mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2025-01-08 15:09:53 +01:00
249 lines
9.8 KiB
Plaintext
249 lines
9.8 KiB
Plaintext
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://ceswxvl27cesm"]
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[ext_resource type="Texture2D" uid="uid://dup8jrb6ajapx" path="res://tileset/isotiles.png" id="1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s3w07"]
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texture = ExtResource("1")
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margins = Vector2i(28, 75)
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texture_region_size = Vector2i(135, 105)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fa1vh"]
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texture = ExtResource("1")
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margins = Vector2i(221, 75)
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texture_region_size = Vector2i(135, 105)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xpb3e"]
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texture = ExtResource("1")
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margins = Vector2i(28, 220)
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texture_region_size = Vector2i(140, 140)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 62, 30, -2, 62, -66, 30)
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -62, 30, 2, 62, 66, 30)
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 2, 62, -30, -2, -62, -66, -30)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -62, -30, 2, -62, 66, -30)
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 62, 30, -2.00001, 62, -66, 30)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -62, 30, 1.99999, 62, 66, 30)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 2, 62, -30, -1.99999, -62, -66, -30)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -62, -30, 2.00001, -62, 66, -30)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aki5c"]
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texture = ExtResource("1")
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margins = Vector2i(259, 241)
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texture_region_size = Vector2i(55, 95)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, 19.5, -10.5, 11.5, 13.5, 11.5, 25.5, 19.5, 25.5, 35.5, 13.5, 43.5, -6.5, 43.5, -22.5, 35.5)
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, 19.5, 10.5, 11.5, -13.5, 11.5, -25.5, 19.5, -25.5, 35.5, -13.5, 43.5, 6.5, 43.5, 22.5, 35.5)
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, -19.5, -10.5, -11.5, 13.5, -11.5, 25.5, -19.5, 25.5, -35.5, 13.5, -43.5, -6.5, -43.5, -22.5, -35.5)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, -19.5, 10.5, -11.5, -13.5, -11.5, -25.5, -19.5, -25.5, -35.5, -13.5, -43.5, 6.5, -43.5, 22.5, -35.5)
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, 19.5, -10.5, 11.5, 13.5, 11.5, 25.5, 19.5, 25.5, 35.5, 13.5, 43.5, -6.5, 43.5, -22.5, 35.5)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, 19.5, 10.5, 11.5, -13.5, 11.5, -25.5, 19.5, -25.5, 35.5, -13.5, 43.5, 6.5, 43.5, 22.5, 35.5)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, -19.5, -10.5, -11.5, 13.5, -11.5, 25.5, -19.5, 25.5, -35.5, 13.5, -43.5, -6.5, -43.5, -22.5, -35.5)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, -19.5, 10.5, -11.5, -13.5, -11.5, -25.5, -19.5, -25.5, -35.5, -13.5, -43.5, 6.5, -43.5, 22.5, -35.5)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ec70s"]
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texture = ExtResource("1")
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margins = Vector2i(54, 426)
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texture_region_size = Vector2i(85, 110)
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, 31, 39.5, -9, 39.5, 15, -40.5, 55)
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, 31, -39.5, -9, -39.5, 15, 40.5, 55)
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, -31, 39.5, 9, 39.5, -15, -40.5, -55)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, -31, -39.5, 9, -39.5, -15, 40.5, -55)
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
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0:0/4/physics_layer_0/angular_velocity = 0.0
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||
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, 31, 39.5, -9, 39.5, 15, -40.5, 55)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
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0:0/5/physics_layer_0/angular_velocity = 0.0
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||
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, 31, -39.5, -9, -39.5, 15, 40.5, 55)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
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0:0/6/physics_layer_0/angular_velocity = 0.0
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||
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, -31, 39.5, 9, 39.5, -15, -40.5, -55)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
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0:0/7/physics_layer_0/angular_velocity = 0.0
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||
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, -31, -39.5, 9, -39.5, -15, 40.5, -55)
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[resource]
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tile_shape = 1
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tile_layout = 5
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tile_size = Vector2i(128, 64)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_s3w07")
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sources/1 = SubResource("TileSetAtlasSource_fa1vh")
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sources/2 = SubResource("TileSetAtlasSource_xpb3e")
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sources/3 = SubResource("TileSetAtlasSource_aki5c")
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sources/4 = SubResource("TileSetAtlasSource_ec70s")
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