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40 lines
1.1 KiB
GDScript3
40 lines
1.1 KiB
GDScript3
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extends VehicleBody
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const STEER_SPEED = 1.5
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const STEER_LIMIT = 0.4
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var steer_target = 0
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export var engine_force_value = 40
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func _physics_process(delta):
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var fwd_mps = transform.basis.xform_inv(linear_velocity).x
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steer_target = Input.get_action_strength("turn_left") - Input.get_action_strength("turn_right")
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steer_target *= STEER_LIMIT
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if Input.is_action_pressed("accelerate"):
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# Increase engine force at low speeds to make the initial acceleration faster.
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var speed = linear_velocity.length()
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if speed < 5 and speed != 0:
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engine_force = clamp(engine_force_value * 5 / speed, 0, 100)
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else:
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engine_force = engine_force_value
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else:
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engine_force = 0
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if Input.is_action_pressed("reverse"):
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# Increase engine force at low speeds to make the initial acceleration faster.
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if fwd_mps >= -1:
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var speed = linear_velocity.length()
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if speed < 5 and speed != 0:
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engine_force = -clamp(engine_force_value * 5 / speed, 0, 100)
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else:
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engine_force = -engine_force_value
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else:
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brake = 1
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else:
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brake = 0.0
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steering = move_toward(steering, steer_target, STEER_SPEED * delta)
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