pandemonium_demo_projects/2d/screen_space_shaders/shaders/sepia.shader

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shader_type canvas_item;
uniform vec4 base : hint_color;
void fragment() {
vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
float v = dot(c, vec3(0.33333, 0.33333, 0.33333));
v = sqrt(v);
COLOR.rgb = base.rgb * v;
}