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https://github.com/Relintai/pandemonium_demo_projects.git
synced 2025-01-02 14:39:37 +01:00
Make sure everything works in the mobile folder.
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@ -25,5 +25,5 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5 )
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fov = 60.0
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near = 0.1
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment3D" parent="."]
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environment = ExtResource( 1 )
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@ -32,7 +32,6 @@ two_fingers_zoom = false
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[node name="Viewport" type="Viewport" parent="HBoxContainer/ViewportContainer"]
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size = Vector2( 510, 298 )
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own_world = true
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transparent_bg = true
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handle_input_locally = false
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msaa = 2
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@ -66,7 +65,6 @@ two_fingers_zoom = false
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[node name="Viewport" type="Viewport" parent="HBoxContainer/ViewportContainer2"]
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size = Vector2( 510, 298 )
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own_world = true
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transparent_bg = true
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handle_input_locally = false
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msaa = 2
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@ -105,7 +103,6 @@ two_fingers_zoom = false
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[node name="Viewport" type="Viewport" parent="HBoxContainer2/ViewportContainer"]
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size = Vector2( 510, 298 )
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own_world = true
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transparent_bg = true
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handle_input_locally = false
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msaa = 2
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@ -137,7 +134,6 @@ target = NodePath("Viewport/Spatial/MeshInstance")
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[node name="Viewport" type="Viewport" parent="HBoxContainer2/ViewportContainer2"]
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size = Vector2( 510, 298 )
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own_world = true
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transparent_bg = true
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handle_input_locally = false
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msaa = 2
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@ -25,7 +25,6 @@ pointing/emulate_touch_from_mouse=true
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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vram_compression/import_etc=true
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@ -29,7 +29,6 @@ pointing/emulate_touch_from_mouse=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0.113725, 0.133333, 0.196078, 1 )
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@ -26,7 +26,6 @@ singletons=[ ]
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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@ -166,7 +166,7 @@ albedo_color = Color( 0.791675, 0.946163, 0.317723, 1 )
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[node name="World" type="Spatial"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment3D" parent="."]
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environment = ExtResource( 1 )
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[node name="DirectionalLight" type="DirectionalLight" parent="WorldEnvironment"]
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