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25 lines
715 B
Markdown
25 lines
715 B
Markdown
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# 3D Inverse Kinematics
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This is an example of different Inverse Kinematic algorithms
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implemented in Godot. It contains four scenes, showing
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different ways they can be used.
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Language: GDScript
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Renderer: GLES 3
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523
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## How does it work?
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This demo shows how to implement IK using two different methods. One uses the
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[`SkeletonIK`](https://docs.godotengine.org/en/latest/classes/class_skeletonik.html)
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node which is built into Godot. The other method is using a script
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called FABRIK (inside of the SADE plugin) for inverse kinematics.
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## Screenshots
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![Screenshot](screenshots/cube.png)
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![Screenshot](screenshots/fps_gun.png)
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