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Fix variable shadowing a native class.
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@ -33,7 +33,7 @@ func _ready() -> void:
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rng.randf_range(0, camera_boundaries.size.x),
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rng.randf_range(0, camera_boundaries.size.y)
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)
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var entity: KinematicBody2D = spawner.Entity.instance()
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var entity: KinematicBody2D = spawner.entity.instance()
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entity.global_position = new_pos
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entity.player_agent = player.agent
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entity.start_speed = linear_speed_max
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=12 format=3]
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[ext_resource path="res://Demos/SeekFlee/Player.gd" type="Script" id=2]
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[ext_resource path="res://Demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
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@ -74,7 +74,7 @@ shape = SubResource( 3 )
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[node name="Spawner" type="Node2D" parent="."]
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script = ExtResource( 4 )
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Entity = ExtResource( 6 )
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entity = ExtResource( 6 )
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[node name="DemoInterface" parent="." instance=ExtResource( 5 )]
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text_bbcode = "Seek & Flee Demo
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@ -1,6 +1,6 @@
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extends Node2D
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# Holds data to instantiate and configure a number of agent entities.
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export (PackedScene) var Entity: PackedScene
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export (PackedScene) var entity: PackedScene
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export var entity_count := 10
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export var entity_color := Color.blue
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