mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
Added navlink demos.
This commit is contained in:
parent
3fc3933921
commit
9dc8dd2036
74
2d/navigation_links/Node2D.tscn
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74
2d/navigation_links/Node2D.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://navigation.gd" type="Script" id=1]
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[ext_resource path="res://icon.png" type="Texture" id=2]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 194, -109, 123, 99, -49, 219, -142, -40, -83, -133 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ) ]
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outlines = [ PoolVector2Array( -83, -133, 194, -109, 123, 99, -49, 219, -142, -40 ) ]
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baked_outlines = [ PoolVector2Array( 194, -109, 123, 99, -49, 219, -142, -40, -83, -133 ) ]
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[sub_resource type="NavigationPolygon" id=2]
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vertices = PoolVector2Array( 78, 44, 97, 249, -146, 41, -110, -85, 169, -149 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 3, 4, 0 ) ]
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outlines = [ PoolVector2Array( -110, -85, 169, -149, 78, 44, 97, 249, -146, 41 ) ]
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baked_outlines = [ PoolVector2Array( 78, 44, 97, 249, -146, 41, -110, -85, 169, -149 ) ]
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[sub_resource type="NavigationPolygon" id=3]
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vertices = PoolVector2Array( 75, -11, -65, 113, -147, 69, -142, -44, 50, -72 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ) ]
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outlines = [ PoolVector2Array( -65, 113, 75, -11, 50, -72, -142, -44, -147, 69 ) ]
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baked_outlines = [ PoolVector2Array( 75, -11, -65, 113, -147, 69, -142, -44, 50, -72 ) ]
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[sub_resource type="NavigationPolygon" id=4]
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vertices = PoolVector2Array( 205, -11, 71, 128, -178, 79, -88, -97 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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outlines = [ PoolVector2Array( -88, -97, 205, -11, 71, 128, -178, 79 ) ]
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baked_outlines = [ PoolVector2Array( 205, -11, 71, 128, -178, 79, -88, -97 ) ]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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[node name="NavigationPolygonInstance" type="NavigationPolygonInstance" parent="."]
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navpoly = SubResource( 1 )
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[node name="NavigationLink2D" type="NavigationLink2D" parent="."]
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position = Vector2( 188, 27 )
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start_position = Vector2( -100, 0 )
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end_position = Vector2( 200, 0 )
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[node name="NavigationPolygonInstance2" type="NavigationPolygonInstance" parent="."]
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position = Vector2( 432, 65 )
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navpoly = SubResource( 2 )
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[node name="NavigationLink2D2" type="NavigationLink2D" parent="."]
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position = Vector2( 452, 325 )
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start_position = Vector2( 0, -100 )
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end_position = Vector2( 0, 100 )
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[node name="NavigationPolygonInstance3" type="NavigationPolygonInstance" parent="."]
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position = Vector2( 106, 271 )
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navpoly = SubResource( 3 )
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[node name="NavigationLink2D3" type="NavigationLink2D" parent="."]
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position = Vector2( 136, 371 )
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start_position = Vector2( 100, 0 )
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end_position = Vector2( -100, 0 )
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[node name="NavigationPolygonInstance4" type="NavigationPolygonInstance" parent="."]
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position = Vector2( 309, 434 )
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navpoly = SubResource( 4 )
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[node name="NavigationLink2D4" type="NavigationLink2D" parent="."]
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position = Vector2( 57, 184 )
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start_position = Vector2( 0, -100 )
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end_position = Vector2( 0, 100 )
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[node name="Character" type="Sprite" parent="."]
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position = Vector2( 64, -52 )
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texture = ExtResource( 2 )
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2( 298, 216 )
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zoom = Vector2( 1.752, 1.752 )
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7
2d/navigation_links/default_env.tres
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2d/navigation_links/default_env.tres
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[gd_resource type="Environment3D" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
2d/navigation_links/icon.png
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BIN
2d/navigation_links/icon.png
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Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
35
2d/navigation_links/icon.png.import
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2d/navigation_links/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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47
2d/navigation_links/navigation.gd
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47
2d/navigation_links/navigation.gd
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extends Node2D
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export(float) var character_speed = 400.0
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var path = []
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onready var character = $Character
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func _process(delta):
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var walk_distance = character_speed * delta
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move_along_path(walk_distance)
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# The "click" event is a custom input action defined in
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# Project > Project Settings > Input Map tab.
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func _unhandled_input(event):
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if not event.is_action_pressed("click"):
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return
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_update_navigation_path(character.position, get_local_mouse_position())
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func move_along_path(distance):
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var last_point = character.position
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while path.size():
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var distance_between_points = last_point.distance_to(path[0])
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# The position to move to falls between two points.
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if distance <= distance_between_points:
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character.position = last_point.linear_interpolate(path[0], distance / distance_between_points)
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return
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# The position is past the end of the segment.
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distance -= distance_between_points
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last_point = path[0]
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path.remove(0)
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# The character reached the end of the path.
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character.position = last_point
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set_process(false)
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func _update_navigation_path(start_position, end_position):
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# get_simple_path is part of the Navigation2D class.
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# It returns a PoolVector2Array of points that lead you
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# from the start_position to the end_position.
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path = Navigation2DServer.map_get_path(get_world_2d().navigation_map, start_position, end_position, true)
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# The first point is always the start_position.
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# We don't need it in this example as it corresponds to the character's position.
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path.remove(0)
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set_process(true)
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33
2d/navigation_links/project.pandemonium
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33
2d/navigation_links/project.pandemonium
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Navigation Links"
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run/main_scene="res://Node2D.tscn"
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config/icon="res://icon.png"
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[input]
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click={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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16
3d/navigation_links/README.md
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3d/navigation_links/README.md
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# 3D Navigation Mesh
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Navigation mesh demo for 3D scenes, with a character
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able to pathfind around a complex 3D environment.
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The navigation path is drawn using a line.
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Code is provided for polyline following in 3D.
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Language: GDScript
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Renderer: GLES 3
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/124
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## Screenshots
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![Screenshot](screenshots/nav.png)
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9
3d/navigation_links/default_env.tres
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3d/navigation_links/default_env.tres
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[gd_resource type="Environment3D" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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ground_horizon_color = Color( 0.156863, 0.184314, 0.211765, 1 )
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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ssao_blur = 1
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BIN
3d/navigation_links/icon.png
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BIN
3d/navigation_links/icon.png
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Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
35
3d/navigation_links/icon.png.import
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3d/navigation_links/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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88
3d/navigation_links/navmesh.gd
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3d/navigation_links/navmesh.gd
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extends Spatial
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const SPEED = 10.0
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var camrot = 0.0
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var m = SpatialMaterial.new()
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var path = []
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var show_path = true
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onready var robot = get_node("RobotBase")
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onready var camera = get_node("CameraBase/Camera")
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func _ready():
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set_process_input(true)
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m.flags_unshaded = true
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m.flags_use_point_size = true
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m.albedo_color = Color.white
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func _physics_process(delta):
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var direction = Vector3()
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# We need to scale the movement speed by how much delta has passed,
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# otherwise the motion won't be smooth.
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var step_size = delta * SPEED
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if path.size() > 0:
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# Direction is the difference between where we are now
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# and where we want to go.
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var destination = path[0]
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direction = destination - robot.translation
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# If the next node is closer than we intend to 'step', then
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# take a smaller step. Otherwise we would go past it and
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# potentially go through a wall or over a cliff edge!
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if step_size > direction.length():
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step_size = direction.length()
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# We should also remove this node since we're about to reach it.
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path.remove(0)
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# Move the robot towards the path node, by how far we want to travel.
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# Note: For a KinematicBody, we would instead use move_and_slide
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# so collisions work properly.
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robot.translation += direction.normalized() * step_size
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# Lastly let's make sure we're looking in the direction we're traveling.
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# Clamp y to 0 so the robot only looks left and right, not up/down.
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direction.y = 0
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if direction:
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# Direction is relative, so apply it to the robot's location to
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# get a point we can actually look at.
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var look_at_point = robot.translation + direction.normalized()
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# Make the robot look at the point.
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robot.look_at(look_at_point, Vector3.UP)
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func _unhandled_input(event):
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if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
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var from = camera.project_ray_origin(event.position)
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var to = from + camera.project_ray_normal(event.position) * 1000
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var target_point = NavigationServer.map_get_closest_point_to_segment(get_world_3d().navigation_map, from, to)
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# Set the path between the robots current location and our target.
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path = NavigationServer.map_get_path(get_world_3d().navigation_map, robot.translation, target_point, true)
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if show_path:
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draw_path(path)
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if event is InputEventMouseMotion:
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if event.button_mask & (BUTTON_MASK_MIDDLE + BUTTON_MASK_RIGHT):
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camrot += event.relative.x * 0.005
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get_node("CameraBase").set_rotation(Vector3(0, camrot, 0))
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print("Camera Rotation: ", camrot)
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func draw_path(path_array):
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var im = get_node("Draw")
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im.set_material_override(m)
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im.clear()
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im.begin(Mesh.PRIMITIVE_POINTS, null)
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im.add_vertex(path_array[0])
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|
im.add_vertex(path_array[path_array.size() - 1])
|
||||||
|
im.end()
|
||||||
|
im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
|
||||||
|
for x in path:
|
||||||
|
im.add_vertex(x)
|
||||||
|
im.end()
|
143
3d/navigation_links/navmesh.tscn
Normal file
143
3d/navigation_links/navmesh.tscn
Normal file
File diff suppressed because one or more lines are too long
BIN
3d/navigation_links/particle.png
Normal file
BIN
3d/navigation_links/particle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 129 B |
37
3d/navigation_links/particle.png.import
Normal file
37
3d/navigation_links/particle.png.import
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path.s3tc="res://.import/particle.png-c2ba3d91e96c62035d672392a1197218.s3tc.stex"
|
||||||
|
path.etc="res://.import/particle.png-c2ba3d91e96c62035d672392a1197218.etc.stex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": [ "s3tc", "etc" ],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://particle.png"
|
||||||
|
dest_files=[ "res://.import/particle.png-c2ba3d91e96c62035d672392a1197218.s3tc.stex", "res://.import/particle.png-c2ba3d91e96c62035d672392a1197218.etc.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=true
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=true
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=1
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=false
|
||||||
|
svg/scale=1.0
|
31
3d/navigation_links/project.pandemonium
Normal file
31
3d/navigation_links/project.pandemonium
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=4
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="3D Navigation Links"
|
||||||
|
config/description="Navigation mesh demo for 3D scenes, with a character
|
||||||
|
able to pathfind around a complex 3D environment.
|
||||||
|
The navigation path is drawn using a line.
|
||||||
|
Code is provided for polyline following in 3D."
|
||||||
|
run/main_scene="res://navmesh.tscn"
|
||||||
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[gdnative]
|
||||||
|
|
||||||
|
singletons=[ ]
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
quality/intended_usage/framebuffer_allocation=3
|
||||||
|
vram_compression/import_etc=true
|
||||||
|
vram_compression/import_etc2=false
|
||||||
|
quality/shadows/filter_mode=2
|
||||||
|
quality/filters/msaa=2
|
0
3d/navigation_links/screenshots/.gdignore
Normal file
0
3d/navigation_links/screenshots/.gdignore
Normal file
BIN
3d/navigation_links/screenshots/nav.png
Normal file
BIN
3d/navigation_links/screenshots/nav.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
Loading…
Reference in New Issue
Block a user