pandemonium_demo_projects/networking/websocket_chat/utils.gd

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GDScript3
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extends Node
func encode_data(data, mode):
if mode == WebSocketPeer.WRITE_MODE_TEXT:
return data.to_utf8()
return var2bytes(data)
func decode_data(data, is_string):
if is_string:
return data.get_string_from_utf8()
return bytes2var(data)
func _log(node, msg):
print(msg)
node.add_text(str(msg) + "\n")