mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
|
; Engine configuration file.
|
||
|
; It's best edited using the editor UI and not directly,
|
||
|
; since the parameters that go here are not all obvious.
|
||
|
;
|
||
|
; Format:
|
||
|
; [section] ; section goes between []
|
||
|
; param=value ; assign values to parameters
|
||
|
|
||
|
config_version=4
|
||
|
|
||
|
[application]
|
||
|
|
||
|
config/name="Material Testers"
|
||
|
config/description="This demo includes many sphere-like objects with complex materials,
|
||
|
for the purpose of showcasing Godot's rendering capabilities.
|
||
|
|
||
|
This demo was featured at the beginning of the Godot 3.0 trailer."
|
||
|
run/main_scene="res://material_tester.tscn"
|
||
|
config/icon="res://icon.png"
|
||
|
|
||
|
[display]
|
||
|
|
||
|
window/dpi/allow_hidpi=true
|
||
|
window/stretch/mode="2d"
|
||
|
window/stretch/aspect="expand"
|
||
|
|
||
|
[gdnative]
|
||
|
|
||
|
singletons=[ ]
|
||
|
|
||
|
[memory]
|
||
|
|
||
|
multithread/thread_rid_pool_prealloc=60
|
||
|
|
||
|
[rendering]
|
||
|
|
||
|
quality/driver/fallback_to_gles2=true
|
||
|
quality/intended_usage/framebuffer_allocation=3
|
||
|
vram_compression/import_etc=true
|
||
|
vram_compression/import_etc2=false
|
||
|
quality/shadow_atlas/size=1024
|
||
|
quality/shadow_atlas/size.mobile=512
|
||
|
quality/shadows/filter_mode=2
|
||
|
quality/filters/anisotropic_filter_level=16
|
||
|
quality/filters/msaa=2
|
||
|
quality/filters/msaa.mobile=0
|
||
|
quality/filters/anisotropic_filter_level.mobile=4
|