mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
85 lines
2.4 KiB
GDScript3
85 lines
2.4 KiB
GDScript3
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extends Node
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onready var _log_dest = get_parent().get_node("Panel/VBoxContainer/RichTextLabel")
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var _server = WebSocketServer.new()
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var _clients = {}
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var _write_mode = WebSocketPeer.WRITE_MODE_BINARY
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var _use_multiplayer = true
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var last_connected_client = 0
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func _init():
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_server.connect("client_connected", self, "_client_connected")
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_server.connect("client_disconnected", self, "_client_disconnected")
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_server.connect("client_close_request", self, "_client_close_request")
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_server.connect("data_received", self, "_client_receive")
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_server.connect("peer_packet", self, "_client_receive")
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_server.connect("peer_connected", self, "_client_connected", ["multiplayer_protocol"])
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_server.connect("peer_disconnected", self, "_client_disconnected")
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func _exit_tree():
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_clients.clear()
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_server.stop()
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func _process(_delta):
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if _server.is_listening():
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_server.poll()
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func _client_close_request(id, code, reason):
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print(reason == "Bye bye!")
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Utils._log(_log_dest, "Client %s close code: %d, reason: %s" % [id, code, reason])
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func _client_connected(id, protocol):
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_clients[id] = _server.get_peer(id)
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_clients[id].set_write_mode(_write_mode)
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last_connected_client = id
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Utils._log(_log_dest, "%s: Client connected with protocol %s" % [id, protocol])
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func _client_disconnected(id, clean = true):
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Utils._log(_log_dest, "Client %s disconnected. Was clean: %s" % [id, clean])
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if _clients.has(id):
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_clients.erase(id)
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func _client_receive(id):
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if _use_multiplayer:
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var peer_id = _server.get_packet_peer()
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var packet = _server.get_packet()
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Utils._log(_log_dest, "MPAPI: From %s data: %s" % [peer_id, Utils.decode_data(packet, false)])
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else:
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var packet = _server.get_peer(id).get_packet()
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var is_string = _server.get_peer(id).was_string_packet()
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Utils._log(_log_dest, "Data from %s BINARY: %s: %s" % [id, not is_string, Utils.decode_data(packet, is_string)])
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func send_data(data, dest):
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if _use_multiplayer:
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_server.set_target_peer(dest)
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_server.put_packet(Utils.encode_data(data, _write_mode))
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else:
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for id in _clients:
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_server.get_peer(id).put_packet(Utils.encode_data(data, _write_mode))
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func listen(port, supported_protocols, multiplayer):
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_use_multiplayer = multiplayer
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if _use_multiplayer:
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set_write_mode(WebSocketPeer.WRITE_MODE_BINARY)
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return _server.listen(port, supported_protocols, multiplayer)
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func stop():
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_server.stop()
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func set_write_mode(mode):
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_write_mode = mode
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for c in _clients:
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_clients[c].set_write_mode(_write_mode)
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