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https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
Small tweaks.
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13c7cbd279
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@ -7,7 +7,7 @@ vertices = PoolVector2Array( 802, -24, 885, 649, -125, 572, -512, 166, -125, -19
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ) ]
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outlines = [ PoolVector2Array( -512, 166, -125, 572, 885, 649, 802, -24, -125, -196 ) ]
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baked_outlines = [ PoolVector2Array( 802, -24, 885, 649, -125, 572, -512, 166, -125, -196 ) ]
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polygon_bake_fillrule = 1
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geometry_parsed_geometry_type = 2
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[node name="Node2D" type="Node2D"]
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@ -16,7 +16,7 @@ tile_set = ExtResource( 1 )
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cell_size = Vector2( 54, 53 )
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bake_navigation = true
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format = 1
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tile_data = PoolIntArray( 65533, 0, 0, 65534, 0, 0, 65535, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 131069, 0, 0, 131070, 0, 0, 131071, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 1, 0, 65542, 1, 0, 65543, 1, 0, 65544, 1, 0, 196605, 0, 0, 196606, 0, 0, 196607, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 1, 0, 131080, 1, 0, 262141, 0, 0, 262142, 0, 0, 262143, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 1, 0, 196616, 1, 0, 327678, 0, 0, 327679, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 393217, 1, 0, 393218, 1, 0, 393219, 1, 0, 393220, 1, 0 )
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tile_data = PoolIntArray( 65533, 0, 0, 65534, 0, 0, 65535, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 0, 0, 131069, 0, 0, 131070, 0, 0, 131071, 0, 0, 65536, 0, 0, 65537, 0, 0, 65538, 0, 0, 65539, 0, 0, 65540, 0, 0, 65541, 1, 0, 65542, 1, 0, 65543, 1, 0, 65544, 1, 0, 196605, 0, 0, 196606, 0, 0, 196607, 0, 0, 131072, 0, 0, 131073, 0, 0, 131074, 0, 0, 131075, 0, 0, 131076, 0, 0, 131077, 0, 0, 131078, 0, 0, 131079, 1, 0, 131080, 1, 0, 262141, 0, 0, 262142, 0, 0, 262143, 0, 0, 196608, 0, 0, 196609, 0, 0, 196610, 0, 0, 196611, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 1, 0, 196616, 1, 0, 327678, 0, 0, 327679, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 1, 0, 262149, 1, 0, 262150, 1, 0, 262151, 1, 0, 262152, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 393217, 1, 0, 393218, 1, 0, 393219, 1, 0, 393220, 1, 0, 393222, 1, 0 )
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[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."]
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visible = false
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@ -3,10 +3,10 @@
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 165, 196, 0, 196, 0, 0, 165, 0 )
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vertices = PoolVector2Array( 55, 53, 0, 53, 0, 0, 55, 0 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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outlines = [ PoolVector2Array( 0, 0, 165, 0, 165, 196, 0, 196 ) ]
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baked_outlines = [ PoolVector2Array( 165, 196, 0, 196, 0, 0, 165, 0 ) ]
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outlines = [ PoolVector2Array( 0, 0, 55, 0, 55, 53, 0, 53 ) ]
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baked_outlines = [ PoolVector2Array( 55, 53, 0, 53, 0, 0, 55, 0 ) ]
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agent_radius = 0.0
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[sub_resource type="ConvexPolygonShape2D" id=2]
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