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20 lines
583 B
Markdown
20 lines
583 B
Markdown
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# 3D Viewport Scaling
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This demo shows how to scale the 3D viewport rendering without affecting 2D
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elements such as the HUD. It also demonstrates how to toggle filtering on a
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viewport. This technique can be useful in 2D games as well. For instance, it can
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be used to have a "pixel art" viewport for the main game area and a
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non-pixel-art viewport for HUD elements.
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Language: GDScript
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/586
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## Screenshots
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![Screenshot](screenshots/high.png)
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![Screenshot](screenshots/low.png)
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