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21 lines
868 B
Markdown
21 lines
868 B
Markdown
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# Custom Node Plugin Demo
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This plugin demo shows one way to create a custom node type in Godot.
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For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/making_plugins.html#a-custom-node
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A custom node type:
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* Derives from an existing node type.
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* Shows up in the type list when adding a new node.
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* Has a script attached to add new behavior.
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* May have a custom icon.
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The way it works in this plugin is using the `add_custom_type` and `remove_custom_type` in the plugin script file.
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Using this method you can specify any name, base type, script, and icon for your custom node.
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There is also another way to add custom node types, which is using the `class_name` keyword in a script. However,
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the `class_name` system is newer, may change in the future, and it is not available for C# or VisualScript.
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