pandemonium_demo_projects/loading/serialization/README.md

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# Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization
format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see this documentation article:
https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/891
## Screenshots
![Screenshot](screenshots/save_load.png)