 0.133333, 1, 0.999997, 0, 0.00257067, 0, 0.2, 1, 0.999983, 0, 0.00583994, 0, 0.266667, 1, 0.999955, 0, 0.00944113, 0, 0.333333, 1, 0.999915, 0, 0.0130422, 0, 0.4, 1, 0.999862, 0, 0.0166431, 0, 0.466667, 1, 0.999795, 0, 0.0202438, 0, 0.533333, 1, 0.999737, 0, 0.022936, 0, 0.6, 1, 0.999711, 0, 0.024052, 0, 0.666667, 1, 0.999716, 0, 0.0238287, 0, 0.733333, 1, 0.999747, 0, 0.02249, 0, 0.8, 1, 0.9998, 0, 0.019988, 0, 0.866667, 1, 0.999868, 0, 0.0162441, 0, 0.933333, 1, 0.999922, 0, 0.0125, 0, 1, 1, 0.999962, 0, 0.00875567, 0, 1.06667, 1, 0.999987, 0, 0.00501124, 0, 1.13333, 1, 0.999998, 0, 0.00200233, 0, 1.2, 1, 1, 0, 0.000381, 0, 1.26667, 1, 1, 0, 0.000127, 0, 1.33333, 1, 0.999999, 0, 0.001083, 0, 1.4, 1, 0.999995, 0, 0.003139, 0, 1.46667, 1, 0.999977, 0, 0.00674025, 0, 1.53333, 1, 0.999947, 0, 0.0103414, 0, 1.6, 1, 0.999903, 0, 0.0139424, 0, 1.66667, 1, 0.999846, 0, 0.0175433, 0, 1.73333, 1, 0.999776, 0, 0.0211439, 0, 1.8, 1, 0.999727, 0, 0.023382, 0, 1.86667, 1, 0.999711, 0, 0.024052, 0, 1.93333, 1, 0.999721, 0, 0.0236053, 0, 2, 1, 0.999757, 0, 0.022044, 0, 2.06667, 1, 0.999819, 0, 0.0190521, 0, 2.13333, 1, 0.999883, 0, 0.0153081, 0, 2.2, 1, 0.999933, 0, 0.0115639, 0, 2.26667, 1, 0.999969, 0, 0.00781957, 0, 2.33333, 1, 0.999992, 0, 0.00407512, 0, 2.4, 1, 0.999999, 0, 0.001434, 0, 2.46667, 1, 1, 0, 0.000254, 0, 2.5, 1, 1, 0, 0, 0 )
tracks/5/type = "position_3d"
tracks/5/path = NodePath("Armature/Skeleton:l-frontleg")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, -0.913587, 0.631826, -0.661877, 0.0666667, 1, -0.914264, 0.631826, -0.661877, 0.133333, 1, -0.915965, 0.631826, -0.661877, 0.2, 1, -0.91899, 0.631826, -0.661877, 0.266667, 1, -0.922321, 0.631826, -0.661877, 0.333333, 1, -0.925653, 0.631826, -0.661877, 0.4, 1, -0.928985, 0.631826, -0.661877, 0.466667, 1, -0.932316, 0.631826, -0.661877, 0.533333, 1, -0.934807, 0.631826, -0.661877, 0.6, 1, -0.93584, 0.631826, -0.661877, 0.666667, 1, -0.935633, 0.631826, -0.661877, 0.733333, 1, -0.934395, 0.631826, -0.661877, 0.8, 1, -0.932079, 0.631826, -0.661877, 0.866667, 1, -0.928615, 0.631826, -0.661877, 0.933333, 1, -0.925151, 0.631826, -0.661877, 1, 1, -0.921687, 0.631826, -0.661877, 1.06667, 1, -0.918223, 0.631826, -0.661877, 1.13333, 1, -0.915439, 0.631826, -0.661877, 1.2, 1, -0.91394, 0.631826, -0.661877, 1.26667, 1, -0.913705, 0.631826, -0.661877, 1.33333, 1, -0.914589, 0.631826, -0.661877, 1.4, 1, -0.916491, 0.631826, -0.661877, 1.46667, 1, -0.919823, 0.631826, -0.661877, 1.53333, 1, -0.923154, 0.631826, -0.661877, 1.6, 1, -0.926486, 0.631826, -0.661877, 1.66667, 1, -0.929817, 0.631826, -0.661877, 1.73333, 1, -0.933149, 0.631826, -0.661877, 1.8, 1, -0.93522, 0.631826, -0.661877, 1.86667, 1, -0.93584, 0.631826, -0.661877, 1.93333, 1, -0.935427, 0.631826, -0.661877, 2, 1, -0.933982, 0.631826, -0.661877, 2.06667, 1, -0.931213, 0.631826, -0.661877, 2.13333, 1, -0.927749, 0.631826, -0.661877, 2.2, 1, -0.924285, 0.631826, -0.661877, 2.26667, 1, -0.920821, 0.631826, -0.661877, 2.33333, 1, -0.917357, 0.631826, -0.661877, 2.4, 1, -0.914913, 0.631826, -0.661877, 2.46667, 1, -0.913822, 0.631826, -0.661877, 2.5, 1, -0.913587, 0.631826, -0.661877 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Armature/Skeleton:l-frontleg")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 1, 0, 0, 0, 0.0666667, 1, 1, 0, -0.000582334, 0, 0.133333, 1, 0.999998, 0, -0.002045, 0, 0.2, 1, 0.999989, 0, -0.00464583, 0, 0.266667, 1, 0.999972, 0, -0.0075109, 0, 0.333333, 1, 0.999946, 0, -0.0103759, 0, 0.4, 1, 0.999912, 0, -0.0132408, 0, 0.466667, 1, 0.99987, 0, -0.0161056, 0, 0.533333, 1, 0.999834, 0, -0.018248, 0, 0.6, 1, 0.999817, 0, -0.019135, 0, 0.666667, 1, 0.99982, 0, -0.0189577, 0, 0.733333, 1, 0.99984, 0, -0.017893, 0, 0.8, 1, 0.999874, 0, -0.015902, 0, 0.866667, 1, 0.999917, 0, -0.0129233, 0, 0.933333, 1, 0.999951, 0, -0.00994443, 0, 1, 1, 0.999976, 0, -0.0069655, 0, 1.06667, 1, 0.999992, 0, -0.00398651, 0, 1.13333, 1, 0.999999, 0, -0.001593, 0, 1.2, 1, 1, 0, -0.000303, 0, 1.26667, 1, 1, 0, -0.000101, 0, 1.33333, 1, 1, 0, -0.000861668, 0, 1.4, 1, 0.999997, 0, -0.002497, 0, 1.46667, 1, 0.999986, 0, -0.0053621, 0, 1.53333, 1, 0.999966, 0, -0.00822716, 0, 1.6, 1, 0.999938, 0, -0.0110921, 0, 1.66667, 1, 0.999903, 0, -0.013957, 0, 1.73333, 1, 0.999859, 0, -0.0168218, 0, 1.8, 1, 0.999827, 0, -0.018603, 0, 1.86667, 1, 0.999817, 0, -0.019135, 0, 1.93333, 1, 0.999824, 0, -0.0187803, 0, 2, 1, 0.999846, 0, -0.017538, 0, 2.06667, 1, 0.999885, 0, -0.0151573, 0, 2.13333, 1, 0.999926, 0, -0.0121786, 0, 2.2, 1, 0.999958, 0, -0.0091997, 0, 2.26667, 1, 0.999981, 0, -0.00622075, 0, 2.33333, 1, 0.999995, 0, -0.00324176, 0, 2.4, 1, 0.999999, 0, -0.001141, 0, 2.46667, 1, 1, 0, -0.000202, 0, 2.5, 1, 1, 0, 0, 0 )
tracks/7/type = "position_3d"
tracks/7/path = NodePath("Armature/Skeleton:r-backleg")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, 1.05436, -0.654576, -0.661877, 0.0666667, 1, 1.05524, -0.654576, -0.661877, 0.133333, 1, 1.05745, -0.654576, -0.661877, 0.2, 1, 1.06138, -0.654576, -0.661877, 0.266667, 1, 1.06571, -0.654576, -0.661877, 0.333333, 1, 1.07005, -0.654576, -0.661877, 0.4, 1, 1.07438, -0.654576, -0.661877, 0.466667, 1, 1.07871, -0.654576, -0.661877, 0.533333, 1, 1.08195, -0.654576, -0.661877, 0.6, 1, 1.08329, -0.654576, -0.661877, 0.666667, 1, 1.08302, -0.654576, -0.661877, 0.733333, 1, 1.08141, -0.654576, -0.661877, 0.8, 1, 1.0784, -0.654576, -0.661877, 0.866667, 1, 1.0739, -0.654576, -0.661877, 0.933333, 1, 1.06939, -0.654576, -0.661877, 1, 1, 1.06489, -0.654576, -0.661877, 1.06667, 1, 1.06039, -0.654576, -0.661877, 1.13333, 1, 1.05677, -0.654576, -0.661877, 1.2, 1, 1.05482, -0.654576, -0.661877, 1.26667, 1, 1.05451, -0.654576, -0.661877, 1.33333, 1, 1.05566, -0.654576, -0.661877, 1.4, 1, 1.05814, -0.654576, -0.661877, 1.46667, 1, 1.06247, -0.654576, -0.661877, 1.53333, 1, 1.0668, -0.654576, -0.661877, 1.6, 1, 1.07113, -0.654576, -0.661877, 1.66667, 1, 1.07546, -0.654576, -0.661877, 1.73333, 1, 1.07979, -0.654576, -0.661877, 1.8, 1, 1.08248, -0.654576, -0.661877, 1.86667, 1, 1.08329, -0.654576, -0.661877, 1.93333, 1, 1.08275, -0.654576, -0.661877, 2, 1, 1.08087, -0.654576, -0.661877, 2.06667, 1, 1.07728, -0.654576, -0.661877, 2.13333, 1, 1.07277, -0.654576, -0.661877, 2.2, 1, 1.06827, -0.654576, -0.661877, 2.26667, 1, 1.06376, -0.654576, -0.661877, 2.33333, 1, 1.05926, -0.654576, -0.661877, 2.4, 1, 1.05608, -0.654576, -0.661877, 2.46667, 1, 1.05467, -0.654576, -0.661877, 2.5, 1, 1.05436, -0.654576, -0.661877 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Armature/Skeleton:r-backleg")
tracks/8/interp = 1
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