mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
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59 lines
1.3 KiB
GDScript3
59 lines
1.3 KiB
GDScript3
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extends KinematicBody2D
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var _velocity := Vector2.ZERO
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var _accel := GSAITargetAcceleration.new()
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var _valid := false
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var _drag := 0.1
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var agent := GSAIKinematicBody2DAgent.new()
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var path := GSAIPath.new()
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var follow := GSAIFollowPath.new()
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func _ready() -> void:
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agent.body = self
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path.initialize(
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[
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Vector3(global_position.x, global_position.y, 0),
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Vector3(global_position.x, global_position.y, 0)
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],
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true
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)
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follow.agent = agent
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follow.path = path
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follow.agent = agent
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func setup(
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path_offset: float,
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predict_time: float,
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accel_max: float,
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speed_max: float,
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decel_radius: float,
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arrival_tolerance: float
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) -> void:
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owner.drawer.connect("path_established", self, "_on_Drawer_path_established")
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follow.path_offset = path_offset
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follow.prediction_time = predict_time
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follow.deceleration_radius = decel_radius
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follow.arrival_tolerance = arrival_tolerance
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agent.linear_acceleration_max = accel_max
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agent.linear_speed_max = speed_max
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agent.linear_drag_percentage = _drag
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func _physics_process(delta: float) -> void:
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if _valid:
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follow.calculate_steering(_accel)
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agent.apply_steering(_accel, delta)
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func _on_Drawer_path_established(points: Array) -> void:
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var positions : PoolVector3Array = PoolVector3Array()
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for p in points:
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positions.append(Vector3(p.x, p.y, 0))
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path.create_path(positions)
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_valid = true
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