pandemonium_demo_projects/loading/threads/thread.gd

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GDScript3
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extends Node2D
var thread = Thread.new()
# This function runs in a thread!
# Threads always take one userdata argument
func _bg_load(path):
print("THREAD FUNC!")
# Load the resource
var tex = ResourceLoader.load(path)
# Call _bg_load_done on main thread
call_deferred("_bg_load_done")
return tex # return it
func _bg_load_done():
# Wait for the thread to complete, get the returned value
var tex = thread.wait_to_finish()
# Set to the sprite
get_node("Sprite").set_texture(tex)
func _on_load_pressed():
if thread.is_active():
# Already working
return
print("START THREAD!")
thread.start(self, "_bg_load", "res://mona.png")