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Added a new static serve standalone script demo.
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web_standalone_scripts/static_serve/README.md
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web_standalone_scripts/static_serve/README.md
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# Static Serve Demo
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This is a small script that parses a simple folder structure into a static site.
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It's derived from the SceneTree, so you don't need to run this as a project,
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instead you need to get the engine, and run it with the `-s` (`--script`) option like so:
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`./pandemonium -s ./static_serve.gd test_site_1`
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`./pandemonium -s ./static_serve.gd test_site_2`
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## Folder structure that it supports:
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```
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<PROJECT_ROOT>
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<www_root> <- this directory will be served / set as the www_root. If you have more those are not. Put
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```
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It parses the other folders and files into a WebNode hierarchy.
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It creates StaticWebPageFile from all files, also it strips .html from the file names when setting uri_segments.
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In every folder it parses index.html-s directly into that folder's root WebNode.
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It will render out .md files to HTML.
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web_standalone_scripts/static_serve/static_serve.gd
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web_standalone_scripts/static_serve/static_serve.gd
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# Run this script like: /pandemonium -s static_serve.gd test_site_1
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#extends Node
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extends SceneTree
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class_name StaticServe
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var web_server_simple : WebServerSimple = null
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func process_data_folder(path : String, uri_segment : String, parent_web_node : WebNode) -> void:
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var dir : Directory = Directory.new()
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var f : File = File.new()
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var index_page_path : String = path + "index.html"
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var has_index_page : bool = dir.file_exists(index_page_path)
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var current_node : WebNode = null
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if has_index_page:
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var wr : StaticWebPageFile = StaticWebPageFile.new()
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wr.file_path = index_page_path
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current_node = wr
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else:
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var wr : StaticWebPage = StaticWebPage.new()
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current_node = wr
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current_node.uri_segment = uri_segment
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parent_web_node.add_child(current_node)
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if dir.open(path) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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process_data_folder(path + file_name + "/", file_name, current_node)
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else:
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if file_name == "index.html":
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file_name = dir.get_next()
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continue
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var wp : StaticWebPageFile = StaticWebPageFile.new()
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wp.file_path = path + file_name
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wp.uri_segment = file_name.replace(".html", "")
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current_node.add_child(wp)
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file_name = dir.get_next()
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dir.list_dir_end()
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func setup():
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OS.low_processor_usage_mode = true
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var project_path : String = "./"
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var cmdline_args : PoolStringArray = OS.get_cmdline_args()
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if cmdline_args.size() > 0:
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project_path = cmdline_args[cmdline_args.size() - 1].path_ensure_end_slash()
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var dir : Directory = Directory.new()
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var www_root_path : String = project_path + "www_root"
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var index_page_path : String = project_path + "index.html"
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if !dir.dir_exists(project_path):
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PLogger.log_error("Error project directory doens't seems to exist! " + project_path)
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# If Node
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#get_tree().quit(-1)
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# If SceneTree
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quit(-1)
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return
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var has_www_root_folder : bool = dir.dir_exists(www_root_path)
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var has_index_page : bool = dir.file_exists(index_page_path)
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var web_root : WebNode = null
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if has_www_root_folder:
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var wr : WebRoot = WebRoot.new()
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wr.www_root_path = www_root_path
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web_root = wr
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if has_index_page:
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var index : StaticWebPageFile = StaticWebPageFile.new()
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index.file_path = index_page_path
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index.uri_segment = "/"
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web_root.add_child(index)
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else:
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if has_index_page:
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var wr : StaticWebPageFile = StaticWebPageFile.new()
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wr.file_path = index_page_path
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web_root = wr
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else:
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var wr : StaticWebPage = StaticWebPage.new()
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web_root = wr
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if dir.open(project_path) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while file_name != "":
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if dir.current_is_dir():
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if file_name == "www_root":
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file_name = dir.get_next()
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continue
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process_data_folder(project_path + file_name + "/", file_name, web_root)
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else:
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if file_name == "index.html":
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file_name = dir.get_next()
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continue
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var wp : StaticWebPageFile = StaticWebPageFile.new()
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wp.file_path = project_path + file_name
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wp.uri_segment = file_name.replace(".html", "")
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web_root.add_child(wp)
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file_name = dir.get_next()
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dir.list_dir_end()
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web_server_simple = WebServerSimple.new()
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web_server_simple.start_on_ready = true
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web_server_simple.add_child(web_root)
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# If it's a Node
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#func _ready() -> void:
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# setup()
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# add_child(web_server_simple)
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# If it's a SceneTree
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func _initialize():
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setup()
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root.add_child(web_server_simple)
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var link0 : String = "http://" + web_server_simple.bind_host + ":" + str(web_server_simple.bind_port)
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var link1 : String = "http://127.0.0.1:" + str(web_server_simple.bind_port)
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var run_text : String = "Running server on: " + link1 + " (" + link0 + ")"
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PLogger.log_message(run_text)
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#For the lolz
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var pc : PanelContainer = PanelContainer.new()
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root.add_child(pc)
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pc.set_anchors_and_margins_preset(Control.PRESET_WIDE)
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var cc : CenterContainer = CenterContainer.new()
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pc.add_child(cc)
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var lb : LinkButton = LinkButton.new()
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cc.add_child(lb)
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lb.uri = link1
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lb.text = run_text
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web_standalone_scripts/static_serve/test_site_1/index.html
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web_standalone_scripts/static_serve/test_site_1/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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</head>
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<body>
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This is a super simple static test site.<br>
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<img src="/icon.png">
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</body>
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</html>
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an_another_html.html!
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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</head>
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<body>
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Last Page.
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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</head>
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<body>
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<a href="/a/b/c">Link 3</a><br>
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<a href="/a/b/c/an_another_html">an_another_html!</a>
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</body>
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</html>
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web_standalone_scripts/static_serve/test_site_2/a/index.html
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web_standalone_scripts/static_serve/test_site_2/a/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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</head>
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<body>
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<a href="/a/b">Link 2</a>
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</body>
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</html>
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# Header
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## Sub header
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This is an md file!
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web_standalone_scripts/static_serve/test_site_2/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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</head>
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<body>
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This is more complex static test site.<br>
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<a href="/a">Link 1</a><br>
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<a href="/a/test.md">Link To MD File</a><br>
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<img src="/icon.png">
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</body>
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</html>
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