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55 lines
1.8 KiB
Markdown
55 lines
1.8 KiB
Markdown
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# Plugin Demos
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This contains multiple plugin demos, all placed in a project for convenience.
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Due to bug 36713 you need to open the project to import the assets once, then close, then open.
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Please see the documentation for editor plugins:
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https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/585
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# How does it work?
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This project contains 4 plugins:
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* The custom node plugin shows how to create a custom node type
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using `add_custom_type`. [More info](addons/custom_node).
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* The material import plugin shows how to make a plugin handle importing
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a custom file type (mtxt). [More info](addons/material_import_plugin).
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* The material creator plugin shows how to add a custom dock with some
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simple functionality. [More info](addons/material_creator).
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* The main screen plugin is a minimal example of how to create a plugin
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with a main screen. [More info](addons/main_screen).
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To use these plugins in another project, copy any of these
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folders to the `addons/` folder in a Godot project, and then
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enable them in the project settings menu.
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For example, the path would look like: `addons/custom_node`
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Plugins can be distributed and installed from the UI.
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If you make a zip that contains the folder, Godot will recognize
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it as a plugin and will allow you to install it.
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This can be done via the terminal: `zip -r custom_node.zip custom_node/*`
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## Screenshots
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![Heart Plugin](screenshots/heart_plugin.png)
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![Main Screen Plugin](screenshots/main_screen_plugin.png)
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![Material Import Plugin](screenshots/material_import_plugin.png)
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![Material Creator Plugin 1](screenshots/material_creator_plugin_1.png)
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![Material Creator Plugin 2](screenshots/material_creator_plugin_2.png)
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