pandemonium_demo_projects/3d/voxel/menu/debug.gd

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GDScript3
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extends Label
# Displays some useful debug information in a Label.
onready var player = $"../Player"
onready var voxel_world = $"../VoxelWorld"
func _process(_delta):
if Input.is_action_just_pressed("debug"):
visible = not visible
text = "Position: " + _vector_to_string_appropriate_digits(player.transform.origin)
text += "\nEffective render distance: " + str(voxel_world.effective_render_distance)
text += "\nLooking: " + _cardinal_string_from_radians(player.transform.basis.get_euler().y)
text += "\nMemory: " + "%3.0f" % (OS.get_static_memory_usage() / 1048576.0) + " MiB"
text += "\nFPS: " + str(Engine.get_frames_per_second())
# Avoids the problem of showing more digits than needed or available.
func _vector_to_string_appropriate_digits(vector):
var factors = [1000, 1000, 1000]
for i in range(3):
if abs(vector[i]) > 4096:
factors[i] = factors[i] / 10
if abs(vector[i]) > 65536:
factors[i] = factors[i] / 10
if abs(vector[i]) > 524288:
factors[i] = factors[i] / 10
return "(" + \
str(round(vector.x * factors[0]) / factors[0]) + ", " + \
str(round(vector.y * factors[1]) / factors[1]) + ", " + \
str(round(vector.z * factors[2]) / factors[2]) + ")"
# Expects a rotation where 0 is North, on the range -PI to PI.
func _cardinal_string_from_radians(angle):
if angle > TAU * 3 / 8:
return "South"
if angle < -TAU * 3 / 8:
return "South"
if angle > TAU * 1 / 8:
return "West"
if angle < -TAU * 1 / 8:
return "East"
return "North"