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https://github.com/Relintai/pandemonium_demo_projects.git
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48 lines
1.2 KiB
GDScript3
48 lines
1.2 KiB
GDScript3
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extends Camera
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# Member variables
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var collision_exception = []
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export var min_distance = 0.5
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export var max_distance = 3.0
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export var angle_v_adjust = 0.0
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var max_height = 2.0
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var min_height = 0
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onready var target_node: Spatial = get_parent()
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func _ready():
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collision_exception.append(target_node.get_parent().get_rid())
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# Detaches the camera transform from the parent spatial node
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set_as_toplevel(true)
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func _physics_process(_delta):
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var target_pos: Vector3 = target_node.global_transform.origin
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var camera_pos: Vector3 = global_transform.origin
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var delta_pos: Vector3 = camera_pos - target_pos
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# Regular delta follow
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# Check ranges
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if delta_pos.length() < min_distance:
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delta_pos = delta_pos.normalized() * min_distance
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elif delta_pos.length() > max_distance:
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delta_pos = delta_pos.normalized() * max_distance
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# Check upper and lower height
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if delta_pos.y > max_height:
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delta_pos.y = max_height
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if delta_pos.y < min_height:
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delta_pos.y = min_height
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camera_pos = target_pos + delta_pos
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look_at_from_position(camera_pos, target_pos, Vector3.UP)
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# Turn a little up or down
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var t = transform
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t.basis = Basis(t.basis[0], deg2rad(angle_v_adjust)) * t.basis
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transform = t
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