pandemonium_demo_projects/2d/role_playing_game/combat/interface/UI.gd

42 lines
1.2 KiB
GDScript3
Raw Normal View History

extends Control
export(NodePath) var combatants_node
export(PackedScene) var info_scene
func _ready():
combatants_node = get_node(combatants_node)
func initialize():
for combatant in combatants_node.get_children():
var health = combatant.get_node("Health")
var info = info_scene.instance()
var health_info = info.get_node("VBoxContainer/Health")
health_info.value = health.life
health_info.max_value = health.max_life
info.get_node("VBoxContainer/Name").text = combatant.name
health.connect("health_changed", health_info, "set_value")
$Combatants.add_child(info)
$Buttons/GridContainer/Attack.grab_focus()
func _on_Attack_button_up():
if not combatants_node.get_node("Player").active:
return
combatants_node.get_node("Player").attack(combatants_node.get_node("Opponent"))
func _on_Defend_button_up():
if not combatants_node.get_node("Player").active:
return
combatants_node.get_node("Player").defend()
func _on_Flee_button_up():
if not combatants_node.get_node("Player").active:
return
combatants_node.get_node("Player").flee()
var loser = combatants_node.get_node("Player")
var winner = combatants_node.get_node("Opponent")
get_parent().finish_combat(winner, loser)