pandemonium_demo_projects/viewport/2d_in_3d/README.md

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# 2D in 3D
A demo showing how a 2D scene can be shown within a 3D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/129
## How does it work?
The Pong game is rendered to a custom
[`Viewport`](https://docs.godotengine.org/en/latest/classes/class_viewport.html)
node rather than the main Viewport. In the code,
`get_texture()` is called on the Viewport to get a
[`ViewportTexture`](https://docs.godotengine.org/en/latest/classes/class_viewporttexture.html),
which is then assigned to the quad's material's albedo texture.
## Screenshots
![Screenshot](screenshots/pong.png)